permission: force.lava
permission message: &7Insufficient permissions.
trigger:
if player's inventory contains lime dye named "&eForce Volcano":
send action bar "&lYou already possess a Force Volcano." to player
else:
give player lime dye named "&eForce Volcano"
send "&lMay the force be with you." to player
on right click with lime dye:
if player's tool is lime dye named "&eForce Volcano":
if player's target entity is a player:
push clicked player upwards
apply instant damage 1 to the clicked entity for 0.1 seconds
while y of clicked player's velocity is more than 0:
lavaSpout(clicked player)
wait a ticks
function lavaSpout(player: Player):
set {_location} to location 0.1 blocks below {_player}
set {_block} to type of block at {_location}
if {_block} is not air:
stop
make all players see block at {_location} as lava
wait 0.5 second
make all players see block at {_location} as {_block}
command /forcewater:
permission: force.water
permission message: &7Insufficient permissions.
trigger:
if player's inventory contains pink dye named "&eForce WaterSpout":
send action bar "&lYou already possess a Force WaterSpout." to player
else:
give player pink dye named "&eForce WaterSpout"
send "&lMay the force be with you." to player
on right click with pink dye:
if player's tool is pink dye named "&eForce WaterSpout":
if player's target entity is a player:
push clicked player upwards
apply instant damage 1 to the clicked entity for 0.1 seconds
while y of clicked player's velocity is more than 0:
WaterSpout(clicked player)
wait a ticks
function WaterSpout(player: Player):
set {_location} to location 0.1 blocks below {_player}
set {_block} to type of block at {_location}
if {_block} is not air:
stop
make all players see block at {_location} as water
wait 0.5 second
make all players see block at {_location} as {_block}```
#Cooldown
1 messages · Page 1 of 1 (latest)
There are a bunch of tutorials. Basically set a variable to now, and check the time since that variable.
if time since {cooldown} < 10 minutes:
send “You havent waited the full 10m!” to player
stop
set {cooldown} to now
#code here```
It caused the server too crash
that shouldnt