#(UNTITLED MOD) (Formerly Mo Vermin Mod) (not out yet)

1 messages · Page 2 of 1

austere ember
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Unfortunately no, I just wanted to make some beautiful art

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LMAO

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but that will be something I;'m gonna have to add soon

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doodles need a drop, after all

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also I added the 3x3 multitool and it fuckIng works

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so happy

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my next venture: a paintbrush of some sort that you'd be able to assign a type of block from your inventory, then you;'d be able to right click on blocks to replace them with the block you selected from your inventory

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of course, the block would be removed from your inventory, and I think the replaced block should just be deleted, that's probably the best way to balance it out

pseudo onyx
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it is a cool idea though what you have

stuck oriole
sick beacon
austere ember
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Probably because my entire qualia is made of ambiguous blocks

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(I used my abiguous bombs to replace a lot of water)

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but that is valid

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Maybe I'll only make it so blocks like essence or ambiguous blocks can be replaced using the paintbrush -- that was my original plan, but I just thought it might;'ve been annoying if someone painted their whole qualia one way and then decided
"fuck I want it to be something else"

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but anyways, if someone feels that way, they could probably just go over their creations with ambiguous bombs and then paint over the ambiguous blocks again -- I could even add some sort of ambiguous wand or eraser that would instantly convert any block into ambiguous blocks (or even just the blank essence block) in the same way as the paint brush

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I'l probably go with the eraser that turns any block into the blank essence block, which can then be painted over (any essence or ambiguous blocks could be painted over)

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I appreciate the feedback very much actually

austere ember
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I was just trying to get it in survival

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but it's quite the process so I'll just show it one second

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It's called the decimator

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it looks pretty sinister -- you get it by feeding a charged neburaffe delicious multitool

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design is up for suggestion though, I honestly just couldn't think of a better look for it lmao

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I could change it to look like a gigantic galactic mallet of some sort

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after all, in minecraft mods these are usually called mining hammers

delicate salmon
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turn it into a jackhammer

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like from ultrakill

austere ember
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I could make it a jackhammer

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that would be a fun tool

austere ember
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you get an imprismed apor by right clicking on a free apor with a prism

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then you feed the prism tesseracts (the interaction box is a little messed up right now) until it grows into a full apor

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the animation slightly jitters a bit when the apor grows to full size, which I'd like to fix

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I'd also like to give it a cooler texture

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the tesseract just uses the memory icon for now, which I will change soon

sick beacon
austere ember
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I see what you mean

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like trying to grow it in a hole or something

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I should add a gate where it can only be fed if there;'s enough open space around it

sick beacon
# austere ember

Maybe you could mess around with some reoloring stuff for sprites like these

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Just so it looks more unique

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An example of this is #1487884475831681155

austere ember
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I actually did plan to add recolors to the nebulated hand items in particular

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and my hope was to eventually make my own hand item sprites, I just worry how long that might take, I don’t have a green screen

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maybe I could just use my computer monitor as a green screen lmfao

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I feel like the color might leak? Either way stuff like the rubber duck would definitely have its own special hand item texture

brisk olive
austere ember
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thank you!!

austere ember
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I wanted to add that paintbrush feature I mentioned earlier, but honestly, it might take a long time (It might be a feature I add later down the line) and I'm tired of my qualia being made of ambiguous blocks

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I wanted to add a kind of grass bomb

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maybe I'd call it a lawn bomb

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it would not replace water unlike the ambiguous bomb -- I was hoping to make it so this lawn bomb would grow plants on it similar to how bonemeal works, but it would also replace the blocks in radius with grass grass

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or if I really wanted to go for the artificial feel, I could always add astroturf

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astroturf is that fake grass in indoor fields and shit

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but I think grass grass would probably work just as well

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The ambiguous bomb also isn't really tied to an entity

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Maybe at some point I should consider splitting the bomb ideas I have into a separate bomb mod

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I have added 46 items so far.

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What in the fuck.

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I didn't even realize

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Granted, like 12 of those items are unused at the moment, just features I tried and either didn't like, didn't think fit in the mod, or was out of scope, or it just doesn't work well enough with the current code I have to work with (wires, buttons, conveyor belts, squirmle capsule (rest in peace squirmle)

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squirmle is still one of my favorite ideas for an entity

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a ragdoll entity that's a worm on a string, that's crazy

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but people didn't seem to be as hyped about them and also they kept like colliding with themselves and doing really buggy crap like deciding "YEah Im gonna go through this wall"

austere ember
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stumbleweeds are so freaky, I didn't realize they were fast enough and mobile enough to be able to crawl across gaps like this

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it feels like they were literally made for this biome but I didn't even consider it, I thought they'd have trouble

brisk olive
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They are horrible /pos

austere ember
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Thanjk you very much

onyx lantern
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Also perfect name

austere ember
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They have trouble with navigation sometimes due to their large turning radius, but if they’re going at you in a straight line, they can accelerate to speeds faster than any other entity

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and they hit pretty hard too

austere ember
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I think they're definitely blind and just hear you through vibrations

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I still haven'

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't added the prey of this creature, the pinhead

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and I don;t know if I will

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but if enough people miss the pinhead he will return

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with their addition, I would add pins that you'd put on the wall or floor or wherever, and you'd be able to attach items to them (like the display cube without rotation, like an invisible item frame)

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I'd also want bowling pins as a fun physics decoration

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I'm sort of imagining pins being able to somehow pin physics decorations in place too, so you could have a rigid bowling pin if you want

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other ideas for physics decorations would be inanimate smaller fruits and different kinds of balls

austere ember
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you fucking know what

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I just realized

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I;ve always pictured the pinheads in my head being colored like the zany blocks

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I didn't even connect the dots, this creature could be themed around the zany material that appears throughout the world

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Dammit now I wanna work on this lmfao

austere ember
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actually, i feel like finishing the notdeer/deer for once

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the notdeer doesn't even attack you yet, it just weirdly headbutts you

delicate salmon
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tbh this guy looks too cool not to be added to the mod

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his design is TOO GOOD

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name's paulo btw

austere ember
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that is really cool actually

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and would fit with rust biomes

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Something like that, an automaton of some kind, would be a really good edition for the rust biomes

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I've been starting to realize that I haven't been focusing my entities around specific kinds of biomes enough, Ive just been adding many willy nilly

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early on it was because I didnt know what many of the biomes even looked like, but now that I'm playing the game more, I'm seeing where expansion could be made

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like an entity for rust biomes, an entity for zany biomes (pinheads), that kind of thing

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honses should drop glue when they die, just throwing that out there

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wait, glue and pins probably have too similar of a niche

delicate salmon
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I FINALLY FOUND THAT FUCKING SOUNDTRACK

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yo

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what about a creature

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that walks

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while holding his

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uh

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lower part of the body

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with some sticks

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gimme a sec

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maybe im taking too long

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but i want to make it look

delicate salmon
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@austere ember

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I called him Bill De

austere ember
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what if I went the extra mile and added a creature with stilt legs and a very long cloak to hide the stilt legs

