#Multiplicative and additive formulas

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wide crypt
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then just add to the damage

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and doing damage * 0.2 means 20% of the damage

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if you want 1.1x (aka 110%) then you do damage * 1.1

stable schooner
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did i do something wrong with the maths or something, i swear i did the same and if i did damage*0.2/damage the result would be 1.1

west bluff
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its 10% more then

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*1.2 is 20% more

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and so om

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same for *2.1

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its 110% more then

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aka 210% total

balmy wedge
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additive: 5x(1+0.2+0.1)
multiplicative: 5x1.2x1.1