#Suzuka Circuit

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fierce cliff
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Car reminds me of the Lexus LFA, sick track

static island
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OMG gotta try this rn

i was looking for circuits the other day and couldn't find much more than gilles villeneuve, nurbs and daytona? There's more?

misty pond
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porting them from AC is ridiculously easy, i definitely wanna do more

static island
misty pond
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ive looked around kn5 converted tracks in unity for a while but they'd always sorta be too complex for me to comprehend..... most annoying of all was when I would try to use the .fbx from the converter and it set every material as transparent and made it utterly incomprehensible to look at
now though, I figured out the simplest solution was to use both the obj and the fbx and put the textures together like legos on the obj while using the fbx as instructions for where everything goes

the other half of the work was making it more palatable for sp- so creating multiple colliders for different physics materials, brightening & removing mip maps from some of the textures, and optimizing some bits of the mesh so the wheel colliders dont go nuts (unfortunately they still do a bit). also weirdly enough some of the mesh groups in the obj were messed up like the tree groups included some bushes and those have entirely different textures so I had to split them

static island
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ah thats a bit more work than i was hoping ๐Ÿ˜ญ every time i've ever opened unity i feel lost, i'm at capacity for all the various programs i've learned already. Maybe once 2 is out i'll learn. For now if you're considering requests i'd love the AC version of brands ๐Ÿ˜‚