#Are there any plans to apply patch notes specific to this mod?

1 messages · Page 1 of 1 (latest)

craggy nymph
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For example, if players become more skilled and many players are able to easily escape from combos using blocks, spider webs, lava, etc., do you plan to apply your own patch notes to counter this, such as making block-related items unusable for 10 ticks (0.5 seconds) after a hit?

I'm talking through DeepL, but I think it's getting across pretty well.

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↑free meme

sullen plume
craggy nymph
plain haven
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i dont really get ts

sullen plume
craggy nymph
kindred path
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A positive example of changing the game to improve it would be a border system, which would force players to fight if they stall for unnatural amounts of time.

The given example is extremely problematic. Changing vanilla combat in such a big way would turn PVPR into a different game, instead of being a minecraft pvp service. A border system only changes combat by a tiny amount; it mostly just forces combat to happen if it wasn't happening before.

craggy nymph
kindred path
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Other adjustments may occur, with these guidelines in mind:

  • Only some glitches will be fixed. For example, property swapping is a glitch, but it has a positive effect on the game and is generally accepted to be a legitimate part of PVP.
  • Adjustments should avoid altering PVP gameplay. They should aim to enable PVP and make it more competitive (less "buggy" and "rng") and, ideally, more enjoyable
craggy nymph
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Thank you for your reply.