#Massive error occurring
1 messages · Page 1 of 1 (latest)
Could the issue also be reloading the skript in game?
what?
the issue is the parsing is taking too long, so paper thinks the server's frozen and crashed
therefore, the solution is to write code that doesn't take so long to parse
hmm, that makes sense
sorry for the ping, but could empty lines also be the problem?
no
My skript is 752 lines
that doesn't matter
it's the length of individual lines that matter
more, shorter lines is waayyyyy better than fewer, long lines
really bad: set slot 5 of metadata tag "gui" of player to diamond sword of sharpness 5 and mending 1 named "hey" with lore "test", "test2", "test3", and "test4"
ok: set {_item} to diamond sword of sharpness 5 and mending 1 set slot 5 of metadata tag "gui" of player to {_item} named "hey" with lore "test", "test2", "test3", and "test4"
good:
set {_item} to diamond sword of sharpness 5 and mending 1
set name of {_item} to "hey"
set lore of {_item} to "test", "test2", "test3", and "test4"
set slot 5 of (metadata tag "gui" of player) to {_item}```
What about this?
permission: staff.admin
trigger:
send "&c&m &r {@prefix} &r&c&m "
send ""
send "&c&lCommands:"
send ""
send "&4/admin:give &c<gen/sellwand> <tier> [<amount>] [<player>]"
send "&3Description: &bgive generator/sellwand to yourself or to others"
send "&8Example: &7/admin:give gen 5 10 (will give you generator tier 5, 10pcs)"
send ""
send "&4/admin:slot &c<add/remove/reset> <gen/hopper/chest> <player> [<amount>]"
send "&3Description: &badd/remove/reset <gen/hopper/chest> slot of a player"
send "&8Example: &7/admin:slot add gen PLAYER 10 (this will give PLAYER 10 more genslot)"
send "&8Example: &7/admin:slot add hopper PLAYER 10 (this will give PLAYER 10 more hopper slot)"
send "&8Example: &7/admin:slot add chest PLAYER 10 (this will give PLAYER 10 more chest slot)"
send ""
send "&4/admin:count &c<add/remove/set/reset> <gen/hopper/chest> <player> [<amount>]"
send "&3Description: &badd/remove/reset <gen/hopper/chest> slot of a player"
send "&8Example: &7/admin:count add gen PLAYER 10 (this will give PLAYER 10 more gen count)"
send "&8Example: &7/admin:count add hopper PLAYER 10 (this will give PLAYER 10 more hopper count)"
send "&8Example: &7/admin:count add chest PLAYER 10 (this will give PLAYER 10 more chest count)"
send ""
send "&4/admin:multi &c<add/remove/set/reset> <player> [<amount>]"
send "&3Description: &badd/remove/reset multi of a player"
send "&8Example: &7/admin:multi add PLAYER 10 (this will give PLAYER 10 more multi)"
send "&8Example: &7/admin:multi remove PLAYER 10 (this will remove 10 multi from Player's multi)"
send "&8Example: &7/admin:multi set PLAYER 10 (this will set Player's multi to 10)"
send ""
send "&c&m "```
no that's very fast to parse
a single string is very easily parsed, pretty much regardless of length
What about something like this,
usage: &4/admin:count &c<add/remove/reset> <gen/hopper/chest> <player> [<amount>]
permission: staff.admin
trigger:
set {_count} to arg-4
set {_receiver} to arg-3's uuid
set {_preceiver} to arg-3
if arg-1 = "add":
if arg-2 = "gen":
if {_count} is set:
add {_count} to {papelgen::%{_receiver}%::maxcount}
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::maxcount}% Gen count"
else:
send "&c/admin:count &7add gen <player> <amount>"
else if arg-2 = "chest":
if {_count} is set:
add {_count} to {papelgen::%{_receiver}%::chest::max}
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::chest::max}% Chest count"
else:
send "&c/admin:count &7add chest <player> <amount>"
else if arg-2 = "hopper":
if {_count} is set:
add {_count} to {papelgen::%{_receiver}%::hopper::max}
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::hopper::max}% Hopper count"
else:
send "&c/admin:count &7add hopper <player> <amount>"
else if arg-1 = "remove":
if arg-2 = "gen":
if {_count} is set:
remove {_count} from {papelgen::%{_receiver}%::counter}
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::counter}% Gen count"
else:
send "&c/admin:count &7remove gen <player> <amount>"
if arg-2 = "chest":
if {_count} is set:
remove {_count} from {papelgen::%{_receiver}%::chest::counter}
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::chest::counter}% Chest count"
else:
send "&c/admin:count &7remove chest <player> <amount>"
if arg-2 = "hopper":
if {_count} is set:
remove {_count} from {papelgen::%{_receiver}%::hopper::counter}
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::hopper::counter}% Hopper count"
else:
send "&c/admin:count &7remove hopper <player> <amount>"
else if arg-1 = "set":
if arg-2 = "gen":
if arg-4 is set:
set {papelgen::%{_receiver}%::counter} to arg-4
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::counter}% Gen count"
if arg-2 = "chest":
if arg-4 is set:
set {papelgen::%{_receiver}%::chest::counter} to arg-4
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::chest::counter}% Chest count"
if arg-2 = "hopper":
if arg-4 is set:
set {papelgen::%{_receiver}%::hopper::counter} to arg-4
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::hopper::counter}% Hopper count"
else if arg-1 = "reset":
if arg-2 = "gen":
set {papelgen::%{_receiver}%::counter} to 0
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::counter}% Gen count"
if arg-2 = "chest":
set {papelgen::%{_receiver}%::chest::counter} to 0
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::chest::counter}% Chest count"
if arg-2 = "hopper":
set {papelgen::%{_receiver}%::hopper::counter} to 0
send "%{_preceiver}% now has %{papelgen::%{_receiver}%::hopper::counter}% Hopper count"```