#autofarms

493 messages · Page 1 of 1 (latest)

karmic mica
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AUTOFARMS IS REAL AND ITS NOT ONLY BUBBLE BEAR EGGS AND STUFF FROM TETO. I KNOW ITS WORKS, SOON YOU WILL SEE!!!

untold sparrow
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You can turn a blasphemy into a mob grinder since it has an AoE

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#gallery message

untold sparrow
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Drops kila

karmic mica
karmic mica
untold sparrow
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I used it to kill a bunch of golems, but in theory any moderate sized mob should work such as mannequins or sheep and such

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It just has to be something that you can put in it's AoE range

mental bolt
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So now we're doing bio tech? With the giant spiders? Great.

red lance
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Ooh so I have a theory. When you spawn the big hairy sea guys on land, they can actually destroy blocks with their claw. And the blocks drop

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So surely there’s a way to use them to mine

novel hound
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or you could use the block that spits out damaging balls

blissful laurel
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now that obsidian is blast proof, here is highly inefficient agni farm

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typical spaning chamber but with gaps for agni to fall into water, collection funnels farther below outside of the blast radius

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walls are obsidian close to the water surface

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inside chamber

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larger spaning platform increases spawns but makes agnis likely to get stuck

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funnels for collection at least 10 blocks underwater

blissful laurel
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131 fire in 20 minutes

karmic mica
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thats fire

blissful laurel
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more optimized agni farm: instead of waiting for agni to fall down, all valid spawning surfaces are now covered in water resulting in instant kill. can utilize multiple vigil blocks. each explosion is an agni kill. fjre js useful for crafting large amounts of obsidian for builds

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vigils are exactly 5 blocks above water (including 1 block deep water)

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the block exactly below the vigil and the vigil itself must be excluded from valid spawn locations (because if agni dies the exact block under vigil it will sometimes break it), so a blast proof colomn of obsidian is required from the floor to the ceiling as such

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if an agni attempts to spawn in the column it will be relocated to the top most valid block (the ceiling) so we cover that with water

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9 agnis every 12 seconds is 9180 fire per hour

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collection is a problem tho lol

green holly
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@blissful laurel how big is the spawn radius for vigils? i'm trying to make a boid obliteration chamber

blissful laurel
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im not too sure though but i think 9x9x9 is safe

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spawning is weird sometimes it can ignore collisions and spawn a vermin in a wall

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might be mistaken but if you do a 7x7x7 very rarely a vermin can spawn in the edge of the last block and noclip into the wall

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my agni farm in survival is 7x7x7 spawn chamber and havent had trouble though

green holly
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ayyy thank you :D

blissful laurel
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one thing you have to watch out for (especially when spawning hostile things) is that i think theres a radius where vermin can spawn in but arent loaded so cant move, so a lot can spawn and clump together. so my agni farm got like 50 agnis loaded at once when i came back and caused a chain reaction and broke out.. im not sure of the radius though i havent read the code only speaking from guesses

green holly
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and do you know how it interacts with water? i placed a vigil in the ocean of the clonaqualia and it'd only spawn stuff when it had a side contacting air apparently

blissful laurel
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it does require a solid block to spawn

green holly
blissful laurel
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submerging the block underwater is okay

green holly
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so id be able to effectively limit the vertical spawn radius to only upward of the block if i place it underwater, sick thanks

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i now just need to get an unholy amount of shepachs and my boid obliterator shall be done 🙏

blissful laurel
green holly
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it would be REALLY funny to place the vigil with just one block's worth of spawning area around it above the water

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fill it with agnis

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place a solid sheet of obsidian on it, cover the obsidian in water

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wait nvm

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thatd blow the vigil up wouldnt it

blissful laurel
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the obsidian dosent "block" explosion. if a vigil is covered in obsidian but within the blast radius it gets destroyed

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obsdian just saves itself

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yeah

green holly
blissful laurel
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water is ignored in the spawning process it functions same as air. it is not the water invalidating the spawn its just that water isnt a solid block. if a block has water above it it is still a valid spawning location

green holly
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ohhhhh makes sense makes sense

