#Expanded upgrade system

9 messages · Page 1 of 1 (latest)

sonic kayak
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I don't really enjoy the current upgrade system as it's a bit linear and short - after a while it's not worth to mark symptoms for research points. I propose something in style of Crime Scene Cleaner and Baloons TD6

Each tool has its own Upgrade Tree with multiple nodes you can unlock over time.
The goal is to let you specialize your tool instead of every run feeling the same.

The top node is the tool itself (example: Mathioscope)
Nodes connected by lines are the progression path (Unlocking the left one, blocks the right one and vice versa)
Unlocking upgrades moves you deeper into the tree

Required Zone means:
You can’t unlock upgrades below that line until you’ve reached / unlocked that zone in progression.

I proposed also some filler upgrades - some nodes are empty because i didn't know what to put in there

hearty monolithBOT
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@sonic kayak

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sonic kayak
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Maybe same should be done for drone defense part - where you can upgrade your weapons by having more ammo/making them reload faster/having bigger AOE

lunar ferry
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scope on a pistol is crazy

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maybe a rifle instead

wary lintel
sonic kayak
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Yeah also that

wary lintel
# sonic kayak Yeah also that

I hope there are plans to add more content to the game because I think this game could be even better than it already is if it gets consistent updates.

sonic kayak
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There is, roadmap will be available at a later date when the game is more stable i belive