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hitting it enough would remove the cloak and unleash the evil critter within

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I had plans for stilts at one point so that could be fun as a thing to use

clear sentinel
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Also I've been watching this for like a week and like it so far

austere ember
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I appreiciate it

clear sentinel
sick beacon
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Hows progress been on this?

austere ember
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I haven’t been able to work on it much this weekend

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The apor’s teleportation is currently severely bugged

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But I’ve written down many, many bugs to be patched for all the critters

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My next order of business after I figure out the apor (most important in my opinion) will be to finish the deer and notdeer, or at least get them to a state where I’m happy with them

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The deer’s mostly all set, but I want to add the notdeer moving when you aren’t looking and whatever attack it should have

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Since its face will be a giant car highbeam, I want its attack to somehow correlate with that

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Like maybe it would flash very bright at your face, blinding you temporarily and allowing it to ram into you while you’re stunned

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Just don’t know how you’d be able to avoid that, unless I made it so the notdeer turns its body pretty slowly so you can get out of the light’s ray

stuck oriole
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Keep goingTetoWave

austere ember
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I appreciate the support :)

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This project is still the most excited I’ve been about anything for a long time

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I purposely haven’t added any new creatures for a little while because I want to build off what I have now instead of adding more bloat

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Like… I still don’t know what to do with zibbies lmfao

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I’d still like to add a specific conveyor block and conveyor slope block that would connect to stumbleweeds (crafting legs + block = conveyor)

austere ember
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Unrelated

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Aphrodite

austere ember
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FINALLY got apor teleportation consistent

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Should I make it so the apor has no collision? I wasn’t sure at first, but now that I’ve been playing with them more, it can be pretty annoying to teleport and get pushed into a wall or the apor itself

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Or I could just make the collision box itself smaller

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Also any ideas for how the player’s screen should change when an apor is used to teleport? Currently it just uses the average portal block transition (where the world slowly turns black around you) but this has raised some issues

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I wish I could make the player shift through the fourth dimension but not only would that be really hard to do, that’s impossible to comprehend

brisk olive
# austere ember I wish I could make the player shift through the fourth dimension but not only w...

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Coming soon

austere ember
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Welll true it can be comprehended

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but also I'm not sure how I'd make the entire world turn four dimensional

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hmm

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maybe I could look into it

brisk olive
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I think that's probably a bit ambitious, though I do love higher dimensional stuff. What exactly are you imagining it looking like?

austere ember
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I was imagining the world somehow folding in on itself and shit like how 4 dimensional thangs look

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After several hours of attempting I am giving up on it unfortunately

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It did not work

onyx lantern
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And half of the block engine is in pre-compiled binaries glaglee

austere ember
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Yeah you get it

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I tried to make it something like the wand’s curse where it changes the world

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I got that to sort of work, but it looked terrible

delicate salmon
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i forgot about this mod's existence

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yo

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what about a toad

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thats basically a big toad

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but

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if you hit it

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and look into his eye

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you'll be forced to stare at it

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and it will damage you by one

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every second

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until you press backspace 20 times or smth

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but idk

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not "weird" enough

austere ember
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I swear I’ve just added so much stuff you’ve suggested just because lmfao

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I like the idea of an entity that forces you to look at it

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I’m working on weeping angel notdeer atm

lost wolf
austere ember
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so sadge..

austere ember
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I was thinking

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I've really wanted to add instruments to the game that you'd just hold in your hand and look up and down to modulate pitch

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(maybe a little letter would be added to the ui when you're holding one, showing what note will be played)

lost wolf
austere ember
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YESSSSSSS

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the weapon that the guy uses that creates music is called a wowozela

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I have a lot of experience with them

lost wolf
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i like black mesa sweet voice as a term better

austere ember
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in this one game called tower unite I grinded tickets at the arcade for 6+ hours to afford a wowozela

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so worth it

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but I already have a lot of ideas for instruments

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rubber ducks would act as instruments when you hold them in your hand

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I'

lost wolf
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fuck yes..

austere ember
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WOULD a

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oops

lost wolf
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my trombone ?

austere ember
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I would add an otamatone as an instrument but I do not have one myself

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maybe I could see what I can do

lost wolf
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they're very cheap! 5$ iirc

austere ember
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oh no shit?

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didn't know

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a trombone would be wonderful

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as well as a dooter

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when I say dooter I mean just somethibng you can honk

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like doot

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My biggest idea with instruments would be some horse caller item'

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leaning towards it being a horse flute

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you'd play it near a horse and text would appear saying "Your honse enjoys your music" and then your honse's name would be binded to the name of the item

lost wolf
austere ember
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LMAO

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then if you play the flute anywhere in the world for like 5 seconds, the horse would just fall from the sky

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I still plan to add lategame unicorns or pegasuses at some point

lost wolf
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i also must suggest evil whistle along the lines of the horrible horrible creepypasta "blood whistle"

austere ember
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LMFAO

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BROOO

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Blood whistles were a super common creepypasta subject weren't they

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I watched this obscure god awful bear in the big blue house creepypasta long ago called bear and the blood whistle, it was really bad but I was little so it scared me

lost wolf
austere ember
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I imagine that instance came out and then other people just made more stories around the idea of a blood whistle because scaaary

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but I will add a blood whistle

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if I added a blood whistle I'd kind of want to add a creature that uses the blood whistle as well

lost wolf
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hell yes..

lost wolf
lost wolf
austere ember
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tbh I'd want creatures for most of the instruments, just because imagine how fun it would be to have critters that could randomly burst into procedural songs that suck

austere ember
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I'd wanmt to be able to give bubblebears rubber ducks that they would then play as instruments, I want to make bubblebears and bath ducks connected closely

austere ember
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holy shit maybe THATS what I need

stuck oriole
austere ember
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not gonna lie I've been bored as fuck because playing lucidblocks is all I do

lost wolf
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ultrakills fun!!!

austere ember
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I was thinking of playing it because it looks like I could get a lot of inspiration from playing it

lost wolf
lost wolf
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teto can be there if you have a wonderful mind even. there's a vocaloid x ultrakill series i like that has that

austere ember
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I do have a wonderful mind

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I have been thinking about ways I could add a miku or vocaloid voice instrument that would just say "aaa"

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that was one of the wowozela instruments

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I swear a portion of my mind is dedicated to vocaloid that I've just suppressed over the years LMAO

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but I al;ways enjoy and fruit girl is already in the game

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perhaps that would be a good way to incorporate it

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fruit girls could spawn with little crappy karaoke mics sometimes

lost wolf
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true..

austere ember
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It seems like my first instinct is to assign instruments to pre existing entities

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which makes sense to me

austere ember
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when it comes to those passive entities (like bubblebears in particular), they are really lacking in behavior at the moment in my opinion, as much as I adore them and added platforms specifically for their traversal through my qualia

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I'm pretty sure it'

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's very intentional that bubblebears can't do shit

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they're quite pathetic

delicate salmon
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yo

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we need alien bubblebears

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like that one alien pebble

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thats what i meant

austere ember
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Originally I was gonna do something like that in the form of Bogos

delicate salmon
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whats a bogo

austere ember
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I wouldn't make it a bubblebear, since there's already alien bubblebears in the form of gleeblebears