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...wouldn't you be able to just submerge an agni vigil underwater, cover the possible spawns of the vigil in obsidian, and make the obsidian stretch high enough while still submerged to keep the explosions away from the vigil?

blissful laurel
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bubblebear_pray sorry if i got anything wrong though

blissful laurel
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the farm above is for when you dont have enough obsidian

green holly
green holly
blissful laurel
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heres example of the essense block mimic somehow spawning out of the radius and then a gold mimic noclipping out of a sealed area

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always test the dangerous farms in divine mode before actually building them 👍

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so my current guess for vigil mechanichs:
it will select a random block from the 7x7x7 area centered at the vigil
if it is air, do not spawn anything, the spawn fails
if it is a solid block, spawn at the first air block above the solid block (can be outside of the cube), the spawn succeeds

so if it selects inside a wall, it will move up until it hits air and spawn it there, so covering the entire 7x7x7 spawning cube makes the spawn always succeed and high spawn rate. here i buried multiple vigil blocks in solid ground so all the spawns gets transferred to the top platform. (the spawn outside of the chamber i have no idea how it happened)

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upon further testing, i think the spawn area is a sphere with diameter 8

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so it pokes out of the 7x7x7 cube by 0.5 blocks on the very tip (explains the rare spawn outside of the chamber)

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and for a block to be selected for spawn, it must have "visual contact" with the vigil

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if its blocked off by another block its spawned there instead

blissful laurel
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if all points inside the sphere are equally likely to be chosen, we would expect about 26% of the spawns to be outside the 7x7x7 cube (this is not true, it is very rare) so probably this is what happened:

  1. a random direction is chosen from the vigil (unclear distribution, probably the unit vector of a vector from 3 random scalars)
  2. a uniform random distriution generates a distance from 0 to 4.
  3. a spawn in that direction and distance is attempted
    if this method is used, about 1.45% of spawns are outside of the 7x7x7 cube, which is roughly what i actually observe, so i think this is probably correct (random azimuth and zenith angels for the unit vector expects about 3% of the spawns to be outside of the 7x7x7 cube, which could also be the method used)
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to explain that it only spawns at location where it has "line of sight" , this is probably how it works in full (people with the code can confirm or disprove it)

  1. a random direction is chosen from the vigil (unclear distribution, probably the unit vector of a vector from 3 random scalars)
  2. a uniform random distriution generates a distance from 0 to 4.
    3.** the first solid block the vector intersects** is chosen, if the vector did not hit any solid blocks, the spawn fails entirely
  3. the first air block above the chosen block is selected as the spawn location
green holly
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i havent touched any of the alternate modes yet..

blissful laurel
green holly
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any suggested improvements to the design?

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only thing i can think of is extending vertically to add more vigils

blissful laurel
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is the killing speed fast enough

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try clay shepach it deals more damage i think

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the damage is based on velocity too but its probably to get high velocity balls in a farm

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from the things i found the optimal general farm is probably burying the vigil completely underground so the spawns get concentrated to a 3x3 area on the surface while keeping max spawn rate

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you can stack multiple vigils vertically that way too

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if you don't have solid ground a 3x3xn pillar also works with vigil in the center block

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theoretically this should be the most convenient to farm, i havent tested it myself yet you could give it a try and lmk if it works

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i only discovered recently that vigils need a line of sight to the spawning location

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so this is enough to prevent spawning outside of the chamber

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this is my current guess for vigil mechanics

blissful laurel
blissful laurel
# green holly

yeah i think the farm looks pretty good just maybe as you said more vigils and possibily clay shepach if you need faster kill

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trying to figure out the exact mechanics from in-game only is hard for me because it just behaves so werid, i wish someone can look at the code and tell us lol

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vigils are so weird man

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its sometimes slow sometimes fast, sometimes needs line of sight, something straight out noclips, can "transfer" upwards and spawn outside of radius too

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what im pretty sure of is the radius 4 sphere thing though, spawns could be transferred outside the sphere if the location it attempts to spawn is blocked off

green holly
green holly
green holly
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and boids somehow started getting out of the farm

