#prevent mobs from jumping

1 messages · Page 1 of 1 (latest)

prisma pelican
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hey! I'm looking for a way to prevent an entity from jumping.
At first I tried the simple on jump: cancel event, but it only works on players.
Then I tried with the jump boost lvl 129+ effect, but, it only works on players (other entities will just jump soooooo high!)
Do you have a way to prevent an entity (mobs) from jumping?

knotty sonnet
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I would try giving them exactly 127 level of jumpboost. It worked for me almost everytime, but yeah... i am not sure about mobs

prisma pelican
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yep, work on player, but not on mobs...
Any other solution ?

lofty violet
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Apply jump boost level 100 to them should work

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An old hack to prevent players from jumping, fun stuff

past condor
lofty violet
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E

past condor
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was it solved?

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how?

prisma pelican
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than players

compact dragon
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apply negative jumpboost and it shouldnt be able to jump

visual epoch
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wait.. is there actually an entity jump option in Skript? I thought there was for players and horses, but not other mobs

past condor
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there is not

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we Could add it for paper servers (most servers)

visual epoch
past condor
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yes i know i saw your skript contribution list

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sure :)

visual epoch
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I can't do it right now - but I've got everything set up. When I come home from school, I'll start making the PR.

prisma pelican
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perfect, thank !

visual epoch
lofty violet
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Nice last minute change of removing the player involved examples kek

visual epoch
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lol thx

lofty violet
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Before seeing the change, I was like but but… there's no 'player' involved xD

visual epoch
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same, I just saw it last minute ;D