#Client Block Structures

1 messages · Page 1 of 1 (latest)

mystic plume
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Okay, I need help with a pretty specific thing.
In short, I'm trying to figure out how to copy an existing structure somewhere in my world, and paste it on a specified location, but client sided. In this case, the "make player see block as %block type%" syntax.

twin wolf
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what would the purpose be of this?

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either way you can save a structure using skbee and loop the blockstates

mystic plume
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Second, what exactly is the syntax for saving a structure and looping through it.?

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Never tried those before, and I can't get them to work because I'm not sure how exactly it must be put.

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In this case, what exactly is the {_s} var? A string.?

twin wolf
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did u read the wiki entirely?

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saving a structure, loading it, etc?

mystic plume
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First time using this. I just found the Structure wiki just now.

twin wolf
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id suggest u look at it a little bit more

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first thing quite literally shows what {_s} is

mystic plume
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Gotcha.

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Yeah, I just found out.

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I placed a functional default structure just now.

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Now i'll try the blockstates..

twin wolf
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u do that

mystic plume
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Okay so, I got a list of full states right now.

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Now my next question is, how can i load this structure at a certain location while it being only client sided blocks.?

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Each block should be placed at correct coordinates.

twin wolf
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orig loc ~ offset of blockstate loop-value

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thats the location of the block

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then you already know which effect it is to make it client sided

mystic plume
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Aaah, that makes sense now.

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I'll give it a shot.

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Took abit long, bit i got it figured out!