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💔

blissful laurel
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both happens to me too 💔

pine vigil
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This is the spawn logic if anyone is still interested

func attempt_spawn() -> void :
    shape.force_shapecast_update()
    var entity_count: int = shape.get_collision_count()
    if entity_count < max_count:
        ray.global_position = (global_position + (Vector3(randf_range(-1, 1), randf_range(-1, 1), randf_range(-1, 1)).normalized() * randf_range(1, spawn_radius)))
        ray.target_position = Vector3(0, - spawn_radius, 0)
        ray.force_raycast_update()
        if ray.is_colliding():
            var spawn_position: Vector3 = ray.get_collision_point()
            var new_entity: Entity = spawn_scene.instantiate()
            new_entity.transform.origin = spawn_position
            get_tree().get_root().add_child(new_entity)
            anim.play("spawn")
    spawn_timer.start(spawn_time_multiplier * randf_range(min_spawn_time, max_spawn_time))
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It basically picks a random point in a radius-4 sphere centered on... one of the bottom corners of the block instead of the center for some reason

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Then, casts a ray downward with a max length equal to the radius of the sphere. If it hits something, it spawns the mob at the collision point. Otherwise, it does nothing.

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Oh yeah also the condition for "max count" counts the number of entities in a radius 8 sphere. Max count appears to be set to 8.

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Also min spawn time is 4 and max spawn time is 8

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Most mobs have a spawn time multiplier of 1, but some differ

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Leviathan, for example, has a multipler if 10

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Baal, for some reason, has a multiplier of 0.1

blissful laurel
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maybe there is some mechanism for redirecting spawns if the spawn location chosen is buried in solid blocks

blissful laurel
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so i thought the spawns gets redirected upward but a design likes this spawns stuff far out (somewhere around pink x) instead of being directed to the red area

blissful laurel
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ah i see

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my bad

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the ray is cast from the random point not the vigil

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it makes sense now tysm bubblebear_pray

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big thanks

pine vigil
serene flower
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do amor blocks push vermin

blissful laurel
blissful laurel
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pls test in divine mode first though quite expensive to build

blissful laurel
pine vigil
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Huh... that is_block_solid_at condition wasn't there before...

func attempt_spawn() -> void :
    shape.force_shapecast_update()
    var entity_count: int = shape.get_collision_count()
    if entity_count < max_count:
        ray.global_position = (global_position + (Vector3(randf_range(-1, 1), randf_range(-1, 1), randf_range(-1, 1)).normalized() * randf_range(1, spawn_radius)))
        ray.target_position = Vector3(0, - spawn_radius, 0)
        ray.force_raycast_update()
        if ray.is_colliding():
            var spawn_position: Vector3 = ray.get_collision_point() + Vector3(0, 0.1, 0)
            if not Ref.world.is_position_loaded(spawn_position) or Ref.world.is_block_solid_at(spawn_position):
                spawn_timer.start(spawn_time_multiplier * randf_range(min_spawn_time, max_spawn_time))
                return

            var new_entity: Entity = spawn_scene.instantiate()
            new_entity.transform.origin = spawn_position
            get_tree().get_root().add_child(new_entity)
            anim.play("spawn")
    spawn_timer.start(spawn_time_multiplier * randf_range(min_spawn_time, max_spawn_time))
pine vigil
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tragic... the upwarping design can't be done with 1-block-tall entities anymore

blissful laurel
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aw damn

thick geyser
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doesnt agni like destroy

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water tiles

blissful laurel
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it dosent

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unless its changed the previous patch

pine vigil
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aww

pine vigil
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Apparently entities don't upwarp through egress blocks even when they're in the solid state

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I built a 3x3 pillar and put egress blocks at the top, and spawned a sheep below, and it warped into the solid egress blocks and just stood there

