Instead of a drag point UI that only shows drag distribution in perfect level flight,
a new virtual wind tunnel:
Allows player to set speed, altitude, craft attitude & any input slider
displays lift distribution, drag distribution, net force & net moment vector, also vector components on each craft axis
calculate actual center of lift by running in-flight physics so body lift is included
center of lift in pitch & yaw 2D plane should be displayed separately
potentially display flight envelope like min/max speed VS altitude, min turn radius, max G, max angular velocity, etc.
show warning if any component would disconnect from stress overload in the given flight condition