So anyone who plays Tupa knows it's no secret since it was changed for being "OP" a while back it's been kind of clunky to use. I don't think it needs any balance changes, but there are a few things that I'd like to see changed to make Tupa a bit more consistent and less clunky:
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Allow Tupa to ram at low stamina. Doesn't make sense it can't ram at low stamina when ramming actively gives it stamina and just makes it feel very inconsistent, especially since getting to ramming speed does not require use of stamina like with bruisers.
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slightly decrease the minimum speed for ramming. And I mean slightly. Right now whenever you tap-shift and space repeatedly as one tends to do as flier to conserve stamina and make your hitbox harder to hit, it just makes Tupa repeatedly play the 'charge startup' noise which gets annoying real quick to listen to.
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Either increase the marking time on Tupa's roar to be the same as Pteras again, or prevent it from overwriting Ptera marks. Right now a Ptera can mark humans, a Tupa can mark them after, and the mark gets overwritten and lasts for only a fraction of the time because of it. If I'm being honest, Tupa's roar mark lasts so little time it's practically worthless for actually marking, which is the only reason I recommend increasing the marking time, but either way would be an improvement.
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This kind of goes for both fliers, please move all the flier spawns that place you in absurdly high spots such as the center thing on Falls. This just makes you such an absurdly obvious target that makes sneaking up on people immensely more difficult.