#More accurate target detection.

1 messages · Page 1 of 1 (latest)

polar coyote
#

Make ground targets ground targets. Some user-based planes are considered air no matter location (ig since the game only register a few entity as ground target, and that's a fixed number). Now make anything below 100m be able to get locked on by AGM and Air to Ground mode.

shrewd skiff
#

i think it would also have to be in contact with the ground maybe instead of just 100m, to prevent low-flying airplanes (perhaps low to avoid radar missles or detection) being seen as ground targets

glacial merlin
#

Simply an xml attribute for the craft that can be configured as ground target, this is air at default unless configured otherwise

shrewd skiff
#

Radar air-to-air missiles should also have trouble shooting at stationary, grounded aircraft, while infrared should be able to shoot them while on the ground. Also, there are stories of pilots in vietnam using their sidewinders to shoot enemy convoys on the ground, so perhaps those could shoot at certain ground targets

halcyon lotus
# polar coyote Make ground targets ground targets. Some user-based planes are considered air no...

It's likely that with the new missile targeting systems that all craft will be able to be locked onto if they meet that sensor's requirements (i.e. you can lock onto an aircraft with a laser, it's just not very effective). While it would be nice to let people set their crafts to a specific type of vehicle to have them show up on the preferred targeting mode, it's likely that this won't be a big issue in SP2 due to the way that targeting works (using sensors on one aircraft such as radar or laser, and physical aspects such as radar cross section and heat emissions), which should make all crafts able to be targeted by any weapon*.

halcyon lotus
#

I'm guessing that's what part of the missile overhaul is about.

polar coyote
#

Yk? Height based behavior

halcyon lotus
#

Suddenly doesn't want XML coding...

#

Sorry, I'm taking the piss.

halcyon lotus
# polar coyote Yk? Height based behavior

The issue with having it be height based is that there's gonna be a ton of mountainous terrain, which means the height would have to be above ground, rather than above sea level, which may be harder to code and more bug prone.

polar coyote
halcyon lotus
# halcyon lotus The issue with having it be height based is that there's gonna be a ton of mount...

Another issue may be with aircraft flying super close to the ground (i.e. within whatever height makes a craft considered to be "ground") to loose lock. That could potentially be a stand in for aircraft using ground clutter to confuse radars, but I suspect that with the addition of Fox 1 and 2s, the devs will be implementing plane based radar, so the need to simulate that in the targeting mode would be superflouous.

#

I think a system to set any targets on the ground, moving below a certain speed, making them appear in the ground targeting mode is enough, given that missiles will most likely be dynamically targeting rather than using the SP1 method.

polar coyote
#

You're just trying to deny my idea like I was?

halcyon lotus
polar coyote
halcyon lotus
polar coyote
halcyon lotus
#

I'm not sure if they get hot enough for IR missiles to lock onto, not at a great range at least.

polar coyote
#

Maybe laser tracking should work with planes at close distances to ground

halcyon lotus
halcyon lotus
halcyon lotus
#

It would be fun to make a super-long-range-laser-guided-air-to-air-death-missile (SLRLGAAM).

polar coyote
halcyon lotus
#

Someone should pitch that to the DoD.

shrewd skiff
orchid dune
#

Or

#

Make targets, target regardless if it's flying or not

polar coyote
orchid dune
#

Considering someone bombed a low flying (albeit stationary) Hip with a JDAM

#

Because what I'm feeling is that hard coding target types on player craft would require the game to sort of figure what counts as flying object (I'd assume it'll be tedious) but i am but a humble playtester who spent most of the time fiddling with decal pieces

halcyon lotus
polar coyote
#

More accurate target detection.

polar coyote
shrewd skiff
# polar coyote Realism...

this is more realistic. Technically, you can use lasers or mavericks to take down aircraft, they're just more unsuitable. Likewise, you can use sidewinders to take out ground targets.

shrewd skiff
polar coyote
halcyon lotus
#

Dynamic bird collision models.

pale whale
#

i think there should be a thing when saving the plane to set if it's air or ground

#

also, there should be an option to override a weapon's targeting if you really need to

polar coyote
pale whale
polar coyote
pale whale
glacial merlin
#

Automatic target type switch would be annoying tbh, watch me abuse this and climb above and below 100m rapidly so that my opponent has to constantly switch types and lock again

pale whale
magic meadow
#

to make this actually make any sense the target should also be stationary

polar coyote
shrewd skiff
glacial merlin
#

Imagine being armed with AAMs only and your air target just suddenly becomes a ground target

pale whale
magic meadow
glacial merlin
#

Literally an XML based toggle attribute is the better option, just set the build to ground or air, its more compatible with the community, people who build actual aircraft you fly or vehicles you drive, or target builds that are meant to be shot at

polar coyote
shrewd skiff
pale whale
#

maybe in server settings there could be an option where the aircraft type detection is part-based (ex. tank treads make the craft considered a ground craft), altitude-based, or selected by the players

tranquil summit
#

This honestly seems like something not worth messing around with much.