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However, solid egress blocks are a valid spawning platform for entities and open egress blocks are not, which is expected

empty mauve
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You can make an auto farm by using fire, just get sulfur blocks light the walls on fire and they’ll walk into it

empty mauve
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Using the fence is a great way to kill the mobs without getting hit

pine vigil
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I wasn't able to get the sulfur wall to work for some reason... even though mimics were pressed against burning sulfur they themselves weren't getting burned

empty mauve
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This method works good on fish, bubble bears, noot, fruit fem, and others

thick geyser
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just throw ball shepachs

indigo oasis
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Shepachs are uncontrollable, they always shoot together

thick geyser
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couldn't you height stagger them to create some amount of randomization on impacts

pine vigil
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I notice they tend to sync when you leave and come back

thick geyser
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yeah they resync when you leave

empty mauve
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I have a super overpowered farm I will share later when I’m done farming!

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It’s also very safe

empty mauve
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the fence allows me to hit them, but they can't hit me

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and i use the clay ball hitter thingy, because its stronger then the rest

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and the spunge allows me to turn on and off the ball hitter thingys

pine vigil
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I noticed the ball shepach shoots faster though, and only does slightly less damage, so I'm a bit undecided between the two for my own farms

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I love the farm design

frigid patio
empty mauve
pine vigil
pine vigil
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Does anyone happen to have a solution for mimics spawning on top of one another? My shepachs only shoot at mimics on the floor so when one spawns in the air due to spawning on top of another mimic, it just gets stuck there

pine vigil
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The kill chamber is a 2x2 tube that looks like this

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It's in a distant corner of my qualia, so wherever I'm standing, as long I'm somewhat close to the central pillar, they walk into the corner kill chamber and die

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The issue I noticed with double vigils is that, on rare occasions, they spawn a mimic at the same time, causing the second one to spawn on top of the first. It gets stuck there because the balls don't reach it, and I don't like that.

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Rates are pretty good even with a single vigil due to optimal positioning though

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One thing to note is that vigils are not rotationally symmetric, so the farm only has the best rates at this exact orientation

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(For other orientations you'd need to position the vigil slightly differently)

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do not fall into the mimic pit when trying to replace ball shepachs with clay shepachs worst mistake of my life

frigid patio
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only reason i survived that in my cobbled together farm on my survival world is because i had like 500 health

frigid patio
pine vigil
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I remember mimics being able to spawn inside egress blocks from a capsule, but if it blocks vigil spawns that would be great

empty mauve
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i forgot

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wait

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i hit the ball so it flings up in the air and hit them

pine vigil
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I prefer it to be fully automatic

frigid patio
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THEY CAN SPAWN INSIDE EGRESS W VIGIL

empty mauve
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This should fix aarr problem

frigid patio
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aughhh

pine vigil
pine vigil
# empty mauve

It'll be nice if there's an easier way than just spamming a lot of balls from high up to fill the area, I like that I don't need to use that many ball shepachs in my current design since it reduces lag

empty mauve
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yeeeah

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i agreee1

frigid patio
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im checking if the glitched floating fruit trees might block spawns rn

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it doesnt :(

pine vigil
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unfortunate

pine vigil
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And since the vigil is exactly 2 blocks up, as long as the picked position is within the middle 4 blocks of the spawning sphere, it'll spawn a mob. Only the top 2 blocks and bottom 2 blocks will fail to spawn, which is a very small percent of the spawning sphere.

frigid patio
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one way to stop doubled mimics is to just put blocks one block above the spawning platform and upward until it clears the 4 blocks

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i think ?

pine vigil
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Yeah, that would stop it, but also completely slash the rates

frigid patio
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i wonder if that will mess with spawninf though

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yeah augh

pine vigil
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I guess if you just had enough vigils it wouldn't be a problem

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like filling the entire ceiling of the 1-block-tall area with vigils XD

empty mauve
pine vigil
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I think that'll cause the balls to jump over the first row or two of the spawning platform unfortunately

empty mauve
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Because it’s slower

pine vigil
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oh, do they like bounce all the way down?

frigid patio
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i wonder if there's a decent way to launch balls from above that would cover the entire spawning area

empty mauve
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So

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That don’t happen

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Right?

