#prevent mobs from jumping
1 messages · Page 1 of 1 (latest)
I would try giving them exactly 127 level of jumpboost. It worked for me almost everytime, but yeah... i am not sure about mobs
yep, work on player, but not on mobs...
Any other solution ?
Apply jump boost level 100 to them should work
An old hack to prevent players from jumping, fun stuff
lmao
"how do i do this? i've tried A and B, but neither of them work for X"
"B always worked for me"
"B doesn't work for X"
"have you tried B?"
E
Mark Solved.
ye, buy not work on other entitys !!
than players
apply negative jumpboost and it shouldnt be able to jump
wait.. is there actually an entity jump option in Skript? I thought there was for players and horses, but not other mobs
I could make a PR? I mean, I already added the trade event..
I can't do it right now - but I've got everything set up. When I come home from school, I'll start making the PR.
👌
perfect, thank !
I have now made a pull request to (hopefully) add this missing event into Skript.
You can check it out here. https://github.com/SkriptLang/Skript/pull/5123
Nice last minute change of removing the player involved examples kek
lol thx
Before seeing the change, I was like but but… there's no 'player' involved xD
same, I just saw it last minute ;D