With the collaboration of sham, shrew, and bonk, we have came up with a frickin sweet weapon idea we hope you guys enjoy
The Blowtorch is a secondary for pyro that has a damage over time effect, starting relatively weak, around 10ish dmg (ALL NUMBERS COULD CHANGE AND ARE ONLY USED FOR EXAMPLE SAKE) but then ramps up to 80ish dmg.
But how does it ramp up? The Blowtorch will have a bars, visible or invisible on screen.
Attack- The Blowtorch when it comes into contact with an enemy, will do a tick of dmg, but as long as contact it made on the enemy, the damage will increase (note if contact is broke, it will NOT immediately set back the Blowtorch's damage back its lowest)
Blowtorch Bar- Shows how much damage the blowtorch will do off the squirt, the more the bar raises the more damage it will do, has said in the previous note, when contact is broke the damage does not reset immediately, rather time slowly ticks away at the bar.
(ANOTHER NOTE, said ticks are not as fast as the flamesaw's ticks, each tick might be around .8 to 1 second
For example lets say you are in a scrap with a raptor and you only have your trusty Blowtorch, you start chipping away at the raptor, and it ramps up so much you kill it, and it fills the bar up to 75%ish, over the course of a minute, the bar will slowly tick back to its low dmg state.
Why Use it? You might be thinking, doesn't the flamesaw just negate this weapon, which yes is true, we believe this would be a great side grade to the flameslammer, and possible new weapons pyro is soon to get.
Hope this idea sparks some interest and you guys have insightful and helpful feedback, thank you!!