#Anti team killing
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command /attackers:
trigger:
loop all players:
add loop-player to {_random::*}
set {survivor} to random element out of {_random::*}
loop all players:
loop-player does not contain {survivors::*}
set loop-player to {attacker::*}
on damage:
attacker is {attacker::*}"
cancel event
pretty much my code
" ....
lol
you can change friendly fire so you dont have to check it yourself
#learnbasicskript
i didnt know that existed
can you send me a link please
