#Variants of the missiles

1 messages · Page 1 of 1 (latest)

barren cairn
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variants of the missiles in game, like the interceptor is the counterpart of the real life aim - 120, you guys could add sparrows, archers, r27s, aim54s, r77s, and variants for the air to ground missiles like the Storm Shadow, kh38, kh29s, s25 rockets, and even variants for the bombs, like the jdams, gbu 39s, Grom-2s,LJDAM-ERs, FAB-500/3000UMPKs.
Even with the new guided bombs I'm saying we could have like weapon variants inside the part configuration menu 👍👍👍

smoky pine
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YESSSIR

agile nova
barren cairn
agile nova
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That's quite true, but it would be quite nice if they put modifiable functions like those in the missiles through XML but also complementing the ECM to maintain a balance and not have Fox3 or Fox1 missiles go off track so easily using only flares in the game, since IR missiles don't exist (I say this as a developer mainly of missiles in the game as a suggestion)

barren cairn
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It's a "simple game" and when I say it I don't mean it's bad but it's simple, you can't expect them to properly implement it seekers and signatures

agile nova
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True, although that is why I suggest adding more capabilities to XML, because once you start with that the game stops being simple (hypothetically)

barren cairn
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I think the only way to implement irccm for an example is like, you go to the missiles XML an its like this: canIgnoreContermeasures: 10>as the number of flares it can ignore