#Blowtorch/Blowlamp Weapon for Pyro

39 messages · Page 1 of 1 (latest)

young parcel
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With the collaboration of sham, shrew, and bonk, we have came up with a frickin sweet weapon idea we hope you guys enjoy

The Blowtorch is a secondary for pyro that has a damage over time effect, starting relatively weak, around 10ish dmg (ALL NUMBERS COULD CHANGE AND ARE ONLY USED FOR EXAMPLE SAKE) but then ramps up to 80ish dmg.

But how does it ramp up? The Blowtorch will have a bars, visible or invisible on screen.

Attack- The Blowtorch when it comes into contact with an enemy, will do a tick of dmg, but as long as contact it made on the enemy, the damage will increase (note if contact is broke, it will NOT immediately set back the Blowtorch's damage back its lowest)
Blowtorch Bar- Shows how much damage the blowtorch will do off the squirt, the more the bar raises the more damage it will do, has said in the previous note, when contact is broke the damage does not reset immediately, rather time slowly ticks away at the bar.
(ANOTHER NOTE, said ticks are not as fast as the flamesaw's ticks, each tick might be around .8 to 1 second

For example lets say you are in a scrap with a raptor and you only have your trusty Blowtorch, you start chipping away at the raptor, and it ramps up so much you kill it, and it fills the bar up to 75%ish, over the course of a minute, the bar will slowly tick back to its low dmg state.

Why Use it? You might be thinking, doesn't the flamesaw just negate this weapon, which yes is true, we believe this would be a great side grade to the flameslammer, and possible new weapons pyro is soon to get.

Hope this idea sparks some interest and you guys have insightful and helpful feedback, thank you!!

stuck hornet
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slower ticking chainsaw that ramps up in damage as a sidearm to Flame Slammer sounds really cool

torpid pumice
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I second shams statement this sounds awesome.

stuck hornet
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I know its not part of the suggestion but I think it should leave the ashy effect that appears on dinosaur skins after they recover from afterburn even if this weapon doesn't have afterburn, that'd be cool

young parcel
stuck hornet
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I don't really think afterburn is necessary to be completely honest

young parcel
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yah youre probably right

wanton hinge
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The image reminds me of the hell let loose blow torch, good suggestion the longer contact the bigger the damage idea with the blow torch is good

stuck hornet
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let afterburn be exclusive to flaregun in terms of secondaries

hidden cairn
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hm. have thought about something similar in the past, conceptually it's cool but it's hard to say why this should exist when you have a literal flamethrower to use. not sure if that problem is solved here.

peak dune
young parcel
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I do think you should highly consider something like this as a weapon, it just adds more variety to the classes, even if it’s something small, hell im a big advocate for the cattle prod just because its so different then something anything scientist has

cursive oak
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Honestly, Pyro could benefit from any additional secondaries. the pistol and flare gun are okay but neither of them really do anything fundamentally different from one another, one is just a burst damage version and one is a DPS version.

young parcel
thick linden
plain bolt
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I'll be honest, these damage mechanics are just what I want to see on the actual flamesaw. I've never liked the pressure mechanic, I think it makes more sense to ramp up the longer you have sustained fire on someone. I'd rather see it on the primary than have it kept to a new secondary

stuck hornet
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ideally it would synergize with the flame slammer or the saw launcher when that is inevitably added

plain bolt
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It's a flamesaw with a different mechanic and much smaller range
I think the primary suggested mechanic would just be much better suited for the flamesaw itself

willow crane
stuck hornet
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I know what you mean by wanting pressure removed, but I'd rather keep this separate from the flamesaw primary entirely.

willow crane
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I do think a new pyro secondary is sorely needed but I’m on the fence about this

plain bolt
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I think my personal higher priority would be improving the flamesaw, and then i think that would make this somewhat obsolete

stuck hornet
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I just don't see how reworking the flames of the flamesaw would render a melee weapon useless, especially when it's moreso intended to be used with the other primary Pyro has and will recieve.

plain bolt
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I'm confused how exactly you mean it's a melee weapon - you mean you'd hit in individual swings like the machete? How would that work with the suggested damage ramp-up?

young parcel
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The intended use of this weapon was to pair well with pyros weapons that weren’t flame saw, like the flameslammer

stuck hornet
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it functions like the chainsaw, you hold it down and it ticks over time

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(albeit a lot slower than the chainsaw :v)

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its noted in the original suggestion at the bottom of the 4th paragraph

plain bolt
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Ok... so you hold it down, and in a small radius in front of you it does damage

...you do realise that's mechanically identical to the flamesaw, right?
Like, the flamesaw is also just "if you touch this you take damage", it just has a large area of collision
Mechanically, this is the exact same, just with a very small radius
Not that that's a bad thing, I was just confused over how you were intending it to work

stuck hornet
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I guess mechanically yeah, but given that the range compared to the flamesaw is heavily reduced I would say that functionally in game it performs differently, with much more limited offensive potential

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I didn't want to give off the notion that this was effectively a miniature flamethrower in gameplay

plain bolt
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Yeah, in terms of gameplay it's different, I was just confused when you said it's mechanically different

stuck hornet
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If that makes sense

plain bolt
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Understandable, no worries

young parcel
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I hope this idea is considered because I’d really want to see how this is experimented with different pyro weapons