#Add Random Critical Hits.

1 messages · Page 1 of 1 (latest)

edgy current
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Add a 2% chance for any weapon, throwable, or dinosaur attack to deal triple damage whenever fired, thrown, or activated.
Human melee attacks instead have a base 15% chance of randomly critting.
The odds for a random crit will scale with how much damage the player has dealt in the past 20 seconds, capping out at a 12% crit chance for ranged weapons and dinosaur attacks, and a 60% chance for human melee attacks.
I believe this will create rare high moments where a single player will go on a rampage and get 3-4 kills in rapid succession.

edgy current
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Love how the other joke suggestions were closed by moderators, but mine remains. Truly showing how random crits are fair and balanced.

waxen dock
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The realest suggestion

modest ivy
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this alongside the mega assault cannon I look forward to in meltdown

sacred mantle
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The real question is, do crits stack with headshots?

rough fractal
reef surge
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What about a 6 second bleed to all weapons?? (Sorry)

waxen dock
little vapor
# waxen dock Last I checked getting shot by a gun irl makes you bleed so it makes sense!

New mode: realism
Everyone has only one life
Every attack deals x2 damage
Guns (excluding flamethrower), chainsaw reeving and bites/claw slashes deals bleeding
It's always 5 humans and 10 dinos
Humans class limit is one player per class, dino class limit is just like in TDM
No medkit/ammokit pickups, crates instead
Killing no longer restore hp/stamina
HUD is disabled
Taking fall damage which is equal to 50% of your hp breaks your leg, you move slower, can't sprint or jump, cannot be healed (your leg stays broken until the round ends)
Dilo's venom stays x3 longer, but damage dealt in total is the same as in other modes
Maps are expanded (larger versions of regular maps)
Healing using crates and corpses is MUCH slower (50% of normal healing speed)
Stamina drain speed is globally decreased by 25%, but so is regeneration speed
More foliage and cover in general (so Scientist isn't op)
Tyrants get food poisoning by eating Pyro (due to his fuel tank)
Dinos are more agile (10% faster than in other modes, raptors and spitters jump higher, raptors have bigger fall damage tolerance)

lime pulsar