#Golden Apple/Item Cap

1 messages · Page 1 of 1 (latest)

rocky birch
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try with this

on pick up: if event-item is golden apple: if player has 16 golden apple: cancel event

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@amber crest

amber crest
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What if they take an item from a chest

rocky birch
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try with this

item pick up

on pick up: if event-item is golden apple: if player has 16 golden apple: cancel event

take item from a chest

on inventory click: if clicked slot is golden apple: if player has 16 golden apple: cancel event

void skiff
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then they cant move gaps in their own inv

rocky birch
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@void skiff

void skiff
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what

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why ping

amber crest
thick hawk
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or just loop all players every 1 second and if they have more than 16 apples delete some

amber crest
thick hawk
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so you will just give them the ingredients

amber crest
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meh

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thats actually not a bad idea

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@thick hawk do you know if there is a way to set a variable to the slot number of the 16 golden apples?

thick hawk
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i would try looping the amount of aviable slots in invcentory

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if slot loop-value is gapple

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do stuff

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idk thats what i would start from

kindred haven