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I could just be dumb

pine vigil
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The clay ball's trajectory would need to hit every single block of both the first and second layer of the spawning area

pine vigil
pine vigil
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This is filling faster than I expected

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I guess a single vigil was enough

frigid patio
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the items in my inventory are from 10 minutes of letting the farm run

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but the issue is my computer can NOT handle 6 vigils + shepachs

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so i ran the farm while on the lowest settings possible and looking at the ground for those 10 minutes and even then i only got like 5-7 fps

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but this design fixed a lot of the random issues i encountered

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like at some points the mimics decided they knew how to fly 40 blocks in the air at random

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but i think i fixed that

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and the mimics clinging onto the wall closest to the player are hit down by clay balls

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it runs 6 vigil spawners and i think the vigils might be far enough from the killing chamber to continue spawning once a mimic gets down there?

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also the entire shepach system can be activated with a single egress line

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im going to try and make & optimize a 1 or 2 vigil design though, bc i want something i can actually run without killing my computer

pine vigil
pine vigil
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I've gotta increase my stack size quickly, in the time I spent updating revelation engine my farm overflowed with tungsten appendages

frigid patio
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i just made it with white tile so it would be easier to see things sticking out

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the little rib thing was me getting bored

pine vigil
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ohh I see, it's an elevator

frigid patio
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yeah one of the screenshots shows how it works

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there's accelos that are invisibly cutting through the wall

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so if you go up against a corner you are launched upwards

pine vigil
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What are the blue and red things on either side of the mimic chamber, are they ball and heart shepachs?

frigid patio
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blue and red are the mind and body cakra

pine vigil
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.o.

frigid patio
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so you get unified waves of balls

pine vigil
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I see

frigid patio
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  • i have the actual shepachs only covering half of the span of the farm on either side
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like, shepach and then tile and then shepach and then tile

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so the mind and body cakra make it so they actually do cover the entire span

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even with less shepachs

pine vigil
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oo that's nice

frigid patio
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bc they fill out ^-^

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mostly just for lag reasons

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ok well the waves of balls arent unified but they fill out more space than otherwise i think

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i dont know if your whole directionality thing is totally accurate

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bc i have a 1 vigil farm design in operation rn and it spawned on a tile block it shouldnt have been able to reach if it operates from the corner of the lowest coordinate position

pine vigil
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hm? where did it spawn?

frigid patio
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like on the opposite side

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on a wall

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im in the negative x, positive y, positive z quadrant

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or wait i guess i was imagining it works towards the origin

pine vigil
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oh yeah the raycast goes downward

frigid patio
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ohhh

pine vigil
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the origin of the raycast starts at a random point on the sphere

frigid patio
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so its not towards the origin it's towards the negative x, negative y, negative z diagonal ? the point that's the origin of the sphere i mean

pine vigil
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The center of the sphere is centered at the corner of the block that has the lowest x, y, and z coordinate yes

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it's a sphere of radius 4

frigid patio
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got ittt ok

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i thought it was towards the origin for some reason

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like world origin, (0,0,0)

pine vigil
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and from the point it casts a ray straight down (the ray has a max length of 4)

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ahhh I see

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Then, from the collision point of the ray, it goes 0.1 blocks up and checks if it's inside a solid block

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if yes, it cancels the spawn

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otherwise it spawns the mob

frigid patio
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tyyy

pine vigil
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Oh yeah and if the ray hits nothing after travelling 4 blocks nothing spawns either

frigid patio
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ok doing a test with my 1 vigil design

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& im going to go get food

frigid patio
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alright after pretty much exactly 20 minutes of my single vigil design i got 71 blue plastic, 27 clay lumps, 156 gold blocks, and 242 tungsten appendages

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so it's not that great.. i'll try removing the cakra blocks and see how that works out

frigid patio
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so a lot worse than the 6 vigil design

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but my computer can actually run this one so

pine vigil
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yeah, the main limiting factor is lag

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I like to keep it on in the background while I do other stuff in my pocket qualia

frigid patio
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that makes sense ^-^

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also with how well this 1 vigil design is working i might also try upgrading it to a 2 vigil design

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bc i think i could handle it ?

