Zap trap is annoying throwable that shuts down most classes in the game. It feels very cheap to play against since the trapper usually runs around a double stack of zap traps giving the trapper plenty of time to dump his dual secondaries or netgun/stungun.
I feel like to make the throwable more fair to play against by either reducing the potency of zaps or limiting the zap trap in some other way.
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Idea 1: Remove preventing bite attacks, instead make it reduce bite attack damage by 25%.
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Idea 2: Make consecutive zap trap zaps less effective on dinos, dealing less damage and zapping the dino for less time per consecutive zap.
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Idea 3: Limited use per zap trap. Zap traps can activate up to 3 times until being used up.
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Idea 4: Potentially Zap Trap self damage on trapper. 25 damage per self damage zap
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Idea 5: Similiar to Idea 2, zap trap itself has a "battery" that worsens each zap activation. Dealing less damage and zapping the dino for less time per consecutive zap. Less tied on the individual dino like in idea 2 and more on the zap trap itself.