#The missile plumes in SP2 feels too short
1 messages · Page 1 of 1 (latest)
This is funny you mention this, SP1 to SP2 smoke trails yield a massive improvement.
During the first playtest period, I worked on a specific ship that me and my friend operated. I engineered the VLS system for the boat, and a laundry list of other things. What I noticed is SP2 actually had a much longer and visually pleasing smoke trail.
SP1 smoke plumes would disappear in about 2 seconds, and SP2 smoke plumes would stick around even after my ship had already left them behind, reflecting more of real life.
I do think though that since the missiles can travel from ground level to higher altitudes, especially with the implementation of loft, smoke trails should expand based on altitude. And instead of disappearing from the start to the end, it should expand and dissipate slowly.
i was talking about like the exhaust plumes not the smoke
the smoke i have no problems with since it behaves semi realistic
Ahh. I agree then as well, you’re talking about the exhaust. I too agree that it should be more visually pleasing however you may have been looking at SP1 missiles in SP2. But if you were looking at SP2 procedural missiles that appeared this way I think it could have improvements, such as using the SP2 afterburner FX on the exhaust and emitting light at night.