Devs absolutely cooked with the Tupa skill move/spin thing. Broadly speaking, I really think more dinos should have a skill attack tied to a well timed input. Ovi should get the next one.
(Edited as of the 23rd of October) The skill move is relatively simple in theory, and would allow Ovi to contribute more to team fights. If an Ovi taps jump right as they connect with a pounce target, instead of pinning, it will vault off the human in the direction it is looking, doing a bit of damage. If the Ovi lands on another human, or the same human again, it can try to chain another vault/pounce.
Included a terrible example graphic, imagine a sick flourish type leap as the Ovi vaults off the human.
This idea would be for Ovi specifically since, in my humble opinion, it's just a weaker Nova. Just to reiterate, I'm not saying Ovi is bad, but it lacks the sauce that makes other subclasses feel more unique.
Even if this specifically isn't implemented, maybe give Ovi a skill move to differentiate it more from Nova. The differences are neat on paper, but in execution Ovi doesn't feel as unique from Nova as it should.
Well placed Nova pounces can traverse entire maps, making the travel speed/stamina difference trivial IMO. Sure, pounce on Ovi kills faster, but 9/10 times you go for a pounce, you do it when no other human can see, again, kinda trivial. The sensing roar is great, but it's just a bit boring compared to what makes other subclasses different from their progenitors.
tl;dr - ovi is fine, but nova is just that guy. an ovi skill move sounds like the perfect way to give ovi some love without buffing what is already an effective class. also add more skill moves, godly addition.
