#More activation groups
1 messages · Page 1 of 1 (latest)
just use FT
8 activation groups is enough for essential things you might wish to control from outside of a cockpit; everything else can be controlled via switches/buttons/variables as needed
I would think anything without a cockpit wouldn't need more than 8
Any more and you might as well add some sort of control area
We need to be able to do more with less funky tbh
I disagree. Making Funky trees more accessible and user friendly should be the end goal. For what it is, it's a very powerful tool.
With doing more with less funky trees you're implying a funky trees-like solution, that does what funky trees does, but in a prettier packaging, which is just duplicated effort, adds more variables, which increases the likelihood of bugs, conflicting variables, etc, which won't be a fun time for anyone. All for functionality that technically already exists.
True, though some options such as firerate max angle heading adjustment rate and similar could be options, though a simplified funky would be very welcomed
on the flipside Juno kind of already achieved this without any of the hiccups you describe. vizzy is a powerful in-game programming language that's more accessible than funkytrees and can be used alongside it