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They would be called bogos as a reference to bogos binted

austere ember
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here's one of my first entity ideas

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well this was from a while ago

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as in it was one of the first concepts I made

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I feel like there's two kinds of stereotypical alien designs, one where it has one big eye and an antenna and one where it has the smooth butt shaped head that has the two black eyes and the slit nostrils and shit

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maybe that's not true

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but it's what pops up in my head when I think dollar store alien

delicate salmon
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thats true

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what about a little critter

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that will be passive

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and will just be running around

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with a cone

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and if you hit it

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it'll hide under the cone

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the road cone

austere ember
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I've had various ideas for entities that would hide that I just forgot about

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but I've wanted a road cone entity for a while

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or an excuse to add physics road cones

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they would spawn in highway biomes

delicate salmon
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YOO

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cone road shelled snail

austere ember
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yess a gleeby little snail

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I've wanted a snail for a while anyway

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perhaps they could have variants depending on where they are

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I think the reason I wasn't sure if I wanted this at first was because of how it's kind of similar to mimics

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but they would work

delicate salmon
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the blue one

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will be mimicking a normal blue cone

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but orange

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be hiding

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only when u hit it

austere ember
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ys

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pehaps

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originally I was more thinking there would just be various physics object-mimicking entities

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but at the same time, it would be more fun if they were unique

lost wolf
austere ember
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lucidbob is one of my favorite characters

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ugh. you beat me.

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THE END

delicate salmon
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what if

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there will be a

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train -themed vermin

austere ember
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I've wanted that for a while actually!!

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I wanted it to be a miniboss or something in ambiguous/toy biomes

austere ember
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I'm not opposed to the idea of adding variant creatures

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like how the gleeblebear is a variant of the bubblebear

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like maybe I'd wanna add nootnoots in snow biomes that would be noot variants that would look like penguins

warm ledge
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I think this would be very cool, i think the gebrish monster graafian should be friendly but when you attack it

austere ember
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I added bath ducks as instruments that the player can use

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...but bubblebears can ALSO use them

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and they create beautiful songs sometimes

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sometimes they burst into song, playing their random notes in sequence and bubblebears around them detect when this is happening and join in, deciding to play regularly, bass or treble

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it's really awful LMAO

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but this makes me quite happy nonetheless

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it's quite startling

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they also don't sync super well, it seems like certain bubblebears end later when playing their instruments

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I’d like to make it so the songs have multiple measures, so the same sequence of notes would repeat but with variation, and different bubblebears can choose to join in at different points in the measures

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I’ve already added a trombone instrument as well

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Honestly I’ll probably extend the functionality to allow for bubblebears to play any instrument becaus this is too damn fun

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Bubblebear orchestra up in this bitch

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I’ll likely add a conducting baton that would make nearby bubblebears start playing music instead of having to wait for the random chance every time

sick beacon
# austere ember

Can the player themselves play it or no? Also if so how do you change pitch

austere ember
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yes the player can play it by looking up and down while holding the instrument to change pitch

austere ember
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the higher squeaks are still a little harsh

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but you can see how certain bubblebears will choose to play their own roles

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I tried to make it so they are able to form chords

lost wolf
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bubblebear music.. how beautiful..

pale wedge
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Dydeeeee

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Im so hype for dis shi

austere ember
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Thank you guys!!!!!!!!!!!!!!!!!!!!!!!

stuck oriole
austere ember
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they don;'t play too well with bubblebears with ducks, and their pitch is all SORTS of fucked up, but every now and then the kazoo bubblebears surprise me

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usually they just play awful noise for expended periods of time

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in fact SOUND WARNING FOR THIS VIDEO MAYBE

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the kazoo is extremely jarring to listen to

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their ducks do not appear on their models yet]

austere ember
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I don’t want only bubblebears to be able to hold instruments

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In fact I think most instruments should only be able to be held by certain creatures

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Like only noots could use the trumpet and stuff

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gleeblebears could hold a theremin

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the angel bears could hold harps

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but I think bubblebears should still have a wide variety of instruments because they do so little

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Fruit femme of course could be given karaoke mics

sick beacon
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Make the apor play the triangle ❤️‍🩹❤️‍🩹

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Kidding

austere ember
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wait

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I've been trying to think of unique apor noises that would stand out

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I think they should create wind chime noises of some kind

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honestly this mod would be much better imo if I just got around to adding sound effects to things

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but I was thinking right clicking on them to initiate teleportation would play a triangle noise and then some kind of whirring noise for when it's spinning

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I('m gonna cry

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so beautiful

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I'd like to make the songs have more defined beginnings and ends, like they wouldn't end abruptly, bubblebears would just one by one stop singing

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I have to add kazoo and theremin models

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I could get behind the idea of there being instruments that entites could only use by standing in a certain place, like a piano set that the bubblebear gets close to every now and then and just randomly mashes keys

austere ember
# austere ember

I do think that this system often creates samey sounding orchestras

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sounding a lot more "proper" than the version I posted earlier, which I thought was more eerie

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I'm trying to find a good in between where things sound weird and disjointed while still being able to show harmony

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but it should be less "perfect" feeling

austere ember
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I;'ve been spending all day forcing bears to sing

austere ember
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I just opened up my old minecraft mod for better than adventure (a mod for a mod) again after playing lucidblocks for many days straight

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it feels like I have awoken from hell for a moment

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it's jarring playing a game this grounded and normal

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except for that random armadillo in the spider web IDK WHY HES EVEN THERE

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I added a fuckton of shit to this mod and it feels so familiar yet I keep finding myself treating it like lucidblocks

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certain ideas I've had from this mod are ones that I have reused for lucidblocks shit

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like geckos drop scales which could be used to heal durability (reused for dogma)

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glowsticks (those glowing rods) were something I was thinking of adding to lucidblocks, but I feel like in this game it would be a lot more like just a physics object that you'd throw and it would roll around

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zibby was based off the crickets in this mod, they are identical in behavior, and you could crush crickets with your foot by standing on them

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I was thinking of making zibbies much smaller, but I also was thinking of replacing zibby entirely

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with a much sillier mob idea

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but also I do love zibbies I just haven't had any ideas for them because they're meant to be ambient mobs

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in that case maybe they're all set as is

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honestly I do really want glowsticks

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maybe zibbies would drop glowsticks as an early game light source

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I dunno slime!!!

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zibbies are just weird little guys that flee when you get too close and they hop all silly

simple ether
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Wait, Your the dev of funny fauna? i never realized, been keeping my eye on that one

austere ember
austere ember
simple ether
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Guess i now have two mods of yours i gotta keep an eye on

austere ember
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I lost a lot of motivation to work on that mod because I spent so many days straight only playing minecraft and no other games

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lucidblocks came out and I was like

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I must

simple ether
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been wanting to play more of better than adventure but there's just so many games out taking up my time lately. also just been hopelessly waiting to see if anyone makes any mods that add more hostile mobs, but so far only DEEP really did that and that mod is now unfortunately in an infinite hiatus it seems...