pine vigil
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It's also possible the mimic stacking issue is exceptionally rare and I just got really unlucky

frigid patio
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no it happens

pine vigil
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ah I see

frigid patio
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i just have noticed that the balls bouncing on occasion deals with it given enough time, at least usually

frigid patio
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somehow even with clay shepachs raining down projectiles from above in front of the viewing screen a mimic managed to clip through the 1 block glass screen... so i just made it two blocks thick

thick geyser
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you should probably make a staging containment

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a section where there's an outer container where spare entities go

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if in case they breach

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adding more shepachs might kill performance so you might as well add an entryway to manually kill them

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(floors are still funnels

frigid patio
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right i actually had issues w that. in the world i'm in rn it's flat and the area beneath the farm is just entirely air

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i had to make the walls much higher, because at times the random momentum of the ball shepach killing chamber & window cleaning system would give the mimics a really high amount of upwards momentum + potentially horizontal momentum. which means rarely they can just fly their way out of the farm

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so i put a ceiling and walls on it

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anyway i left my 2 vigil design going for a little bit (1 hour 22 minutes 34 seconds) and i calculated production per minute based on that. it made about:

0.1 dirt blocks / minute
14.55 duped blocks / minute
4.52 blue plastic blocks / minute
1.91 clay lumps / minute
21.79 tungsten appendages / minute

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so not very much but at least my computer can run it well

thick geyser
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i was planning to make disposal chutes but i quickly realized this tanked my frames

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so it remained a botched execution

empty mauve
pine vigil
# empty mauve What how long did you leave you device for?

Don't remember exactly, but maybe like 2-3 hours? It's meant to always stay running the background while I'm staying in my personal qualia so I don't need the highest rates. I think I posted the first video of it not too long after I finished working on it.

sweet pine
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How do I get vermin blocks? I can’t find them in the divine menu

stark moat
sweet pine
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Oohhhhh I see

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I was wondering why there seemed to be so many blocks missing

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Thank you!

pine vigil
empty mauve
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They are very dense atoms, so you can turn them into more blocks with one of them

trim hinge
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Oh my god I learned this way to late, thank u

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I always put golems in multiple vigil blocks in my personal qualia to farm temple brick blocks, after a few minutes of massacres and mountains being build I have a full inventory and litter of pickaxes and clay axes

empty mauve
pine vigil
empty mauve
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Why didn’t I think of this

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I might share my auto cooker at the end of the day

pine vigil
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Found it

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wait wrong one nvm

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this one

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I think the main reason we haven't been going for designs like that is just because they don't work with mimics

empty mauve
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make a huge pit they will fall into

pine vigil
# empty mauve i think they can work kinda

wdym? At least for a design like what is shown in the video, what I believe would happen is they will spawn on the egress blocks, fail to mimic anything and turn into grass, then stay as stationary blocks since nothing woke them up

empty mauve
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Just tested it

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They don’t take fall damage

pine vigil
empty mauve
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vigil blocks can only spawn mimics one block up

thick geyser
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(some) mobs can take fall damage?

empty mauve
candid crag
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found a way to decrease mimic farm lag by making them share a killpit

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multi-floor mimic farm

frigid patio
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i dont know why i blocked you but im unblocking you. sorry

frigid patio
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my really bad & quickly made diagram of how one vertical slice of my mimic farm design works

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blocks colored gold are the blocks being duped. the blue blocks are ball shepachs. the brown block is a clay shepach. the blue and brown balls are ball and clay projectiles respectively. the dotted boxes are to show height, and the dashed boxes are glass.

