#Different Health Between All Humans

39 messages · Page 1 of 1 (latest)

acoustic lake
#

Going off this suggestion: https://discord.com/channels/135491486983651328/1416447227081130104

I think it would be cool since in the UI right now it talks about humans having Health. But they're all the exact same at 150, except for Pyro, who sits at 180.

Since Pyro does it, why not everyone?

I think it'd be cool if Health variables were different based on who you picked.

This is how I'd order in order of best Health to worst Health:

This would also help classes feel a little more teamwork reliant, and less on "Lone Wolfing" Encouraging Scientists to stick near their team more to aid in Sniper vulnerability.

  1. PCPyroSkull Pyro ( Best Health) - 185? Best (Buffed by 5 HP?) Could also stay at 180.
  2. PCCommandoSkull Commando - 165? Better
  3. PCPathfinderSkull Pathfinder - 150 (Current Health)
  4. PCTrapperSkull Trapper - 135? Worse (Or keep it simply at 150) Thought about lower since his weapons are so strong.
  5. PCSciSkull Scientist - 125? (Worst Health)
lost steppe
#

Disagree about buffing Pyro by that 5%, but the rest is good.

acoustic lake
#

Coud stay at 180, yeah

ornate pawn
#

commando at 165 means cerato would need to take 4 bites to kill him, which is too much time to kill to even be worth going for with mando's high dps

lost steppe
#

What's current cerato's damage?

ornate pawn
#

50 bite, 60 tailwhip and pretty much 60 on headswipe

at this point I want tailwhip crit to be removed for 60 damage bites, but that's leaning off-topic

lost steppe
#

Buff cerato's damage to 55, problem solved

acoustic lake
#

Would mean a couple classes would have to be looked at in damage value, yeah

lost steppe
#

Tho I think it's worth so that all human classes wouldn't seem to be the same outside of their weaponary

acoustic lake
lost steppe
#

I'd also add some differences in movement speed, tho in small values.

paper hawk
#

Game's human classes need to be like actual classes instead a different model with different weapons

acoustic lake
#

Or maybe all 3 ArtOfTheDeal Health, Stamina and Speed values differing

lost steppe
acoustic lake
#

Small and subtle but nice, not oo overbearing

lost steppe
#

Too high values would be too punishing/op.

paper hawk
acoustic lake
#

I'd say 10% though, instead of 5, makes it ever so slightly noticeable

paper hawk
acoustic lake
#

I thought it was 25

paper hawk
#

which means trapper and sci would go at 135% speed

lost steppe
acoustic lake
#

Yeah lol retracted that statement to 10

#

Ill make a new suggestion for that too lol, why not

warm roost
full cape
#

My concern is how people would feel about the only girl on the team being the weakest hp wise

ornate pawn
#

tbh humans being under 150hp anyway still feels shaky, for years this game has been balanced around that hp number except for pyro

#

but I don't think scien should have any different stats since she's meant to be a sniper and a support, both usually have similar average health

warm roost
full cape
#

I don’t disagree, I firmly believe snipers should be on the lower side of hp to make up for how oppressive they are at range, I just hope it wouldn’t rub anyone the wrong way.

warm roost
#

I mean if it does then, idk

#

It’s a game

#

If it makes up for it she can hold a gun and control the recoil that would probably blow me 3 feet backwards

acoustic lake
latent lake
#

maybe that says a lot about myself but that seems more balanced around the fact that Snipers in most games are generally more reserved and defend themselves through distance rather than high healthpools.

warm roost
#

It’s already hard to kill a scientist player if they got the cat scientist equipped they get like 60% damage resistance I think her having less health is ok