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then lucid blocks happened for me too and that also took up a lot of my attention for awhile

austere ember
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I was planning to make a hostile mob mod after I release funny fauna

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idk what to call it

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unfunny freaks LMAO

simple ether
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"Freaky fellas"

austere ember
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YEAAH

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I always built up ideas for that

simple ether
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Or if you want to keep the FF abbreviation that funny fauna has, Fearsome Foes?

austere ember
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Ohhh perhaps that would be good too

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I planned to make a system where there would be 8 hostile mobs that could spawn depending on the season rather than just the base 4

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so zombies, skeletons, creepers, spiders, vampires, goblins, spirits (placeholder name) and witches (my version) would be the 8 core mobs, they could spawn during any season but would just be much less common during some seasons or much more abundant

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(creepers would spawn most during spring, vampires and spirits would spawn most during winter, I think that around the time of halloween in minecraft time, there should be some orange moon that would allow every single kind of mob to spawn at equal rates for that night

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because fall is the month that I feel warrants having the blood moon for like a night

simple ether
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That's definitely an idea i like, The season system feels like such a weirdly ignored thing when it comes to BTA mods, and i really feel like having hostiles being more common/less common seasonal is an interesting way to mix things up. (right up there with having cave exclusive mobs which i guess DEEP was doing.)

austere ember
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yess that's another reason why developing funny fauna was so fun, there's SO MUCH to expand off when it comes to seasonal mobs

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like birds in my mod and many other mobs didnt spawn during winter

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I planned for ravens to replace birds during late fall and all of winter

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I had so many ideas for ravens, it was so fun to translate the behavior of real life creatures to features in minecraft for some reason

#

I love lucidblocks and making this damn mod, but sometimes I just feel so empty working on stuff for lucidblocks that is just me trying to add features that I want to transplant from minecraft

#

well actually that's not true, I feel like most of the blocks I've added aren't in minecraft

#

I love to send text walls lalallalalallalaala!

simple ether
#

Hey, i'm kinda the same when talking with friends, it's a habit

austere ember
#

I dunno, I stopped making funny fauna for now because I just felt like it was too repetitive to just add so many real life things instead of stretching my imagination to think about things for lucidblocks

#

I was also waiting for the nether update to come out to develop mobs for that dimension, because making the nether mob that I added (the scorvid, little phoenix thing) was my favorite mob to make because it felt so weird

#

but now all I know is weird

simple ether
#

If you ever return to it or try that hostile mob one, what about throwing in some weirder off the wall mob ideas that don't entirely fit? a touch of the lucid to the normalcy? i feel like we had a lot of that back in the day with minecraft mods, such as the wackiness of mo creeps and weirdos!

austere ember
#

yess you're right!!!

#

I could literally add stuff from this mod LMAOO

#

stumbleweeds

#

would be perfect

#

I already added tumbleweeds into funny fauna

#

(they;'re not fauna but they are to me)

simple ether
#

make the stumbleweeds roll across lava without being burned and they could easily be a weird nether mob

austere ember
#

DAMNN TRUE

#

or it would bob in the lava

simple ether
#

but hey, could always just make the overworld more alien with weirdos, skys the limit really.

austere ember
#

yess yes very good nether wastes creature

#

that's the biome that's supposed to have some giant creature that runs around like the wildebeest

#

because there's nothing else there, and it's supposed to be that way

#

wait maybe that's a bad idea LMAO

#

idk what biomes are being added so maybe there would be one that would fit more

#

imagine if I made a lucidblocks themed mod for minecraft

#

I'm sure that's been done

#

that could potentially be a lot of work if I implemented it the way I want to

#

I was just playing minecraft and this video I was watching mentioned qualia

#

instantly I was like

#

HE JUST LIKE ME FOR REAL!!!!!!!!

#

I wanna make a qualia pocket dimension in minecraft

#

that would be so fun

#

well I know there's mods that do that

#

I guess I just never fucked with them till lucidblocks

#

imagine a mod that would add a kind of qualia block that would bring you to the naraka dimension

#

it wouldn't be as in depth as lucidblocks is

#

but you know something like that

#

loading back into lucid blocks and watching my soul empty

#

they are making their idle noises PERFECTLY

#

they sound so silly and then

#

they just burst into song

#

haunting bubblebear music

#

I definitely want to add a creature in the cosmic biomes that would always create theramin noises

#

eventually I'd like to add more to the visuals, like the kazoo would have a model and would like extend

#

the duck would squish

#

the theramin would probably look like antennae

#

and of course the hand icons for the items themselves need to be finalized

#

I'm just gonna make them icons for now and if I can find a rubber duck I will see what I can do

#

I could not be happier with these instrument bubblebears

#

when there's only a small amount of bubblebears around, the music is very sparse and feels so eerie

#

wait I can't say it feels eerie

#

it's fucking hilarious most of the time because there's slight performance slop, all of their notes have a random offset to make them feel human

#

it feels like two five year olds started playing their shitty little instruments to me

#

very cute I think this is my favorite feature so far

sick beacon
austere ember
#

it;'s the internal icon for biomes

#

idk why I chose it

#

it looked instrumenty LMAO

#

the icons won't be hard to make I've just been caught up with their song creation

sick beacon
#

It's funny these guys are just walking around

austere ember
#

I KNOW MEMS ARE EVERYWHERE

#

I need to reduce their spawnrates genuinely

#

they are good friends]

sick beacon
austere ember
#

yes yes that was the original reason why I made instruments

#

for a magic instrument that youd play near horses and it'd be like "YOUR HONSE LIKES YOUR SKILLS." in big text

austere ember
#

then the honse's nickname would be attached to the horse flute item or whatever I call it

#

and then you play it and the horse falls from the sky

#

honse

sick beacon
#

It's kinda crazy everything you've added

austere ember
#

I just feel this need to expand

sick beacon
#

I do think the mod needs a rename cause a lot of this is not just mo vermin 😭

austere ember
#

YES I AGREE

#

I justr have no idea what

#

honestly that title has limited me

#

because I've been specifically focused on adding things that branch off the entities that I add

#

when deep down I reallllly wanna add slopes and stairs and slabs....

#

and stuff like the obituary cube

sick beacon
austere ember
#

(UNTITLED MOD) (Formerly Mo Vermin Mod) (not out yet)

#

well I guess I get to be more creative with a mod that's a general content mod

#

lucid+!!!!!!!!!!!!!!!!!!!!!!!!

