#show particles green for x people and red for y people

1 messages · Page 1 of 1 (latest)

stable belfry
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fellas title explains it

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looking for the best way to show particles diff for different people

pseudo karma
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Have 2 lists

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{List.xppl::* } and {List.worse.ppl::*}

stable belfry
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yea ik how to split em up etc

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just dunno how to show them in different color

pseudo karma
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Well just adjust the particle based on which list contais the player

stable belfry
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its a laser door

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in the tutorial

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i cant think of a way to do that

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basic idea is

pseudo karma
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Send code

stable belfry
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i dont have code

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im brainstorming ideas rn

pseudo karma
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Well particles can only be shown to selected ppl

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So you could do like show particle at loc to {List.xppl::*}

stable belfry
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essentially will be
OBSIDIANOBSIDIANOBSIDIANOBSIDIAN
OBSIDIANportalportalOBSIDIAN
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OBSIDIANportalportalOBSIDIAN
OBSIDIANOBSIDIANOBSIDIANOBSIDIAN

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like a nether portal

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but the portal blocks

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are 2 lines of particles

stable belfry
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didnt see it

pseudo karma
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stable belfry
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Oo

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nice

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should be ez then

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hmm how would i easily check if they pass through there

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i'd want to not use any on step or so

median root
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use a bound or region and use the relevant enter events

pseudo karma
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Yea bounds prob

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or region

stable belfry
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alr will do tyvm

pseudo karma
stable belfry
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nothing much to show yet

pseudo karma
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I wanna see it

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Like now

stable belfry
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theres nothing to see

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like absolutely nothing

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main stuff is backend atm

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builder is working on map now

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i have a question doe

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it wants a region

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string aint a region

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am just confus rn

pseudo karma
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on region enter:

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if event-region is ......

stable belfry
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i want a specific region directly doe

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cuz easier

pseudo karma
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Try

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region "tutorial-laserDoor"

stable belfry
pseudo karma
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try parsed as region then

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Also maybe check how regions are stored in the first place

stable belfry
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ill just do the if check