#Park entrance.

1 messages · Page 1 of 1 (latest)

trail rock
#

Possible to extend the Springfield park entrances by one so they don’t cut into paths? Also possibly make them able to go on top of walking paths?

placid canopy
#

Just want to add that I think its absolutely insane that EA didnt think of that

#

Hide it with a tree for now, maybe someone wants to make the new asset eventually

trail rock
tender stream
#

Issue with extending it now is that everybody with this item in their towns will suddenly find it clipping into the objects next to it. Plus, the walls wouldn't work properly without a 1x1 wall being made too.

trail rock
#

Fair points

fallen vector
fallen vector
#

if someone could send over the source images for a path and the sign, I would be happy to give this a go

fallen vector
#

ack. this is more challenging that it seems. the sprite is split into multiple pieces. Even if I updated, someone needs to piece it back together in the game.

#

in theory, one only needs to stretch the sign and sharpen the result. I could do so, but someone will need to piece it together in the backend again.

fallen vector
#

this entity is split into parts

#

I can do the changes, but you will need someone to stitch it back together in the app

pulsar hound
#

do the changes on what I sent

fallen vector
#

Are you someone who is willing to put it back together code-wise?

#

just asking specifically for your role here. The thing is, for the arch to be split, clearly it is split for a reason

#

this may be something like, character sprites rendering on top of it properly

#

It may not be as simple as flattening it to a single asset and making the changes

pulsar hound
#

I'm one of the devs of this project. Send me the thing assembled and I know how to implement in game.

fallen vector
#

ah, excellent. So you do not have any interest in it split into pieces?

pulsar hound
#

no I want the thing looking like the final version.

#

assembled in one

fallen vector
#

kk, I can do so! 🙂

#

I'll pause the zombie burger request, do this quick. I will use the split version however, just to seperate out the sign. I'll overlay it onto the provided image, then work on the two split pieces

#

are there christmas variants?

#

or, snow variants

pulsar hound
#

yes there is I will send here

fallen vector
#

kk. send over any variant, I will work on that too. if they are also in pieces, would be perfect. otherwise I can try to manage

#

all I need now is a reference. a single path texture. lemme scour the sprite website

placid canopy
#

I tried looking on the sprites website, are the snow variants not there?

pulsar hound
placid canopy
#

Weird, would have thought they'd have them there

fallen vector
# pulsar hound

out of curiosity, is there an image dump that is a bit better than the horrid system of using the sprite website? like a zip of all source textures? using the website just feels clunky as hell

pulsar hound
#

They didnt have the full dlc with snow at the time

fallen vector
#

if there are any issues with snowless buildings or eversnow buildings, as a side note, feel free to pass those over after, I'd be happy to help there if not already sorted.

pulsar hound
fallen vector
#

I have concerns with the road texture I have. it is not to size. I will need to eyeball it if I use it.

#

you can see, this is a corner. all fine, but there are flicks at both left and right

#

they aren't used, so it means they are likely bleed zones

#

and ofc if there is a bleed zone on 2 sides, likely there are on the other 2 as well.

#

yes, the scale is fucked

#

this will not help me

#

any chance to have a proper square of road, or concrete, or perhaps a developer grid texture at the most ideal?

#

it also means much of my work on the zombie burger sprite is likely for naught too

#

clearly the resolution on the site does not reflect game resolution

pulsar hound
#

roads are complicated, for now we dont have roads but you can send your file and we can resize in game so the roads pass through (is that what you want right)?

fallen vector
#

then I can overlay the split assets over it, stretch just the sign texture, sharpen and touch it up, and return it.

#

if not a road, just, any 4 unit wide entity. ideally a cube of some kind

#

I can scour the game for a item that is 4 units wide, if roads are complex

#

a straight long monorail piece would work

pulsar hound
#

ok let me see

fallen vector
#

a parking lot would also do nicely

#

that's basically a tile of concrete

#

so would ther praiseland gate - that one aligns perfectly with paths

#

the boardwalk fountain is another item

pulsar hound
#

ok I'm getting the praiseland gate

fallen vector
#

excellent! I'll make you a developer texture out of it

#

if you're to make additions, it is essential to have a guide for scale

pulsar hound
fallen vector
#

side note, just saw Dr Hotdog has a blank job at the world's largest toilet. a bug, if you've not caught it yet. getting the gate sorted!

pulsar hound
#

yes it's on the list of things I have to look into eventually

#

also here is the parking lot

fallen vector
#

a rough tile, split into a 4x4 grid

#

it's not perfect, but good enough. useful for any further item creation endeavors

#

now we're getting somewhere! 😛

#

could I also have the spritesheet for the OG sign entrance? I no longer trust the website for accurate scaling

#

the picked apart version. this but not snowy

#

I'll focus on the snowy version until then

#

ok, this is good progress. working on it...

#

right, reconstructed. Now to widen it.

#

This should work I think

#

@pulsar hound would this work, or need a bit more of a touch-up?

pulsar hound
#

I think it's fine

fallen vector
#

well, if I can have the normal sign pieces, I can do the rest! 🙂

#

also need to do the flipped, so will get onto that

fallen vector
#

As per the road discovery earlier

fallen vector
tender stream
fallen vector
#

luckily it seems the archway is mirrored, so half the work

#

it feels like the lightbulbs are different though

#

darker somehow

#

I will need to redo the right-facing snow entrancw

#

got the wording misaligned by 2 pixels

fallen vector
#

@trail rock looking hopeful 🙂

#

@tender stream @pulsar hound and for the both of you, this image is supremely useful for scale. I propose you guys keep it saved somewhere, or make a better one if you want. this is a fundamental scale guide

#

not perfect, but good enough

trail rock
#

Oh wow! I didn't expect to wake up and find you guys working on my suggestion. Very grateful to the work you are putting into this game.

pulsar hound
#

This will become real in the next update

fallen vector
#

curious why the bulbs look different though

pulsar hound
sour snow
#

when this will be implemented on game? cause I still see the old version

pulsar hound
sour snow