#

jk

#

I need a name that isn't too vague, otherwise people might think it's like a small adjustment mod

#

I want to fit the word "manifestations" in there

#

I manifested this so hard into existence

sick beacon
#

Hm, maybe don't worry about a name until you have the core items, vermins, and anything else you may add in the future

austere ember
#

It's difficult because I don't really have a set theme

#

except for memories and extra dimensions

sick beacon
austere ember
#

mems themselves are walking memories

#

yes yes

#

I just need to figure out more features to do with memories

#

maybe I'll finally add the wires idea (like stretchy redstone)

#

but instead of wires, they're neurons

austere ember
#

I found out that I accidentally made it so they can play two at once

#

also here's therebear

sick beacon
#

is there a way to automate when and what sounds are made by them or do they just kinda go ham

austere ember
#

Well you just give em the instrument and then they play the instrument

#

There is a conducting baton as well

#

Which makes it so that bubblebear’s burst into song immediately

austere ember
#

I would love if

#

at some point

#

I could figure out how to make it so you can record a string of notes by playing an instrument

#

which is then transcribed and can be given to instrumental creatures to make them play that sequence of notes

austere ember
#

this is the flute

#

which will be able to be upgraded into the honse flute, whatever I call it

#

the theremin will probably be an item that the neburaffe poops out when fed an instrument

sick beacon
austere ember
#

Thank younwario:)

#

I noticed the bubblebear plays the kazoo backwards

#

which I think is kind of funny

#

this has given me the idea to add even more accessory-like items

#

a large part of me genuinely wants to add cigarettes that you could give to bubblebears

#

and when the cigarette burns out, the bubblebear gets very annoyed

#

I know that I probably won't add cigarettes but I have the urge to LMAO

#

I'd think that for the player, using a cigarette would kind of act like the hand wand

#

it would give you temporary stat buffs of some kind while weakening others

#

then once the effect runs out (the effect would be very short) the game would be slightly slowed down for a period of time

#

the time slowing would be worse depending on how often you use them, and the stat buffs would lessen while the stat weaknesses would just get worse

#

I think it would be a pretty weird feature that fits for some odd reason, but it might just be too damn real

#

I said earlier on that any drugs I would add would be more like fantasy drugs, like nebulous meat and the fungi gnomes would grow

austere ember
#

bruh

#

I keep having wild ideas about bubblebear symphonies

#

like... bubblebears that have just been given instruments for the first time would be very bad at playing

#

they'd play more off tune and would play at the wrong times and stuff

#

but as they'd practice playing their instruments, they would slowly become more accurate when playing songs

#

I'm going overboard with the instrument ideas but fuck that would be very fun

#

I didn't realize blasphemies killed them

#

the xylophonist just playing those endangered notes is so fucking funny to me

austere ember
#

I would like wild bath ducks to also sing

#

I'd want it to sound less like a coordinated song, more like just a wave of randomly timed squeaks that would form these vast chords that would fade into one another

austere ember
#

now they feel like a real feature

austere ember
#

they all suck at playing

quaint mason
#

this mod seems pretty bloated

austere ember
#

I don’t really care

#

Wait actually scratch my previous comment, I do care about your criticism and I don’t want the mod to seem bloated

#

What happens is I add things and then add more things to connect those things to the base game with more features so that they don’t feel out of place

#

I will say, I should’ve held off on adding a lot of mobs before I had definitive plans for them, like doodles and zibbies

#

and in the videos I’ve sent there have been way too many mems spawning everywhere

#

but I will never apologize for adding instruments for little to no reason other than I want it, they have been my favorite feature so far and I plan to connect them to other critters more

#

And I feel like the average lucidblocks experience can feel a bit empty, since the game’s still in its infancy, so I don’t mind adding a fuckton of features

#

One could argue that the game is meant to feel empty

#

And I agree with that in certain places

#

But I don’t know, there’s a lot of room for addition in lucidblocks

#

Sorry for the text wall, I appreciate criticism because some of my best ideas come from it, I’m just not sure how to shrink the bloat

austere ember
#

Perhaps at some point I could split various parts of the mod into a couple different mods

#

Like the instruments could probably be dedicated to their own mod, maybe doodles would be their own mod (I have plans for doodles that might be quite a big thang)

#

Maybe even the fruits and other crop stuff I make (gnomes) would be part of their own mod

#

Same with four dimensional crap (apors and related features/entities) and neural crap (mems, neuron wires, platforms, basically the tech mod)

#

I’m fine with keeping it as a singular mod at this point in time, but it’s definitely something I’m heavily considering, especially since I plan to port this as a bubbleloader mod

#

And would go a long way to help organize this project

#

For some reason I feel a need to apologize for saying soooo much stuff in this channel all the time

#

Even though it’s my thread, I’ve been told that I tend to ramble a fuckton, and I never realize it until I’ve written several paragraphs about rubber ducks and shit

#

I appreciate the amount of support you guys have shown this project, I always look forward to seeing how you guys react

delicate salmon
#

what about a flute

#

that'll actually be a straw

#

for the bubblebears

#

and what about giving bubblebears a ||ciggie||

austere ember
#

I talked about ciggies above

#

definitely considering it

austere ember
#

I should focus on something other than instruments for a bit

#

been getting kind of crazy hearing them go all the time

austere ember
#

yeah I wouldn't recommend large groups of bubblebears with instruments unless you put it in an area that you aren't planning to visit super often

#

just because it can get really, really annoying sometimes

#

well when it's just one of them, they make an idle sound, and they have a small chance of starting a song

#

the chances stack when there's multiple around

#

maybe I should make it so the chance doesn't stack, so you can have many around and it would still be a pretty rare event

#

but I did have an interesting idea

#

what if playing instruments near bubblebears makes them look toward you every now and then and make their way toward you, enjoying the music

#

(what they're actually saying is give me the instrument I wanna try)

#

they don't drop the instrument unless hit which makes it funnier, they really wanna keep playing it

#

maybe I'll make it so right clicking on them takes the instrument from them though, that just feels more natural

#

honestly I wanted to make it so that noots could play instruments too, but I would want them to somehow play differently from bubblebears, and I'm just not sure exactly how

#

I did have ideas for instruments that could only be given to specific entities

#

damn. I just realized doggles are the only friendly critters that have actual arms

#

I was gonna say I could make it so only entities with arms could play something like the bongos or the xylophone, but that's lame -- I did wanna make it so noots would play the brass instruments I started adding at the beginning and never finished

#

it does make me want to add more friendly critters like bubblebears though, but I am NOT adding anymore entities until I have a better reason to make than "just add friendly critter" (zibby was a mistake)

#

I had this idea where if you’re playing an instrument near bubblebears with instruments, they would try to figure out the general chords of the notes you’re playing and play notes that try to mimic what you’re doing, but I have no idea how th fuck I’d do that

austere ember
#

maybe I should finally refine the fruits

#

FOr some reason when I think about the fruits my first thought is "FUCK I forgot fruit girl existed now there's two different styles of fruit in the game"

#

they do have completely different function and aesthetic from one another despite both being fruits

#

the only reason the fruits are fruits is because I added the citrus and felt it was out of place, so I just added more fruits alongside it so that it doesn't feel lonely

#

there is the potential to rebrand the fruits instead as piñatas, but if I just gave fruits a piñata aesthetic and kept everything else the same, I feel like fruit shaped piñatas aren't very iconic (as in, if I wanted to add piñatas they would probably be the classic animal shaped ones, but at that point, I'd have to replace everything about them)

#

I realized how fundamentally flawed the fruits are, and I'm heavily considering completely reworking them entirely into a different entity that would grow as a crop instead of on trees

