#powdered snow freeze effect
1 messages · Page 1 of 1 (latest)
I think you can give people the freezing effect
Idk if skript has added it
But it should be a thing in minecraft
So worst case scenario you can use a console command
Oh
maybe it is but like no one knows idfk
cus I wouldve found out
theres even a request to mojang to add a way to do that
I didnt see the not
ye
but I dont want the powdered snow to show
You can hide it
ohhh
so how will the skript work
since there gona move to another place
I mena like
idk
bruyh
You constantly
Set the block at their lowwr half to powder snow
And hide it
Not super efficient
Does it
it's on skripthub
im on 2.6
Weird, must have overlooked it
.
why don't you try it out and see
ah nice the example did what I wanted it to do
K so now one question
how do I use oraxen items in skript
like replace chicken with my oraxen food
in this case frozen cheese
Probably have to use a command from oraxen
Or something
Cuz skript wont know what it is
Unless oraxen just uses custom model data
im pretty sure they use custom model data
how would I do that in a eating event that doesnt make sense
???
what
I dont understand what umean
an item cant be a comand
Does it not have a give command
So make the console do that
that amkes no sense
?
that wont tell skript its eating it
naw
Or right click if it doesnt count it as food
im so confusd
on eating chicken:
set frozen time of player to 10 seconds
add 5 seconds to frozen time of target entity
reset frozen time of all entities
set {_ticks} to frozen time of player
I want chicken
to be replaced
with my oraxen item
frozen cheese
so if they eat frozen cheese
not chicken
the skript gets ran
So do they start with chicken or butter
? what
butter doesnt exist??
And right click with butter
See what skript thinks it is
Because it has to be something
We just dont know whay skript thinks it is
So check
This
ok
so what does the skript do actualy
its not doing anything
im right clicking
oh
when I right click on blocks it says 0 air
wait
To see if you can eat it
so I just put that in the consume event?
This should be fine
Just add a name check
its possible
Idk how your other plugin works
Then add a lore
And check the lore
They cant edit lore
send lore of player's tool
K well the lore ofmy frozen cheese is ꐷ lol
thats a emoji ingame
cold emoji
on eating chicken:
if line 1 of lore of player's tool is "ꐷ":
set frozen time of player to 10 seconds
add 5 seconds to frozen time of target entity
reset frozen time of all entities
set {_ticks} to frozen time of player
I did that itsnot working
theres no errors
Ad a broadcast before and after the lore check
Whats what
a broadcast
You dont know what broadcast is?
naw
Its sends a message to all players...
I dont wan tit to send a msg to all players
For testing
ohh ok
You can use a send too ig
on eating chicken:
broadcast "broke"
if line 1 of lore of player's tool is "ꐷ":
broadcast "work"
set frozen time of player to 10 seconds
add 5 seconds to frozen time of target entity
reset frozen time of all entities
set {_ticks} to frozen time of player
like that?
its broadcasting broke
and not broadcasting work
yes
Ah
Either add the color to the check
in the send
Or check uncolored line 1 of lore....
oh wait
A white color code still changes it
I got an idention error
when i changed that
das weird
bruh
im not getting a error
with uncolored line instead
ITS WORKING
ayyy
Nice
K so now
how do I make it so in a container that is above a certain block like blue ice, a certain item inside of it will be replaced with another item after a certain amount of time
add x to inventory of block at location(x, y, z, world("name"))
x is the item its being replaced with right
so how would I tell it which item is being replaced in the container
You could loop the contents
The chest inventory is the same as a player inventory
whats a a.pmayer
Just do it like you would with a person
Idk how to do it with a. Person
I want tod o it like this:
If chest is above blue ice:
If chest has chicken
If line 1 of lore of chicken is “cheese”
replace the item with frozen cheese
And idk how I would do frozen cheese there
ok well first how would I do the first 3 lines
Too lazy to explain that
Dont
ez vpn bypass anyways
? y not
wdym
spelling what correctly??
Chat gpot
rule "Check Chest on Blue Ice"
conditions:
chestAboveBlueIce(chest) and chestHasChicken(chest) and chickenLoreLine1IsCheese(chest)
actions:
// Your desired actions here
bruh this isnt skript
chat gpot sucks
there's a reason this rule exists
Its also why tou cant say chat gpot
When you spell it correctly
Because its stupid as you pointed out
ohh ok
well how would I do thiss then
You would get the block somehow
Then get its inventory
Then loop the contents of the inventory
Then check if that item is a diamond
Then set that slot to an emerald
im so confused
so this the skript I made so far and its not working
if block's location is within 2 blocks above blue_ice
if block contains 1 chicken:
if uncolored line 1 lore of chicken is "cheese":
broadcast "works"
What is that
what u mean
Where is your event
...
?
noo
Otherwise find a suitable event
bruh
I want to do this
bruh
I dont get what you are doing
if cheese
is in a chest
thats above ice
then after a certain amount of time
the cheese
will turn into frozen cheese
🧠
I cant find an event fro that
thats where im looking obv
Click it
So why not use it
https://skripthub.net/docs/?id=1090
Or probably better
https://skripthub.net/docs/?id=1076
it doesnt let me say what im clicking the inventory with tho
where
thts not what im tryna do
not clicking on a certain item in the chest
.
How do you think you put it in
by clicking
?
I dont
Either figure out your own system or get someone to make it for you
on inventory click:
if block contains 1 chicken:
if block's location is within 2 blocks above blue_ice
if uncolored line 1 lore of chicken is "cheese":
broadcast "works"
would that work?
Try it
ok
its giving my errors
sooo
why is the radius thing not working
if block's location is within 2 blocks above blue_ice
I did how the docs did it
It is
its givng a error
K im using if block's location is within 2 blocks above player's location:
just as testing purpose
and it sasy this
so why is that not working
@earnest mirage
?? what are u refering to