#show particles green for x people and red for y people
1 messages · Page 1 of 1 (latest)
Well just adjust the particle based on which list contais the player
yea but how
its a laser door
in the tutorial
i cant think of a way to do that
basic idea is
Send code
Well particles can only be shown to selected ppl
So you could do like show particle at loc to {List.xppl::*}
essentially will be




















like a nether portal
but the portal blocks
are 2 lines of particles
is that in skbee syntax
didnt see it
Spawn a particle. This system is more inline with how Bukkit deals with particles, hence the choices in the pattern.
Some particles may be affected differently by these values, so let's break them down:
first number = count, how many particles to spawn at once. (use '0' if you notice the particle kinda flies away.)
particle = the particle to s...
Oo
nice
should be ez then
hmm how would i easily check if they pass through there
i'd want to not use any on step or so
use a bound or region and use the relevant enter events
alr will do tyvm
You gotta show me the server ngl
theres nothing to see
like absolutely nothing
main stuff is backend atm
builder is working on map now
i have a question doe
Spawn a particle. This system is more inline with how Bukkit deals with particles, hence the choices in the pattern.
Some particles may be affected differently by these values, so let's break them down:
first number = count, how many particles to spawn at once. (use '0' if you notice the particle kinda flies away.)
particle = the particle to s...
it wants a region
string aint a region
am just confus rn
try parsed as region then
Also maybe check how regions are stored in the first place
ill just do the if check