#

I don't really mind honestly

#

the trees weren't very hard to make

#

except for that goddamn fractal sapling

#

But anyway, I already planned for gnomes that would somehow have some crop farming behavior and would spawn at at these garden structures

#

the replacement for fruits would be these fungi of various shapes and sizes that would roll and hop around and would grow from the ground, maybe they'd have a special method of reproduction (I need to do research on how fungi are farmed irl)

#

if you guys have any other ideas than them being fungi, let me know

#

fungi just feels weird enough, and I feel like if farmable carrots and stuff were added it would make nuts feel kind of out of place, idk why I feel that way

#

it honestly fits more for fungi to give you different status effects than fruit candy

delicate salmon
#

but not the normal ones

#

lik

#

dream cocktail

#

memory cocktail

#

maybe fever cocktail

austere ember
#

perhaps

#

for now I just will make mushrooms you can eat, but at some point mayeb there will be some special effects from mixing them

#

I wanted different fungi to add different cool visual effects

#

so I guess the "debuff" of using them would just be that while the fungus is in effect, there would be the jarring visuals

#

so maybe you could distill them by some means to remove the visual effects and potentially make the effect last longer

lost wolf
#

also. can she do it.

austere ember
#

LMAO

#

I appreciate it :)

brisk olive
#

I love the instruments waaa

#

So cuuuute

#

Can you add an instrument that uncanny/scary/ominous in some way though. Something that like of a vermin is playing it out of sight you're like really unnerved and like "what is going on, what is that"

austere ember
#

oh absolutely

austere ember
#

I was scratching my head so long trying to think of interesting desigsn for the muyshrooms

#

honestly I've been so unmotivated to add the fungi

#

but then I remembered weirdcore mushrooms

#

the thing that was suggested to me long ago that I wanted to add

#

but part of me wants to add even more variety

#

making 4 different kinds of fungus that are unique in ways that fit their effects is surprisingly difficult

#

I decided I need to figure out their effects before I actually make their designs

#

perhaps.... perhaps there will be more than just fungi

#

perhaps there will be 2 fungi and 2 kinds of flowers

austere ember
#

playing with ideas

#

the heart rose was an idea I found and it just made a lot of sense to me

#

the heart rose or whatever I call it would be the one that would give you extra health while its effect is active

#

that damn smiley flower... when I was in preschool those people told me "you get whta you get and you don't get upset" and they handed out those little smiley flowers made of felt

#

I got the one I didn't want so I got very upset

#

I don't know what their status effects would be yet, but at least one of the mushrooms will apply heavy geometric patterns to the world

#

I was heavily considering the idea of fully grown fungi having legs similar to the blasphemy but made out mycelial roots

#

but that would sacrifice the pogo jumping

#

I have some very specific ideas for how they would all hop around

#

thin-stemmed plants and fungi would sort of wiggle and wobble while staying upright

#

in nature there's a TON of variations on the classic fungus with the umbrella top, it's hard for me to decide whether I should add more than one umbrella fungi (like a skinny one and a thicker one -- the skinny one would be able to fly using its umbrella head), at the same time there ARE other variations of fungi in nature

#

as shown by the trumpet fungus on the bottom and the jack in the box fungus on the side there

#

I just really like these thangs, I could see them rolling around and having something glowy in the middle

delicate salmon
#

it would roll around

#

and stick vermins

#

to itself

#

including you

delicate salmon
#

damn

delicate salmon
#

dog

#

have you finished the cat on skate vermin?

lost wolf
sick beacon
#

I just noticed this thread hit 4100 messages so far

#

Kinda suprising how far past all other threads messages this has

delicate salmon
#

i made blasphemy in roblox yo

austere ember
#

That’s amazing licidbobd

austere ember
#

I was gonna focus on whats already in the game now before adding more

delicate salmon
#

oh ok

#

i just realised

#

the truth

#

about this mod..

#

we need to

#

||add this lil guy as a variant to cat on skateboard vermin||

austere ember
#

My face when he gets stretched

#

I do like this thing

austere ember
#

I haven’t had access to my pc this weekend (and I won’t have access for most of today) but I plan to conceptualize today with the time I have

#

maybe I’ll lay out every part of the mod and various parts of the game of lucidblocks itself to see if there’s any new connections I can make

#

I wanna see if there are ways I can make th entities and features feel more integrated with the base game or if there’s any way that I can simplify things

austere ember
#

There are certain systems I’ve set up for this mod that idk how anyone would figure out unless they read this thread, like the convoluted apor system (right click on free apor with prism, take imprismed apor and place it down, then feed that imprismed apor 5 tesseracts to make it grow, then feed it a rejuvenation anchor to make it spit out a hyperlink, repeat the steps to make another apor and feed that hyperlink to it for teleportation)

#

Not to mention, there’s no way to transport the apors that have been fully grown yet

#

Obviously I want apors to be difficult to acquire, since teleportation is a powerful feature

#

But at the same time… this could’ve just been a block instead of an entity

#

It pains me to say that because I love my apors, but realistically lucy would’ve probably just made them a block without all the extra steps

#

The only reason they’re entities to begin with is because it was primarily a vermin mod to begin with

#

also more apor customization would be great

#

okay side idea, I had the idea for some kind of cauldron that you’d be able to mix your fungus in to make special potions and whatnot

#

but it would be really cool if you could make the cauldron turn a specific color and then put blocks in there to turn them to that color (by that I mean colorable blocks, like plastic)

#

I’ve always wanted to add simple conversions like that to lucidblocks to add just a little more control when it comes to crafting

lost wolf
#

ohh yeah i suppose LOL

sick beacon
austere ember
#

Ohhh that would be a very interesting way to go about it

onyx lantern
#

name change?

austere ember
# onyx lantern name change?

I have no idea what to name the mod because the mod doesn;'t really have a set theme other than adding a bunch of stuff

#

If anyone has any ideas, let me know!!

simple ether
#

Lucid Things

#

Lucid Shenanigans

austere ember
#

perhaps things could be part of the title

#

What do we think about this fungus

#

Texture still mostly unfinished

#

Or should it be more blocky?

delicate salmon
#

spread the fungi

echo grotto
#

i dunno if this has been named, but something like Rrakt could be cool, like you said it could do something with "tesseract"

austere ember
#

TRUEE

delicate salmon
#

throuple trouble churro

austere ember
#

duck variants are not finalized yet

#

I've been working to make it sound less offputting, and it does sound better with the fading in

#

debating whether to even include this at all, it sounds pretty fucking horrifying

#

like minecraft cave ambience

#

but realistically this would be quite a rare event

fresh root
#

Sounds awesome keep it

austere ember
#

I'm gonna have to keep it in that case

#

I tried to make it sound like a form of worship

#

you can't tell in the video, but they are EXTREMELY loud

#

like it's unhealthy how loud they are

#

wholesome flower

austere ember
#

Alright guys

#

Big question

#

So I try to keep my models pixel consistent with the blocky models in lucidblocks... but I'm unsure if the higher poly count fits with other models in the game

