#problem with set slot
1 messages · Page 1 of 1 (latest)
ok
Not the problem dude.
i am using vanilla guis
anyway
trigger:
open chest inventory with 6 rows named "test" to player
loop 30 times:
set {_randomBlock} to a random element of {b::*}
set slot (loop-value) of player's current inventory to {_randomblock}```
Maybe why
thats not vanilla guis..
nope
Dont know if you can use loop-value like thst try send af see if it works
Send loop-value
kk
In the loop
set slot (integers between 0 and 53) of {_shop} to gray glass pane named "."
set slot 10 of {_shop} to 1 of diamond hoe named "name"
open {_shop} to player```
thats vanilla guis
Dude? Whst does it send
Ok
well idk how that has to do with anything tbh since its on inventory click
and the name works
’s drops
He mens {_ej}'s drops i think
if u mean like then then it still doent work :
and i made this but it says none
😦
Try type " type of {_es}
bruh it just says the name of the item
uh where do i do that
When you set it
Parse it
i tried to add parsed as block at the end but it gave an error

Dont think that is an possible parse
Make it stringifyed first
“%stuff%” parsed as stuff
And try parse as an item type
oh
After if it didnt work do this
Parse as an item type
no error but lemme test
still broadcast's the drops as none
Send the script
what
Name
In the gui whst is the coal named?
in guis they are just named as the blocks they are
Then try name of event-slot insted of event-slor
in the set var?
Send pic
wdym
Then set it to event-slot....
wdym
it still has a drop
well i do need the drops of the event slot
since im tying to make a gui where u can change the drops of any block
(ill change most of the skript but im just trynna test/learn rn)
anyone know why?