#Add a Cooldown On Carno Headswing
33 messages · Page 1 of 1 (latest)
I Beg
tbh I shouldve put this in bug reporting more than anything now that I think about it. Considering it's an exploit brought into existence via an oversight.
Been dying to this a lot lately, just a small one would be nice. Not anything too clunky but just something to prevent that
I’d rather have the stun changed than a timer
The original game went around this well by just having The carno be locked in place and swerve into a 90 degree angle. Prevented spam and made it a cool knock back based attack
Did like 15 damage on hit and the rest depended on knockback
i still don't get what you mean by stun here. no dinosaur attacks stop player movement or the ability to fire.
(i mean, outside of LITERAL control locks like the pounce and ptera)
bruisers don't have this kind of ability.
the video didn't really explain anything.
They’re mostly talking about how Carnos time to kill is so fast you can barely react when it combos you like that
Carno can brawl when it shouldn’t be the one that does it.

Not much of a stun lock if you can move when it did its first head swing
Brawl Carno is a very fun playstyle though if you do it lol
Cera is right there
Carno is hit and run, nothing more, nothing less.
The only reason why carno can do it so effectively is the insane amount of health sustain when it’s roar is active
It’s not intended but I’m saying ravenous and beating people to death and chomping is fun
I don’t think dinosaurs need to be into this neat little box of only doing one thing when every human can do anything, varying playstyles is fun and good player expression

The issue with it is that it can be used while moving and does a massive amount of damage, there's no reason to ever bite someone when you can just do that attack instead
It did 1 đź’”
I generally like carnos current head swing. They ability is made incredibly annoying with the new momentum changes, humans get thrown right back into its attack range again, so it can press it two more times and you will always die. You really can’t control your character apart from firing, so you can hardly fight back if you’re knocked off center. It plays terribly.
Just give it a slight timer in between head swings
That removes overcomplication of stuff that needs to be done
I wasn’t asking for anything crazy, just something so a human can get out of the chain.
Me when I get flung around constantly by carno head swing and can barely fight back
if they do this, they should also add the ability to make navoraptor my beloved fly for 3 seconds
there's a cooldown already, the attack interval is 1.16 seconds. can try upping that very slightly.
on closer inspection, there's actually some conflicting systems with bruisers that means the cooldown actually isn't being applied properly. we'll have to investigate further.
issue has been fixed, new cooldown timers for bruiser secondaries will be in the next OT build.