Am i missing something on this., I only want to update the count on armor change (ie, Change from Chest plate to Elytra, Not every time the player takes damage)
on player armor change
Get the old/new item in an armor change event. Defaults to new. When using set, it will set the slot that was changed, old/new will make no difference in this case. Requires Paper 1.12.2+
Skript Version: 2.6.4 - Problems with latest dev build
SkBee version: 2.16.1
%{Posidencount::%player%}% updates its value when the player takes damage?
on player armor change:
If name of event-item is {@Dragonwing} or {@PoseidonHelmet}:
broadcast "Damage!! %{Posidencount::%player%}%"
if {Posidencount::%player%} <= -1:
set {Posidencount::%player%} to 0
if {Posidencount::%player%} >= 5:
set {Posidencount::%player%} to 0
add 1 to {Posidencount::%player%}```