#Loop all players doesn't work
1 messages · Page 1 of 1 (latest)
It does indeed loop all players, but since you have a wait 30 mins every single loop, it takes 30 mins to loop through a single player
ohh
then how do I fix that
Put the wait outside the loop
wont that instantly end the boost?
I mean it already will with your current code
no it doesnt
Let me rephrase
Your current code works for a single player
Separating the loops works for any player, with the caveat of just needing to save a list of who was online when it started
Tbh this isn't even a good design for setting up a boost, it won't handle new joins at all
ye how do I do that