#lore with skquery

1 messages · Page 1 of 1 (latest)

thorny mirage
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Either make a command where you can set an item to a variable command /setvariabletoitem <text>: permission: op trigger: set {%arg%} to player’s tool
and give it to the player without the extra stuff so give 1 of {item variable} to player
or add “1 of” before diamond block and after give

thorny mirage
celest latch
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Isnt the lore at the end?

thorny mirage
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I think so

celest latch
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give {_i} named “string” with lore {_list::*}

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Just put the name before the lore

thorny mirage
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I do the lazy route (idk how to call it but my first one)