#game lagging violently

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flat edge
elder iron
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  • have you seen the slime creature before this point with no lag?
  • what do the surroundings look like? i can't quite tell what biome it is
  • did you use any item before it started to lag?
flat edge
# elder iron - have you seen the slime creature before this point with no lag? - what do the ...
  1. yes i saw the gel before in the personal qualia and a ||goo|| entity in the main world
  2. its like the big pit biome with the checkered blocks and pits but filled with water
  3. no the gel was on the edge of my render distance and when i went over to kill it my game started lagging i set all the graphic settings to zero and it still didnt do anything so it probably doesnt have anything to do with that
elder iron
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  • have you been in the checkerboard water biome before without issues?
  • could you post all of the logs in %APPDATA%/lucid blocks/logs
elder iron
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have you save/quit the world yet?

flat edge
elder iron
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if so, did it lag again if you opened it back up?

flat edge
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would it help if i put it up on the firmament for you to look at

elder iron
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OKOK great, can you send the save file so i can see whats up? it should be in

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yes actually

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that would be easier

flat edge
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did it work?

flat edge
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nope it was put up successfully

elder iron
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downloaded it, looking into it now ok_bubblebear

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LOL for some reason there are like 5500 boids spawned

flat edge
elder iron
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UNSURE... but i killed them all

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unzip and put the 76f10... folder inside %APPDATA%/lucid blocks/qualia

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i can also upload it to the firmament but doing it manually is necessary to keep progression enabled (cutscene blocks and item discovery)

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in the meantime i will try to figure out why the game decided to spawn 5000 boids

flat edge
elder iron
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was the lag bad but reasonable when you first noticed the issue?

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or was it IMMEDIATELY crippling

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i believe i found the issue; basically, boids/fish have a flag that spawns multiple copies around itself (that is how 3-5 clump up when you see them). but that flag defaults to true, so if you save/load the game (like you did several times), they will duplicate themselves each time and make the lag worse

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a bug makes them spawn at (0, 0, 0) which is suspiciously close to where you were when it lagged out

flat edge
elder iron
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i didnt kill them manually, i edited the code a little to spawnkill them and then resaved your file

flat edge
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ok but why did they still lag the game even when i lowered my render distance

elder iron
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im not too sure, i presume that putting things at the origin messes with the load/unload system (since it assumes things are happening on loaded chunks

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i checked the save file and the boids were all around (0,0,0)