#Add a Cooldown On Carno Headswing

33 messages · Page 1 of 1 (latest)

safe atlas
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You can stunlock people now. This is result of the latest momentum changes from a few months bacl, and im finally getting around to making a comment on it. Stun lock isnt fun. It is absolutely not fun for a carno to spam RMB on you. Just like pachy, you just cant fight back. This video shows how unfair it really is.

mild fable
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I Beg

safe atlas
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tbh I shouldve put this in bug reporting more than anything now that I think about it. Considering it's an exploit brought into existence via an oversight.

short jolt
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Been dying to this a lot lately, just a small one would be nice. Not anything too clunky but just something to prevent that

scarlet ivy
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I’d rather have the stun changed than a timer

short jolt
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Did like 15 damage on hit and the rest depended on knockback

marsh jackal
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i still don't get what you mean by stun here. no dinosaur attacks stop player movement or the ability to fire.

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(i mean, outside of LITERAL control locks like the pounce and ptera)

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bruisers don't have this kind of ability.

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the video didn't really explain anything.

short jolt
finite patrol
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Carno can brawl when it shouldn’t be the one that does it.

short jolt
hasty talon
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Not much of a stun lock if you can move when it did its first head swing

ruby palm
finite patrol
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Cera is right there

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Carno is hit and run, nothing more, nothing less.

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The only reason why carno can do it so effectively is the insane amount of health sustain when it’s roar is active

ruby palm
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I don’t think dinosaurs need to be into this neat little box of only doing one thing when every human can do anything, varying playstyles is fun and good player expression

short jolt
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The issue with it is that it can be used while moving and does a massive amount of damage, there's no reason to ever bite someone when you can just do that attack instead

safe atlas
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I generally like carnos current head swing. They ability is made incredibly annoying with the new momentum changes, humans get thrown right back into its attack range again, so it can press it two more times and you will always die. You really can’t control your character apart from firing, so you can hardly fight back if you’re knocked off center. It plays terribly.

ruby palm
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Just give it a slight timer in between head swings

That removes overcomplication of stuff that needs to be done

safe atlas
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I wasn’t asking for anything crazy, just something so a human can get out of the chain.

elder yew
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Me when I get flung around constantly by carno head swing and can barely fight back

shell bane
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if they do this, they should also add the ability to make navoraptor my beloved fly for 3 seconds

marsh jackal
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there's a cooldown already, the attack interval is 1.16 seconds. can try upping that very slightly.

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on closer inspection, there's actually some conflicting systems with bruisers that means the cooldown actually isn't being applied properly. we'll have to investigate further.

marsh jackal
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issue has been fixed, new cooldown timers for bruiser secondaries will be in the next OT build.