#Turret Control Unit with Manual Mouse-Control and Auto-Leading

1 messages · Page 1 of 1 (latest)

steel vector
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Turrets in Simpleplanes are hard to make and even harder to Aim using mainly VTOL sliders or funky trees inputs that don't even work properly and miss their target. What if we had a Part that could control 2 assigned rotators and does all the aim work for you? Introducing the TCU or Turret control unit AKA Fire Control System FCS! The TCU can allow you to build turrets with ease for both Aircraft, Ships, and Tanks too. It can be aimed with using both your mouse or leave it up to the Internal computer to track the enemy and unleash your firepower upon them and focus more on flying your plane. The TCU has settings that allow you to assign rotators for both Azimuth and Elevation and has settings to limit firing angles for both rotators. You can even control multiple turrets and even turrets that are facing opposite directions

lone trail
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I see a lot of auto aim planes coming from this but still its a cool idea.

spring copper
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@steel vector bro u need to cook even more, each suggestion is so peak fr fr

fallen eagle
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This sounds peak Shrug_3

wintry depot
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Be great for CIWS

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Jundroo hire this guy rn

azure fern
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yes bro do this and i wish turrets could auto activate but oh well, hopefully they introduce something like this + the ability to intercept missiles

fallen eagle
# wintry depot Be great for CIWS

great for any automated turret yo
the possibilities are endless
not that they werent before... they'd just be way easier to access with the TCU Shrug_3

wintry depot
hard fox
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I think instead of turret control unit (TCU), it should be called a fire control system (FCS).

steel vector
azure fern
# wintry depot Missile interception is REALLY sthm I want, it'd be great for defending against ...

It would also be more realistic since fire control radars and something like an aegis combat system can detect small objects like that. Automatic air defense would be awesome. Only issue is it would be abused to make op planes but the thing is those already exist. Massive potential especially in the surface realm with naval guns and such. Imagine CWIS and naval guns that automatically work together through the FCS to fire at its own target.

tight hamlet
azure fern
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Pretty solid

tight hamlet
long turtle
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For manual aim, you can put a camera/cockpit on the sight and map the rotators that move the gun to roll and pitch. Then you just use the mouse as joystick and voila - turret control. It's not perfect as your mouse doesn't track with the screen movement. Maybe a point-and-shoot camera somehow where your mouse stays locked in the middle of the view and the camera moves with your mouse. I could see that.

azure fern
# tight hamlet so it good or bad?

Good yes but it would be hard to integrate into an application i think. I didnt take a look at the FT and variables if jt has any but i can

fathom island
past venture
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The dev team is already reading those channels, I don't think it's relevant to ping them

fathom island
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hmm yeah i hope 🙏

eager seal
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Who's going to be the first to build a missile using the TCU/FCU to control the fins or thrust vectoring to steer into the target?

azure fern
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missiles already do that

dim lantern
drifting vigil
azure fern
drifting vigil
dim lantern