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the yellow is funnels

candid crag
frigid patio
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yuppppp

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were putting you in the meat grinder

candid crag
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wait

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i found a way to do maintenence on it thas less ass

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slowing time

candid crag
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floors 1 and 2 are filled in

candid crag
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roughly my loot amount from a few minutes (i just added the gold floor and it has 10 blocks of gold and the rest are placeholder osmium)

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roughly bc i had to split stacks like tungsten appendages and holyground

candid crag
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i went from not being able to make regular mimic farms to making one with a vigils-per-layer count

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albeit sometimes one vigil's spawn radius permeates into the floor above it

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or, judging by a pulse i saw where the vigil didnt spawn anything seemingly, below

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floor 4 complete

indigo oasis
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ok_bubblebear ok_bubblebear heart_health heart_health 🔥 🔥 🔥

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You guys are genius

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Can mimics duplicate special blocks like love cube?

indigo oasis
nimble bramble
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easy seed farm just make some towers like this and let them fall to there deaths while you afk

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have a collection site at the bottom

nimble bramble
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also blasphemy farm it is not as good and could be improved the idea is that they kill each other

charred sapphire
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I was planning to make a auto farm but i was not awear of this until just now. I think i should take notes and if i make a video i will credit you.

candid crag
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fixed the 4 layer issue with my mimic farm

blissful laurel
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very nice farm designs, love to see them

candid crag
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how could i best depict my design incase others want it

candid crag
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ykw imma just make a divine qualia that shows the design directly

candid crag
candid crag
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so if ya want to see mine, ya can

candid crag
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floor 6

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so, theres
||holy ground||

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guard blocks

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obsidian

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gold

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glass

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anger blocks

blissful laurel
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is that a different name for the ||yhvh blocks||

candid crag
candid crag
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2.9.1 made them drop

blissful laurel
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ah i see

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before update rod tried it and said it only dropped ball essence (fallback)

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i havent actually played after update lol

candid crag
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Ya can get it in gallery biomes

blissful laurel
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nice

empty mauve
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ill share it

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maybe

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wheni feel like it

empty mauve
empty mauve
candid crag
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i use both tricks

candid crag
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layer 7

candid crag
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layer 8

empty mauve
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Its the best auto farm i could make

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there is no sound

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forgot about that

stable quartz
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its fucking genius to have egress be toggles for the shepaches bigbrain my dumbass was putting and breaking blocks every time, so happy you showed a better way in your video!

empty mauve
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I wantted to make a real tutoral but im too lazy bubblebear

candid crag
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i have made an agni farm. the caveat: 64 funnels

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nvm

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by "nvm" i mean

mental bolt
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what is this the fuckin lucid lab?

mental bolt
candid crag
mental bolt
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i cant get the quailia

candid crag
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Fym cant get it

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Subscribe

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To the workshop thing

mental bolt
candid crag
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Or search "mimibc updated" in firmament

mental bolt
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oh

candid crag
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Thas the qualia's name

mental bolt
candid crag
mental bolt
candid crag
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WAIT FUUUUCK I JUST REALIZED

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I didnt rename the qualia

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I literally only renamed the workshop file

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So there should be 2 "mimibc"s, one is the new one

mental bolt
candid crag
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I specifically designed mimibc to not require any mods or anything 💀, how is it not loading

mental bolt
candid crag
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Wait that doesnt make sense

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Is the error in searching or loading?

mental bolt
candid crag
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Dafuq

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...wait

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Which mods do you have installed

mental bolt
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but my skin sure ain't

candid crag
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W h a t

mental bolt
candid crag
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How in the FUCK is it failing

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I tested it in vanilla and it worked

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Calling error makes no sense

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Different folders

mental bolt
candid crag
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I think i remember it working for someone else or smth

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Am i misremembering

mental bolt
candid crag
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Bc that plastic is a BITCH to the concept of fps

mental bolt
candid crag
mental bolt
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if it ain't broke, don't fix it

candid crag
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that right there is one of the 2 major changes to the updated model

mental bolt
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any reccomendations for building blocks to farm?

candid crag
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The other is an off switch

mental bolt
candid crag
mental bolt
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damn.

candid crag
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Look at the hp falling

mental bolt
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genuinely how do the items even make it to nthe funnel

candid crag
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That's A DUOLAYER ONE

candid crag
candid crag
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Had*
the qualia corrupted, i am rebuilding

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The divine ones are fine

mental bolt
candid crag
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If you stand on the corner where the killpit is, the mimics all fall in

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You need to stand there for it to move them there

candid crag