#Skbee
1 messages ยท Page 1 of 1 (latest)
set {_players::*} to (players of bound with id "{@var_prefix}.lobby_create")
broadcast "&e%{_players::*}%"
loop {_players::*}:
broadcast "&c%loop-value%"
if bound at loop-value is bound with id "test":
broadcast "1"
if i delete the line with condition checking for bound at loop-value, and broadcast "1" then red players are two
no console errors
.
.
.
Aaaaaand problem with boss bars
set {{@var_prefix}::remove::bossbar} to bossbar named "{@var_prefix}" with title {@bossbar_title} with color {@bossbar_color} with style {@bossbar_style} with progress 100
set {_players::*} to (players of bound with id "{@var_prefix}.arena_create")
broadcast "&b%{_players::*}%"
set bar title of {{@var_prefix}::remove::bossbar} to {@bossbar_title}
add {_players::*} to bar players of {{@var_prefix}::remove::bossbar}
broadcast "&2%bar players of {{@var_prefix}::remove::bossbar}%"
Skbee
Skbee
function JPLavaJumpingBoard():
set {_players::*} to (players of bound with id "test")
broadcast "&e%{_players::*}%"
loop {_players::*} where [gamemode of input is adventure]:
broadcast "&c%loop-value%"
if bound at loop-value is bound with id "test":
broadcast "1"
This won't work, even if both players have adventure
But if you delete condition with bound it works
OR. If you keep the condition with bounds, and delete filters it will work too
so just to double check, you realized its not an skbee issue and i can close the issue on github?
I mean it can be still caused by skbee
Since any other condition in loop works with the filter
ok ill leave it open, and when you figure it out let me know ๐
cause as far as i can tell its not an skbee issue
Well i would like to say it as well
function JPLavaJumpingBoard():
set {_players::*} to (players of bound with id "test")
broadcast "&e%{_players::*}%"
loop {_players::*} where [gamemode of input is adventure]:
broadcast "&c%loop-value%"
if bound at loop-value is bound with id "test":
broadcast "1"
This doesn't work ^^^
and this works
function JPLavaJumpingBoard():
set {_players::*} to (players of bound with id "test")
broadcast "&e%{_players::*}%"
loop {_players::*} where [gamemode of input is adventure]:
broadcast "&c%loop-value%"
if loop-value has permission "test":
broadcast "1"
Well. I think you are able to reproduce it now? With the filter. But i think it's not necessary to think about fixing. Just mark it as known bug of old version
If all addons i need are ready for 2.7 i don't care about it, and noone else reported it ๐
Also i can just filter the player before the loop. I will give it more testing(when i will get my braincells)
i tried ur function, works for me
(ignore the blue line i was testing something)
oh wait i get an error when using your first function
On version 2.6.4 ๐ 2.7 skript works for me
I had some problems(console errors) with addons after updating on 2.7, so i had to delete them from testing server
ok, this is a skript issue not an skbee issue
in the function i did this
broadcast "&c%loop-value% :: %location of loop-value%"
outcome:
Lol
anyways off topic question but shane why are you calling it an skbee issue and not a skbee issue
An issue, but "skbee" just jumped in the sentence ๐ Like alien
because "s" sounds like "ess", which in turn you use "an"
what about skript
"ess kay bee"
"sk-rip-ed"
ah
So i guess the bossbar issue is caused by skript as well. I'll test it on 2.7 version after i get my mood back
am i weird for spelling skbee like sk bee and not ess kay bee
you can say it however you wanna say it
i'm lithuanian so sk bee just sounds way easier
SlayBee ๐
these looks like feets
๐คจ