#cut human mobility in half

49 messages · Page 1 of 1 (latest)

queen ibex
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Humans are way too speedy, and can turn on a dime, it’s not fun to fight someone and have them constantly flipping around all the time like they’re some super soldier, i wouldn’t mind humans having high firepower if they just didn’t zip around everywhere.

iron stream
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I definitely wouldn't mind a slight speed nerf

queen ibex
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I’d like some reasoning besides just thumbs down.

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Genuinely curious on why.

quick iron
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because the human movement is fun and players enjoy learning it and dodging dinosaurs is fun

queen ibex
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Okay?

quick iron
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no one wants to have zero chance of escaping bruisers and tyrants

brazen pelican
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a really simple fix to human mobility is just nerf their strafing/backpedaling speed. i don’t think harsh nerfs are needed, but enough so that humans can’t take 2 steps backwards and dodge anything

quick iron
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which would probably in turn help players learn human movement better

iron stream
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oooh yeah I definitely like that. nerfing the backwards speed would still let you run from stuff but nerf the super annoying dodging-while-shooting behaviour a lot of high level players employ

queen ibex
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not to mention sprint shooting

iron stream
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i unironically wouldn't be against a speed nerf when jumping. i mean, irl, if you're taking huge leaps you're not gonna move faster than if you're in a full-on sprint. i know that kinda goes against the norm for FPS games but also it's annoying as hell in PCE lmao

queen ibex
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Imagine if every single class in tf2 had their same hp stats, and weapons, but have the speed and mobility of scout.

brazen pelican
south dome
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that seems much

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I would not mind a slight backpedal nerf though.

young lance
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backpedaling perhaps.

mossy marlin
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imo instead of nerfing human speed, it would be better to buff certain dinos' speed (perhaps raptors)
and yeah, maybe decreasing backpedaling and strafing, like people mentioned

iron stream
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Yeah it's definitely more about the dodging and running circles around you than the actual running speed

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except with speed greed that is legitimately annoying and I wouldn't mind the duration of the effect being reduced

mossy marlin
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with speed greed you are literally as fast as spitters

brazen pelican
queen ibex
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Predators are fast and mobile as is, they’re fine.

arctic shell
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I always thought the idea of a dodge roll or side-step would be interesting for the humans to have, or as an alt ability for a weapon (especially now after seeing the Helldivers 2 dive)

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Personally I'm a little loathe to give humans a backpedalling or strafing penalty, human gameplay can be a bit uninteresting if you're always stuck sitting in one spot without any way to traverse the map or defend yourself properly by sprinting around; some of the most fun I've had in the game is by going Rambo on the opposite side of the map and seeing how long I last against a horde of dinos

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Perhaps if the mobility of humans was shifted less to "I can sprint across the entire map in 2 seconds" and more towards "my mobility is a tool that keeps me alive and allows me to make strategic choices to fight or flight" that'd alleviate a lot of the issues, though that would need a lot of reworking

mossy marlin
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i was thinking that dodging mechanics would be a cool thing, but how to make it balanced

iron stream
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Yeah I don't want humans to be even harder to hit

brazen pelican
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like i agree its fun when ur the human but it makes classes like scientist a bit too good in close range

plucky igloo
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Imo scientist being good at close range is because of her very good hipfire once you learn it and I think nerfing backpedaling would hurt other classes like pathy a bit too much

brazen pelican
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pathy already performs more than fine rn so i doubt much would change with him, and like sham said above i would only want a slight penalty

surreal pollen
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i think cutting it in half is way to much

marble slate
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bruv playing human is already way harder then dino why make it even harder

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if you cant hit a strafing human thata a you issue, might aswell need to nerf raptors because i cant hit a shot on them if thats the logic we going by

iron stream
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Why are people going back to a 4 month old thread that was effectively concluded lol

marble slate
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i just saw it now

queen ibex
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The backpedal nerf is all that they got.

hushed crown
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That's more than enough I think

queen ibex
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Yeah, hence why I’ve never returned to this threat.

vague stone
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less boost in the adrenaline sup, more less stamina drained when running, more stamina drain when jumping and running.

surreal pollen
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maybe depending on the class it would be ok, like making pyro slower and scientist faster and stuff

modern dagger
modern dagger
# surreal pollen what

there was a suggestion about a month ago about speed greed being too annoying to deal with

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they decided to nerf the duration iirc