#Map Suggestion Hub

1 messages · Page 1 of 1 (latest)

cerulean flame
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You should add different terrain with different biomes using dimensions.

With this you can have:
Custom Terrain/Features: Make multiple dimensions for each biome. You can specify the noise (terrain, sounds, features such as lakes, ores, structures, everything else) of a biome so make it generate without water, lakes, that kind of stuff.

No Unfair Advantage from knowing the map: Ensure it's impossible for people to get an unfair advantage from knowing the map.

Different Biomes: Have different biomes like badlands, desert, plains, and mushroom for Crystal PvP, or any other game-mode.

Hide/Build Stuff in Void Dimension: Make a void dimension if that is useful. You can put anything that you potentially wouldn't want to be seen like command blocks there, and make them run in whatever dimension you would want using execute in <dimension_name>.

Split Lag: Split the lag to different dimensions.

• Making a dimension is actually surprisingly easy so it wouldn't be too hard.

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Should I split this message up?

spiral edge
lament sail
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nhub map for crystal

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maybe bedrock too but that ones probably too niche

jaunty rock
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No need to add that

lament sail
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would be good for practice if theres an unranked queue or something

terse mulch
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This should be an active post

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Almost a year tho

last compass
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Random map generation is everything, dont think that getting added thoigh

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Unless symmetrical

terse mulch
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Js like 5 maps randomly chosen