#

The reason I've been modeling them this way because it's the way I modeled the citrus and other fruits to be higher poly because intiially they were supposed to be realistic plastic fruits

#

but even then they weren't realistic, they were pixelated

#

I guess I'm wondering if you guys have any opinions on the models and if I should change anything about their poly count or textures (this mushroom has a placeholder texture for the most part, but I was originally planning to keep their eyes this way -- I'm just not so sure it fits now)

#

like realistically I could make the glaggle flower blocky and give it a flat texture for the petals instead of full meshes

#

and I could probably find a better way to lower the poly count of the fungus

#

it's just hard to make a blocky fungus that looks good sometimes

sand steeple
#

I think the texture resolutions and model shapes are pretty flexible, I mean the alach is high res

#

It should just be a little vague when you look at it I think

austere ember
#

good point

#

more opportunity to highlight the weirdcore look of the fungus

sand steeple
#

High res things usually seem to be real or edited pictures though

austere ember
#

That's my favorite thing to use as a reference honestly

#

like now that I think about it, the glaggle balloon works because it is a real image

austere ember
#

I love this so much more

austere ember
#

the fungus

delicate salmon
#

the mush and flower

fresh root
#

Agreed, dont think the pixel style fits unless its also blocky

#

Seems there are a few forms in lucid blocks:
pixel blocky
iridescent
fractal
hyperreal

delicate salmon
austere ember
#

I’ve divided it into blocky, geometric (simple shapes usually, like blasphemy), sprites (bees, vyrms), fractal (you know the ones) and hyperreal

#

Honestly I need to just chart out a bunch of stuff in lucidblocks so that adding things onto it will be easier

#

it’s just so hard to even know where to start

#

you could argue it was a bad idea for me to even make a full all encompassing content mod like this as a first mod

#

Oh well lol!!!

austere ember
#

you can see what they are capable of

delicate salmon
#

WAIT

#

STOP

#

he should have a spiky mouth underneath it

#

like

#

when he's jumping

#

he's spreading fungi

#

lemme image it rq

austere ember
#

I plan to make it so that when they bounce on druid dirt, rarely they would release their little fungus spores into the block, creating a tiny "sapling" that grows into a mini mushroom(with just one eye rather than multiple) that bounces less crazy

austere ember
#

I don't wanna make them hostile

delicate salmon
austere ember
#

Ohhj I see what you mean now

#

I did think about giving it teeth of some kind

#

I'm probably gonna make an evil fungus at some point that spins with teeth that extend and contract, and it would have mycelium legs that would be like the blasphemy's legs but more root-like

#

the funflower (that's the official name, like sunflower but it produces fun) jumps around like a pogo stick rather than jumping and then doing backflips like the fungus

delicate salmon
sick beacon
austere ember
#

yes yes they will rarely deposit spores in druid dirt that they land on

#

or I might add a specific compost block

#

but druid dirt seems fitting

#

druid dirt is what inspired me to add gnomes

#

I'd like gnomes to be the primary source of all crops

#

I'm probably gonna start out with just adding the fungeye and funflowers and add the rest at a later date

#

I've been putti9ng pressuyre on m,yself to come up with 4 different crops so far when I should just focus on the base 2 and then add more down the line

#

but again, I'm planning for gnomes to be the primary source of these resources somehow, or somehow be the ones that allow their growth

#

at some point I still want gnome hats to be wearable, makingh the player 1 block tall and allowing conversation between you and gnomes

#

gnomes would give you quests, which I would love to see in lucidblocks

austere ember
#

oh of clurse at some point

#

somehow

#

I will have to

#

I LOVE spore so much

#

little guy

lost wolf
#

i havent looked here in a while. ummm. have you played ultrakill yet

delicate salmon
#

giant fungi

#

that won't jump around

austere ember
austere ember
#

and maybe you could jump on it like a trampoline for fun

delicate salmon
lost wolf
lost wolf
delicate salmon
#

This cartoon presidential election was like... Mr. Nobody running for president and the whole country instantly disliking him 😭
Betty Boop becomes President in this classic 1932 cartoon! Watch the hilarious campaign promises and the crazy 1930s cartoon politics. Pure vintage animation fun with Betty Boop at her best. Nostalgic and funny!
#bet...

▶ Play video
#

damn

#

so true

austere ember
#

I was thinking about making it so the mem is blocky rather than being a realistic human shape

simple ether
#

Alright, went back through the whole thread, if i'm understanding right, is this the list of vermin so far?

-Neburaffe
-Wobby (Just a test still?)
-Stumbleweed
-Apor
-Squirmles
-Citrus
-Honse (is that the name?)
-Doggle
-Dogglet
-Deer
-Not-deer
-Banana (?)
-Apple (?)
-Watermelon (?) (Do any of these other fruits have names?)
-Gnome
-Mem
-Rubber Ducks
-Scribble (?)
-Moon Ball (?)
-Zibby
-Fungus
-Funflower

austere ember
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Jesus I really should jusjt have a public list that I update, I can't believe you went through that effort I actually appreciate that very much

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wish I could pin messages in this thread

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This list is mostly correct

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Although squirmles are currently scrapped just because of the amount of issues that resulted from trying to add a ragdoll-like entity, and the fruits have been scrapped in favor of the current living crops (fungeye and funflower)

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still I would love to give them another try at some point because they're one of my favorite ideas, but it's also just difficult to find a place where more wacky entities like doodles and squirmles fit

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the obvious would be to put them in wiggler biomes with the other worms, but they are just so visually distinct from the others that I'm just not sure (If I was to go back to adding them, I'd give them a realistic fur texture instead of sticking to the pixel style)

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it's the same reason I decided to replace the fruits with the fungeye and funflower, fruit femme is a fruit vermin that is already in the game that sets the base standard for other fruits in the game

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and also the fruits are just hard to think of creative ideas for honestly, there's so much that can be done with crop entities but the fruits are just kind of basic

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yes honse is the name

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Wobby... oh my wobby

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they were originally test entities that I made for another project that never came into fruition, but I would like to add wobbies at some point still since I;'ve heard people say they want them added (like maybe once or twice)

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it;s just difficult to think of what they'd even do or where they would fit best

lost wolf
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and look like

austere ember
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I actually fully removed them from the game early on because I was like naww I'm not gonna add this

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but let me find the video

lost wolf
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immediately i can think of two fun places because they look very people-ish

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it could be fun to have them watching over particularly open leylines but if not that the house biomes could have a few of these guys wandering about

austere ember
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True, I could also see them in flats biomes (the plastic cities)

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I guess I had no idea where to put them at first because I hadn't played much of the game yet

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I added neburaffes before I had even visited cosmic biomes

lost wolf
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also you should give them instruments too as they look like bubblebears. everything shall compose

delicate salmon
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they were at early stage of this mod's development

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i feel like they're only 2nd entity added to the mod

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i forgot about their existence

delicate salmon
austere ember
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I do kind of prefer the humans over this

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It was more of a test to see if I could make them fit alongside the golems of the game

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also I don;'t know if I ever showed these, they're barrier blocks that fade in when you get close

austere ember
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same

simple ether
austere ember
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I know it wouldnt be in this mod but at some point Id love to make a mod tghat would add a couple different ores

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there are some atm but basically just a few more to expand that and make them generate underground

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I'd want there to be a rarer hateful ore or something that does not get destroyed by explosions like the hate wand, so you;d mine it by making giant holes with the hate wand

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perhaps different biomes could have different rates of ore distribution to encourage the exploration of other biomes

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to really sell this I;'d have to add cave gen and shit which is way too much LMAO

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but imagine how cool lucid mining woulkd be...

austere ember
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for some reason I;ve lost so much motivation for making this mod idk why

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I guess just because it's hard for me to have fun in lucidblocks sometimes?

