Shotguns in this game in the current state are very inconsistent. They are annoying to play against and not fun to use. The DB RMB is quite possibly the only truly reliable shotgun, which is bad for the variety of the engagements from both sides. My proposed changes are based off of about 30h of playing TDM's with different shotguns, attempting to understand the playstyle and figure out how to make them all unique, without making any of them stand out.
Before i go into detail, I've been a shotgun main for about 15 years, starting with CS 1.6, through PUBG, Valorant, Overwatch, various Battlefields, Medal of Honor. In most of those games shotguns are good to play against, with known weaknesses and strengths, requiring both teams to understand how to work with and against them. They usually reward a patient playstyle, punishing bad pushes.
I've decided to compile a list of changes that would hopefully improve the quality of the game, with both sides of the barrel kept in mind. I've (hopefully) included two tables - one shows current state of shotguns, and the other showing my proposed changes, with nerfs marked in red and buffs with green - color saturation also shows the severity of the change.
1-Shot Damage - maximum one hit damage possible, crits not included
Best time (s) - fastest time i've achieved from full mag to 0, to full mag again, over roughly 20 tries. Measured with a stopwatch, so it might be slightly off.
Rest of the columns should be self-explanatory.
I've proposed increasing the amount of pellets to 16 (from base 10). This would reduce the RNG factor of the shotties, making them more skill-based and reliable, without changing the current spread pattern. This change can also be replaced with a gaussian distribution, if increasing the pellet count is not possible.
Character limit, will paste the explanation in the comments.