polar coyote
glacial merlin
shrewd skiff
polar coyote
magic meadow
#

I think if you really wanna do this
maybe it could work like this:
if the target has literally no ability to fly it could be counted as a ground target
so tanks: they can move, but can't genuinely fly. Ground target.
idk tbh that's just.. an idea

glacial merlin
#

Automatic target type switching is just not viable and easily abuseable, more abuseable than setting a flying aircraft as a ground target even if it isnt

Speaking of Ace, in game, a handful of parked planes are considered air targets and some ground targets, its not really that deep homies.

polar coyote
shrewd skiff
magic meadow
glacial merlin
#

This is just a bad suggestion overall, too much ambiguity, easy to exploit, etc.

polar coyote
tranquil summit
pale whale
magic meadow
#

-# is he like.. 7 or something?
anyway
at this point just be able to set the vehicle to either
Ground target
Air target
Sea target
and everyone goes on with their lives and lives peacefully

polar coyote
pale whale
shrewd skiff
#

i think it just depends on how the simulation of weapons works in the first place. From what we can see in the showcase, you could use targeting pods to destroy grounded aircraft, and if IR/radar is simulated accurately, you wouldn't even need ground/air distinction

polar coyote
magic meadow
#

it's so joever bro

pale whale
glacial merlin
shrewd skiff
scenic river
#

ashy the typa guy that can only count on his hands to 9 cause he always forgets the finger he’s counting with

glacial merlin
#

In Simpleplanes, creativity should go first, second goes this realism thing 🫴

polar coyote
pale whale
magic meadow
shrewd skiff
polar coyote
shrewd skiff
# pale whale what about IR then

IR should be able to lock both air targets and ground targets ok, there were AGM versions of the sidewinder that used IR tracking

polar coyote
shrewd skiff
pale whale
#

what if you use radar missiles from the ground. it should be able to work fine, right?

shrewd skiff
polar coyote
shrewd skiff
#

basically if you're getting ground clutter that can't be filtered out via doppler effect (relative motion towards/away from your craft), then it will break lock. Since most SAMS are going to be looking up at their targets, with no ground behind the targets, its ok

polar coyote
#

Okay @shrewd skiff up to ur business yap them I'ma go to heal my brain cuz I'm involved in Discord for more than a hr now I'ma go healing
My brain of a 13yo figure has been overclocked too much now

scenic river
polar coyote
shrewd skiff
azure parcel
#

@polar coyote @magic meadow @scenic river please tone down the hostility in here. if I see it again you'll be timed out

polar coyote
shrewd skiff
magic meadow
#

froge please stfu I told you this 3 times 💔
as for doppler having relations for radars
please search up what a Pulse Doppler Radar is
anyway I'm out of here
goodbye

shrewd skiff
polar coyote
polar coyote
shrewd skiff
#

ah ok

polar coyote
# shrewd skiff ah ok

Great. Now I'ma wait until this suggestion get approved. Or in an upcoming showcase

shrewd skiff
polar coyote
azure parcel
polar coyote
real seal
#

anything below 100m be locked on with AGM is ridiculous. I think you don't understand how air to ground weapons and air to air weapons work

real seal
# polar coyote How do you think?

inflared AGMs are essentially the same as inflared air interception missiles, but AGMs are designed to penetrate thicker armor and explode bigger in exchange of far worse maneuverability

polar coyote
real seal
#

point is that they can be far above 100m in the air and still can be locked on by AGMs, it just doesnt happen irl because it's not optimal + if your unit gets into a such situation where a measure that extreme is needed the mission is planned terribly

real seal
polar coyote
#

I might be not knowledgable enough for this, sorry. But ima wait tmr night when tyguy can be online, he's an expert..

shrewd skiff
real seal
#

absolutely agreed

pulsar hemlock
#

There is an option in juno to make something either a rocket or a plane. Something like that would be nice.

orchid dune
#

Just remove air and ground target definition, removes the headache

real seal
polar coyote
real seal
#

its just that i disagree with what i dont agree with

shrewd skiff
# polar coyote Reali-

this is more realistic if the sensors are implemented properly, also I think the targeting pod doesnt even need a lock (it sort of just tracks the ground and is manual)

polar coyote
real seal
#

yep

orchid dune
halcyon lotus
#

The actual solution here is to scrap the separation between ground targets and air targets, and simply determine if a missile can track a target based on it's seeker, and if the target can be acquired by the seeker.

next hull
# halcyon lotus The actual solution here is to scrap the separation between ground targets and a...

With this, it would be cool to have an adjustable setting for the amount of cooling that a thermal seeker gets. This would increase the weight of the missile too and allow something like a maverick to be made and be able to pick out a hot engine from the ground. A lighter missile with less cooling could be used for air to air where the temperature differences are much greater, and reducing the cooling more could make it a rear aspect only missile. However, that might be better to make that an adjustable "era" setting.

halcyon lotus
next hull
#

Yeah thats fair, an era setting might be a better fit

shrewd skiff
#

i would like an era setting so we could make bad missiles, rn it sorta looks like if you wanted to make a missile that turns poorly it would have to be heavy and therefore long range, but the aim9b for example turns poorly and has a short range

#

if no era setting then xml modding could prob be used to decrease missile performance too maybe

next hull
shrewd skiff
#

that is true but theres also the seeker cone

next hull
#

aim-9b's also cant turn well because of that right?
at least thats what I assume contributes to it

shrewd skiff