#Add an Elytra cooldown for vanilla

1 messages · Page 1 of 1 (latest)

icy merlin
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since some people will just camp in the air so their opponents get mad, there should be an elytra limit of like 20 seconds of you staying the air. After 20 seconds the elytra should have a 1 minute cooldown this will prevent stalling

viscid tangle
icy merlin
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and you can glide for a while in circles with 24 rockets too

viscid tangle
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You could follow them with the elytra and mace, so they are forced to use rockets more quickly

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But it's a good idea to have some way to prevent elytra stalling

icy merlin
normal bronze
icy merlin
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and gliding with slow falling also exists

shadow sky
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but the question is, would mace based playstyles exist in vanilla?

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i mean prob not bc the firework limit

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but honestly is it considered stalling to be sitting in the air macing your opponent for 5 minutes

icy merlin
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like you stay in the air

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forever

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never come down

icy merlin
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not in majority probably

shadow sky
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especially in drain

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you have infinite crystals but macers only have a few rockets

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it would be easy to kill them in drain

sharp bear
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Limiting air time is silly

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A rocket limit fixes this while a air time limit reduces the potential for elytra agroes

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While wind charges exist, annoying your opponent shouldn't be capable of working for all skill levels. After a certain point, it just get punished by maces meaning that it is a unoptimal strat thst will be filtered out. The question is how far it will affect players, if it is only a small tier score, prob fine, but if its like lt5-lt4, then an alternative may be needed. Maybe if it notices minimal movement, damages after a certain height has been maintained too long, or some other change.

Making it have a cooldown is too restrictive though, that makes the elytra even harder to use. It's effectiveness has already been nerfed a ton because of mace spammers and anythijg more revolving the rocket count will start to render the item useless

viscid tangle
sharp bear
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If your opponent spam pearl runs, and uses elytra as well, you will. You'd be surprised. Additionally, less skilled players are less confident and may stay in the air longer than needed and have multiple missed attempts that forces them in the air

viscid tangle
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So the 20 seconds reset if you land

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Did I understand your message correctly? @sharp bear

sharp bear
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Yes, but then you can just land real quick and go back up instantly so that messes up the cooldown.

Additionally, sometimes you just don't land, even when going for maces due to not knowing how to do it effectively (a problem for most players)

untold kite
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Relay has an interesting proposition.

The most immense concern revolves around players who are in the air longer than 20 seconds without the purpose of stalling. Aerial healing can be extremely useful in addition to it's potential for mace attempts or dtaps, which all can be failed without touching the ground.

A 20 second usage time for the elytra may be a good start, but when put in contrast to it's lack of vanilla feel, seeming as a bug, and severe downsides, the exact benefits appear to become overshadowed by their faults.

I agree that a way to prevent stalling is important, but a time limit or even fewer rockets do not appear to be the way.

gritty pollen
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alternatively, stallers should be properly detected and punished

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?

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as a preventative measure