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probbly because I've played too much

latent nebula
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Wait

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Can I see your Glaggle variety’s

austere ember
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I didn't figure out the glaggle variants just the duck variants

latent nebula
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Okok then is ok

austere ember
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I wish If igured that out tho, I;'m having a similar issue trying to render doodles in game

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I want to keep working on this mod but something just keeps weighing me down

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the things I want to flesh out and the features I need to bug fix for release are making it very hard to stay with it

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I still have ideas for things to add, but they’d be bigger ideas that would branch out into other parts of the game, and that’s the last thing I need

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I guess I get most fulfillment from adding new things that I feel help the gameplay, but it’s so hard to think of ways to do that while keeping it balanced with everything else sometimes

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My favorite thing to work on recently were the instruments, it’s hard to stay captivated with the fungus and flower sometimes, but that’s probably just because I haven’t added gnomes or the garden structures yet

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It’s harder to play the game sometimes when I have these looming issues like “damn the moon straight up dorsnt work” and “why did the apor soft lock my game” and “why is the preta texture messed up for no reason I didn’t even touch that”

austere ember
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look at the tiny lttlemushroom grow

latent nebula
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Baby

fresh root
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think you may be suffering from the burnout feature creep combo

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perhaps just get something together to release for now

austere ember
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Maybe that’s a good point

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I just wouldn’t want you guys to be disappointed if the mod releases without a lot of the features that I’ve shown off

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But it would make sense, I cut back on features for now until I’m done with them

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Maybe I could release the mod as an alpha

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The first release would add

  • neburaffes with at least some nebulation item conversion functionality
  • stumbleweeds + legs and sneakers (sprint functionality)
  • apors (hopefully, if I can just get the teleportation as consistent as possible)
  • doggle entities + dogma (I need to refine their farming method to feel more satisfying)
  • deer (not notdeer yet, they’re just too buggy at the moment)
  • mems + other neural items/blocks
  • bath ducks
  • instruments
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It would also just be fulfilling to finally get something out there

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certainly gives me more of an excuse to focus on things like doggles that I've been neglecting

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it sounds stupid but I've wanted to add some kind of doggle communication system

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I've already edited their models for it - doggles will have mouths that open and close like muppets when they bark

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my original idea was that that they'd socialize with other doggles somehow, like they'd sometimes turn towards one another and bark, kind of like villagers from minecraft, and they would make decisions depending on this

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like they might converse and both decide to split into dogglets or they might converse and decide that they don't like that particular doggle very much and will stay away from them

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but this is a system too complex for doggles for what they actually do

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I'll probably reuse this idea for a more dynamic quest-giving entity or something

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Let me know if you guys have any ideas for dogma (the item farmed from doggles that heals items with durability), nebulation item conversion ideas (feed neburaffe x, get y back), and whatever else

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I do still plan to add the mouth opening and barking feature, just no advanced communication

austere ember
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better

lost wolf
austere ember
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True, I wouldn't want them to be too accessible as I view them almost like golden apples, but if there were at least a way to consistently get revalation nuts that would be great

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like maybe it could act similar to the style seeds where it grows a bit slower and doesn't drop a revelation seed back, but you could still make more of them

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It's weird but I could see revelation seeds being acquired from neburaffes

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I like the idea of the neburaffe giving access to items that would be higher tier and not accessible through normal crafting

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you send a seed through the nebula and then feed the neburaffe 5 mana gel or something to return a revelation seed

austere ember
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this feels odd

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he;s looking at me

lost wolf
austere ember
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LMFGAOOOPODODWOD

delicate salmon
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PEE DOG

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PEPEDPEPDEPDDIIOOOOOOOOOOOOOOOOOOOOOG

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WE NEED

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these flying screensavers toasters

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there's a doggle too

austere ember
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I realy like that litrtle green thang a lot

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it might be hard to hear but they just produce noise

delicate salmon
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i think its better imo

austere ember
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I wanted to make it open dynamically like vrchat mouth movement

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like the louder the noise the more open the mouth

austere ember
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got it working!!!

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idk why the audio is so quiet in the video

sick beacon
clear steeple
clear steeple
clear steeple
clear steeple
clear steeple
austere ember
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The bath ducks are actually entities as well, and there are 3 different colors, each making unique noises

clear steeple
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oh damn

austere ember
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The bath ducks also play like instruments themselves rarely

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they create these fucked up chords

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it’s freaky like Minecraft cave ambience

clear steeple
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I also just realized every mod show case in this thread was made by you

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like i thaught it was a superthread with everyone posting their personal mods

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but like seriously, great work on EVERYTHING

delicate salmon
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i think it'll be hard to release

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but

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what if

clear steeple
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theres so much cool shit that i thaught you were like 20-40 different people posting 😭

delicate salmon
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if you'll drop your dead pet's drop on a guard block

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and use memory on it

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then

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you pet will be turned into a ghost

austere ember
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Perhaps, that might not be too hard to just spawn the entity with a different ghost shader

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Actually that's a really cool utilization of memory

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Thanks lucidbob!

austere ember
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gonna make it so they stop running/roll slower when they get killed so the effect is more noticeable

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I also want to make it so dogglets/doggle balls collide with each other but not the player so you can have a doggle ballpit

delicate salmon
sick beacon
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You might wanna check if your mod is compatible with the latest version cause I'm pretty sure it messes up a handful of mods

austere ember
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yeah I'll definmitely have to refactor a lot of things

sick beacon
austere ember
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Yeahhh I really really should

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I wanted to do some kind of trailer of sorts

austere ember
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doggles feel less incomplete now

austere ember
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how rare should it be for dogglets to merge?

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I really want doggles to be fun farmable entities, and currently I enjoy them but they are quite basic

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not to mention they're frigging viruses, if you don't contain them they WILL jump out and cause havoc

delicate salmon
austere ember
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I'm thinking maybe there could be things the player could do to make the dogglets more likely to merge

lost wolf
austere ember
austere ember
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but at trhe same time

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I would like to add the friends as entities themselves

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I just thought about that, I've seen a couple games like this add them as frutiger npcs

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they would spawn in frutiger biomes

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but that's besides the point

delicate salmon
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but either

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making them a flying billboarding png

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yk what what i mean?

austere ember
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Perhaps, but honestly I've thought about it and I think 3d looking entities are usually best as models

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unless they're spherical like bees

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zibbies were a mistake