#More activation groups

1 messages · Page 1 of 1 (latest)

swift wren
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This very likely was already suggested but couldnt find a post about it.
8 activation groups are limiting, 12-14 imo could be max before there are too many, you mignt say you dont have number keys for more BUT you could have them as new keybinds (F,X,T,caps etc.)

hybrid junco
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8 activation groups is enough for essential things you might wish to control from outside of a cockpit; everything else can be controlled via switches/buttons/variables as needed

swift wren
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Lame.

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And very few people make cockpits

hybrid junco
abstract terrace
magic grail
# abstract terrace We need to be able to do more with less funky tbh

I disagree. Making Funky trees more accessible and user friendly should be the end goal. For what it is, it's a very powerful tool.

With doing more with less funky trees you're implying a funky trees-like solution, that does what funky trees does, but in a prettier packaging, which is just duplicated effort, adds more variables, which increases the likelihood of bugs, conflicting variables, etc, which won't be a fun time for anyone. All for functionality that technically already exists.

abstract terrace
icy pendant