Some of the weapons in game just need minor changes, I'm aware there's not going to be many sweeping changes for balance going into the game before evolutions release, so I tried to make most of this as simple as I can, mostly small number changes that can hopefully sneak in before release.
Shotguns and Flamesaw are excluded from this list in anticipation for their reworks they are getting
Flame Slammer:
- Give falloff to the grenades fire damage (the further you are from the explosion, the less fire damage you take)
Sniper Rifle:
- Give a small amount of spread while unscoped
MK Pistol:
- Allow the ability to hold down LMB to fire
- Reduce Firerate a small bit
- 45 damage (Can also stay the same)
Tranq Pistol:
- Remove Armor
- Increase healing to 25-30, but over the course of 1.5 or 2 seconds
Assault Rifle:
- Slightly increase recoil
- GRENADE: Increase AOE of explosion (With falloff) but reduce damage to 300 or 350
- Alternatively, keep damage high but have the falloff be what keeps it in check unless it’s a direct hit
SMGs:
Minor Reduction in spread if holding down lmb [Unsure about this one, maybe reducing damage to 25 from 26 per bullet to compensate?]
Bow:
- Reduce Tyrant bleed treshold for fully charged arrows > 9 currently, keep that for uncharged, reduce to 4 for fully charged
Stungun:
- Give the charged stun a sound effect like that old high pitched camera sound you know what I mean this has nothing to do with balance it would just be cool
Deagle:
- Debatable change? - Increase armor pierce to 25% from 20%
Bear Trap:
- Decrease chance to fail clamping onto a dinosaur
Burst Rifle:
- Up effective range from 6000 to 6250
- Up max range damage slightly
- Unscoped spread reduce by 15%
[Just revert the nerfs it got it never needed to be nerfed]
Most other weapons are alright or I haven't thought of something for them
