#(MOD) Cache Link - Storage Mod for Lucid Blocks (with AE2-Style Interface)

37 messages · Page 1 of 1 (latest)

little meadow
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A mod that automatically links adjacent cache cubes together to form a shared inventory.

Clicking on a cache cube opens an searchable interface that allows you to view and access the contents of all linked cache cubes.
This interface behaves similarly to storage terminals from popular Minecraft storage mods like AE2 or Refined storage.

This mod is meant to be fully vanilla-compatible and does not make any unsupported modifications to your qualia. Since all the items are still physically stored in the individual cache cubes, even if you remove the mod later, nothing will be lost when you re-open your world.

You can see the source code for the mod here: https://github.com/hhhzzzsss/cache-link-mod

GitHub

Storage mod for Lucid Blocks. Contribute to hhhzzzsss/cache-link-mod development by creating an account on GitHub.

wanton sundial
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ur amazing

wanton sundial
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it works incredibly. i'm making a new like actual forever world for lucid blocks and this mod is beautiful and so helpful

little meadow
little meadow
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Mod appears to be pretty much unaffected by the update

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My efforts to maximize the compatibility of the mod seem to be effective, for which I'm quite glad

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I wrote it so that it overrides only cache_cube.gd and nothing else. Everything else is injected in at runtime. It doesn't even bundle in dependencies, which Godot does automatically if you export by selecting a list of resources to export.

wanton sundial
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oh i have been using it on the playtest version, on the linux build, it works great

little meadow
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Oh it looks like there actually was a very small change in cache_cube.gd

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Doesn't seem to change much but I should release an update just in case

craggy rampart
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ABSOLUTE PEAK

languid steeple
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I would really really appreciate if there was a block added to connect up cache cubes in the link that doesn't hold items itself. Cache cubes are easy enough to dupe if you need, but often a bit laborious. Something with a much lower energy, maybe easily made from cache cubes or ornament blocks so you can get lots of them easily. Ornament blocks have less than a third the energy cache cubes do, so maybe something close but not too close, and a third the energy of ornament blocks. I imagine you wouldn't want it apart of this mod, which makes me wonder if it's possible to create mods for mods.

craggy rampart
languid steeple
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...I should really up my stack sizes more

craggy rampart
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Unfortunately funnels dont give a shit if that mod sets your stack size to 3 billion

languid steeple
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What do you mean by that?

craggy rampart
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so accumulator still has a use with abyssinventory

little meadow
languid steeple
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Darn

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Is there a way to import a mod into godot?

little meadow
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The mod is open source though so you don't really need to

languid steeple
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Oh, maybe I could try that then

craggy rampart
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it lags when i have ~800-900 cache cubes connected

little meadow
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Yeah that's understandable

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Large inventories are just laggy

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What do you need that many slots for?

craggy rampart
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also, the game stays laggy even when the cache cubes are unloaded

little meadow
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If you click on a new cache cube with fewer linked does it fix it?

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I think I made the UI loading lazy so it doesn't actually unload the UI slots until you open a new one

craggy rampart