#Crystal pvp queueing
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This message would also apply to this situation: #1396278274505838674 message.
well you can make an unranked gamemode and make this for only that mode
So an option for duels?
Crystal pvp queueing
yeah kind of, and before you say "We HAvE PVp ClUB foR ThaT" people will practice on pvp ranked no matter what because of the ping optimizations
Duels will be available on PvP Ranked, but I'm not sure about casual queueing.
it would work in everyone's favor, me for example i get like 50ms on pvp club, i cannot afford ethernet because my router is "full" a lot of players (including me) would appreaciate it
i already suggested this lol
they said it would split the community into 2
It already is
true
So no point In not doing it
As RelayDust said, it would split the player base a lot. If the player counts for PvP Ranked are really high the chances of a casual queue will be higher.
But those who want to actually get their rank will have to fight those with dbp
And a lot of people will just play for fun, which gets drained by dbp
They said "it wouldnt show your true skill if you only fought one type of player, so your rank would be innacurate" and "it would split the playerbase in two and would hurt both communities"
as much as I hate dbp i gotta agree with them, it would cause more harm
It wouldnt rank you based on those casual matches
Vanilla PvP allows you to use any reasonable item that doesn't tremendously increase stalling, because of this dbp will remain allowed.
I never said to ban it
That's fair
Only to create an unranked queue, with an option to not q players with sbp
for casual matches this is a must feature i cant lie
It would increase queue times
then turn the option off
Especially for regions with low player counts
Other people would have the option on which means the difference would be minimal.
then turn it back on
😭
Actually genius
like there would be over 15k people total on pvp ranked, ÷ 8 and thats around 2k players on average in every gamemode
there would be like 3.5k in vanilla
/regions
8 regions
With uneven player counts
isn't it also gonna be cross region cuz of netcode
I'd say 4 regions is reasonable with the netcode.
there should be only 3 major regions, east, central and west
Yes but it takes time for the system to widen the region it is looking inside
What about south and north?
Unless you are only talking about north America
on their respectable region, for example: australia would be in the west, uk would be in central, and the US would be in the east
it would be fun to fight ppl from other regions, it would make all the regions equally skilled
yeah but then there should be things like "micro regions" for duels
The main issue with this is that it would also split the player base, that means we would have to decide if longer queue times is worth having the option to play single blast prot or double blast prot (not to mention an unranked queue isn't planned to happen right now).
if it does happen, then the queue times would 100% be worth it, fortnite has q times of like 2 minuets, and people still play it
Fortnite games also last a lot longer on average.
and a lot of people die in the first 5 minutes
This would make it unfair to those who love dbp
I don't think fortnite would be a very good comparison, maybe something like Valorant would be comparable.
does anyone really like fighting a dbp? the kb from crystals is the whole foundation of cpvp
valorant is a bo13
but yeah
wait no its ft13
I prefer using dbp, and keep in mind it is vanilla pvp.
"Marlow's crystal optimizer"
"totem counter"
"hero's anchor optimizer"
"double clicking"
NONE of those are vanilla
for it to be truly vanilla pvp, it would have to be played with no mods (including optimzation mods)
Vanilla PvP is playable with no mods, but the modding community is pretty active within the PvP community.
do you prefer fighting a dbp?
Usually yes
is it vanilla pvp if it has mods?
why?
how is it fun?
or did you start after it was added?
the biggest signature of crystal are the combos
which, if you dont know, arent possible with dbp
It is a lot faster paced and allows for more anchor based strategies which I find fun. Vanilla PvP requires a lot more skill now which I enjoy.
You are still able to do combos, they are just different.
thats your opinion, but the majority would agree
what kind? anchor spamming?
A lot of strategies are more anchor based, but spamming anchors doesn't get you very far.
all you have to do to kill someone with dbp is just sword them to a ledge in a hole, i dont like it because i prefer to use my brain when comboing people instead of just spamming left and right click
It seems like your experience with dbp is a lot different than mine. I have to use my brain a lot more with dbp because of the faster paced gameplay.
yeah thats true, but the moment someone gets on a ledge it becomes mindless crystalling
and its not even hard to do
you can even hit someone and place an obi under them
With decent toteming, pearling, and blocking off, it is pretty easy to avoid popping on ledges.
most of the time you wont even have the time to just close your inventory, let alone turn around and pearl
dbp gives more disadvantages than advantages anyway
no reason to use at all
except if you want to be annoying in flat fights
As long as you are double handing you will have a minimum of .5 seconds to get out which is usually enough time.
What are the disadvantages?
vulnerability to anchor spamming, the ledge thing which i just mentioned, still possible (but harder) to get double tapped, vulnerabilty to someone spamming the mace on you
the advantages: harder to get dtapped, a bit of an advantage in hole fights because its harder to get comboed, and really hard for the other person to chain crystals on you in a flat fight
Wouldn't harder to get double tapped be an advantage, and how are you more vulnerable to mace?
The only downside I can think of is being on a ledge, but even that is very avoidable.
And if the ledges truly are that deadly you can just use prot and KB 2.
its not a disadvantage, its still possible but much harder to do, and for the mace part normally you will get knocked either up or horizontally, messing with the attacker's sense of your position, but with dbp they can just assume where you are
wdym "use prot and kb2"
I see what you are saying, but not getting knocked back can also keep you from getting confused.
its an advantage to get knocked back, because of the way minecraft handles pearl momentum
You can use single blast protection because you think it is more fun, and a knockback 2 sword to get people on ledges very easily.
its not more fun to me, but its more fun for my opponent, you think i like getting comboed?
So dbp is better?
in the case of getting comboed, yeah, but its way less fun for the person trying to combo you
ya'll are focusing too much on the competitive scene, think about the fact that people are trying to have fun
You said that dbp had more disadvantages so I was just curious about your opinions.
The thing is that "fun" is very objective, and it is Vanilla PvP at the end of the day.
the biggest disadvantage about dbp doesnt even have to do with the gameplay, but with how others treat you
i will keep listing mods that give you an advantage not possible in vanilla every time you call it vanilla pvp, its not vanilla
Most of the allowed mods that give "advantages" are just to help players with high ping or are quality of life mods. The main thing that makes vanilla pvp vanilla is that you can use any item as long as it doesn't increase stalling.
stalling is vanilla as well, and if you have high ping then thats a YOU problem
There have been fights that lasted over 7 hours before, it is incredibly unreasonable for a match to last that long.
yes, but stalling is still vanilla
its possible to do in vanilla
I think you are using the definition of the word vanilla instead of the pvp gamemode vanilla.
it was named after vanilla, wasnt it?
also i have to go
wait why are we arguing over code?
cya
US in the east 😭
😭