#Frostwolf103's Bug reporting Gallery (11+ bugs)

33 messages · Page 1 of 1 (latest)

late tendon
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Bug #1: Softlock Day 1

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Bug #2 Replenish duplicating (5 clips)

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Bug #3 Syringe Analyzer ( 2 clips)

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Bug #4 Indirect Monetary Gain at Quarantine Cell (4 screenshots and 1 clip)

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Bug #5 Evacuation Animation Bug

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Bug #6 Description Display, Audio bug and pallet collision (4 clips)

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Bug #7 Auto-unloading bug

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Bug #8 Handbook Glitch and Bug

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Bug #9 Warehouse blackout

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Bug #10 Evacuation failed

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Bug #11 Day 3 Softlock

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System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

shy forge
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Please use the form in post guidelines to post bug reports!

late tendon
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Are you talking about system specifications?

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Next bug: Whenever you go in safe zone with cart, you won't hear the fuel engine running on until you exit the cart, you get to hear the engine running again.

shy forge
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Describe the bug in detail.

**Steps to Reproduce:**

Step one,
Step two,
Step three,

**Expected Result:**
What did you expect to happen?

**Actual Result:**
What actually happened?

**Screenshots / Videos:**
(If applicable, add screenshots or videos to help explain the problem)

**System Specification:**

RAM:,
GPU:,
CPU:,
OS:,

Additional Information:
Any other details or context```
This form
late tendon
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(besides its not a systems problem)

shy forge
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It's necessary for the devs to be able to replicate the problem and potentially solve it

late tendon
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Bug #1 : Softlock Day 1

Description:
A minor bug found in Day 1 let you block the the survivor from reaching destination the square on the floor, whilst on tablet mode you are not able to exit the tutorial and locking you in place.

Steps to Reproduce:

Step one

Stand at the square on the floor where the survivor is suppose to stand by center/left before calling "Next!"

Step two

Skip the captain's dialogue and go open up the tablet as the tutorial pop up appears how to use the tablet and how to send them either in Safe Zone, Quarantine Cell or Liquidation

Step three

Watch from tablet camera as the survivor is struggling to reach the destination as you block the survivor, the option to send towards Quarantine Cell remains locked out until the survivor is properly positioned

Expected Result:
Exit the tablet mode to correct our model position and let the survivor with red skin symptom stand on the square

Actual Result:
The tutorial won't let you exit the tablet until you have successfully send the survivor to Quarantine Cell

Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:
English is broken, be patient

late tendon
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I did try to press the tab key, it does not work because I am locked in this tutorial until I finish this objective, which I can't able to do that.

late tendon
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Bug #2 : Resource Replenish Duplicates

Description:
The bug allows to duplicate resource replenish from previous amount like 2x food on Day 3 Base Management Tutorial and Day 4 5x food...this is a exploit

Steps to Reproduce:

Step one

Order the first batch of replenish (5 food and 5 fuel) on Day 4

Step two

Load first batch onto the cart

Step three

Order second batch of 5 fuel only

Expected Result:
Receive 5 fuel in storage

Actual Result:
I got 5 food in storage after ordering 5 fuel, due from first replenish actions I picked 5x fuel and 5x food previously, somehow is able to duplicate on it's own based on previous action

Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:
I updated the food storage to 10 unit, I repeated Step 2 and I still received free 5 food units from storage

late tendon
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Bug #3: Syringe Analyzer bugged or intentional?

Description:
This is on Day 7 by Survivor 4/5 that has Pale (grey) Skin and Conjunctivitis, this survivor is tested green for not having Virus-related symptoms, but has risk of containing the virus. Sending anywhere but Safe Zone will send survivor into frenzy and try to attack the player.

Steps to Reproduce:

Step one

Use the Syringe Analyzer on Survivor with Pale (Grey) Skin symptom at Day 7, receive green result as not infected but has risk of infection with them

Step two

Send towards Liquidation or Quarantine Cell, the survivor goes halfway there until deciding to attack the personnel, receives +900 from killing infected

Step three

Restart Day 7 and repeat Step 1 for Pale (Grey) Skin Survivor, you send this Survivor towards Safe Zone and proceed to shoot the survivor, receives -1300 penalty for killing non-infected

Expected Result:
Syringe Analyzer is speaking 100% truth, sending the survivor for carrying risk of infection towards quarantine cell means they are secretly infected

Actual Result:
This Syringe Analyzer is told to be very accurate about virus-related symptoms except to aggression, knowing this prior knowledge that the survivor does have virus related symptoms however you get penalized for shooting an innocent survivor when it isn't so. Either this Syringe Analyzer is bugged or straight up liar

Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:
#1373569406919118858 message Perhaps aggression need reworked or has to be clear sign as virus-related symptom

late tendon
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Bug #4 Indirect Monetary Gain in Quarantine Cell

Description:
This happens when you put all Day 1 and Day 2 infected survivors in cell, the player somehow gain money from killing infected survivors except for one infected turning into Zombie

Steps to Reproduce:

Step one

Put Day 1 Infected Survivor with two zombie bites into Quarantine Cell and proceed to Day 2

Step two

Put at least one or more Day 2 Infected Survivor(s) to Quarantine Cell and proceed to Day 3

Step three,

You receive a message(s) that you killed infected survivor netting +900 gain

Expected Result:
Day 1 zombie has turned and won't attack infected Day 2 survivors that will turn later, you get no money from cleaning up the Quarantine Cell from zombies by Day 4

Actual Result:
What actually happened is that Day 1 Zombie is attacking Day 2 Infected survivors at Day 3 and since Day 2 Survivors hasn't turned yet, they get killed by Day 1 survivor turned into Zombie, killing them in the Quarantine Cell and for some reason you get money from dead infected survivors when it's not suppose to do that.

Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:
This process is repeatable for Day 4 infected Survivor that turn in zombie(s) at Day 6, killing the remaining infected survivors in cell. But it's most likely possible that Day 4 infected Survivors won't kill each other from that same day but instead attacks Day 5 infected survivors

late tendon
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Bug #5 Survivors suspended in evacuation line at Day 5

Description:
This happens after you have finished with evacuating the survivors into the army trucks and return to check the Safe Zone Block

Steps to Reproduce:

Step one

Day 5 Evacuation and finish the task after inspecting for signs of infection, heading back to Command Post to assign survivors into the trucks
##Step two
Finish the Evacuation and head back to Safe Zone Block

Expected Result:
The Survivors stood at the line for extracting out of the zone will return to default animation and positions

Actual Result:
The Evacuation line hasn't been removed and thus suspending the remaining survivors at the queue that's not suppose to happen when evacuating survivors task is done, the bug fix itself by progressing into Day 6

Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:
it's a minor bug, since it's using the animation postures from Evacuation Task and they remain in these positions until progressing into Day 6 will reset them, could have been reset after evacuation task is done.

late tendon
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Bug #6 Visual, Auditory and Collision

Description:
The description of the buildings like name, energy consumption, resource consumption and stored are not displaying upon entering the Safe Zone Block, the audio of the generators are muted and there's collision with the resource consumption pallets with your cart

Steps to Reproduce:

Step one

Visit the Safe Zone Block once and head towards Warehouse

Step two

By the Warehouse, you pick up the delivery cart and head back towards Safe Zone Block

Step three (additionally)

Drive the cart towards the Dining Hall pallet, Fuel Generator pallet or Clinic pallet by the corner and watch the collision flip over

Expected Result:
Nothing out of ordinary when being at Safe Zone Block, visit the warehouse to replenish supplies and head back to distribute

Actual Result:
The audio of the fuel generators are muted until I exit the delivery cart, the descriptions of the buildings are not displaying until I exit the delivery cart and you have to be careful with the pallets not flip you over

Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:
These are 3-in-1 bugs in this report, minor if not little bit disturbing. I do find out that blackout has no effect for this description not displaying or the audio from the fuel generator muted, fully energized does the same thing.

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Bug #7 Auto unloading Bug

Description:
This is a rare minor bug that you find on accident while unloading the resources onto the pallet, incorrect animation dropping the resources vertically now implode outwards that results of dropping out of the pallet, which can be costly to lose some money by end of the day not put good use.

Steps to Reproduce:

Step one

Load the supplies into the card and head towards Safe Zone Block

Step two

This is harder to replicate, but the point is to drive the delivery cart close to corner of the pallet

Expected Result:
The resources drop vertically on pallet like it's suppose to stack up

Actual Result: The incorrect animation causing the supplies to go outwards like an explosion, causing some supplies land outside the pallet

Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:
Watch Bug #6 Part 4 clip that shares the issue towards this report

late tendon
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Bug #8 Accessing inaccessible feature in demo (and bug report)

Description:
The Handbook is inaccessible from the tablet mode, you cannot click on the tab and cannot swap tab using Q or E key, but a certain shortcut key allow you to access this inaccessible feature in the demo

Steps to Reproduce:

Step one

Press the H key to open up Handbook Tab from tablet menu

Step two

Follow the progress from Day 1 and watch the entries get duplicated at top of the original entries (preferable Day 5 to 6)

Step three

Close the handbook and open up again, the handbook is adding more entries of the information

Expected Result:
It's suppose to be locked and unavailable in the demo at this moment

Actual Result: The shortcut key to Handbook tab remains to be used and get you access on information, what is more interesting you also get duplicate entries at least 9 times (!) by Day 6

By the bottom you find the original entries and it's copy+pasted at least 3 times over one subject per sub-tab Tools, Base Buildings, Survivor Condition, Defense, Quarantine, Checkpoint, Storage and Evacuation

Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:
It gets even worse when handbook subjects also display incorrect information, due to duplication, it takes some time to spot all inconsistency at incorrect handbook journal entries

late tendon
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easy bet of my life.

late tendon
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Frostwolf103's Bug reporting Gallery (8+ bugs)

late tendon
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Frostwolf103's Bug reporting Gallery (9+ bugs)

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Bug #9 Warehouse blackout

Description:
While I am loading the resources in the cart, I open up the warehouse stock menu to replenish new supplies and then there's a temporary blackout fade before restoring vision back to normal

Steps to Reproduce:

Step one

Go to the warehouse, do the tutorial as normal like replenish the stock of fuel and food full, load into the cart etc

Step two

When all of resources are loaded, go the storage shelf of your choice, stay very close

Step three

Open up the warehouse stock menu and replenish in any order, in my bug report I choose the medkit once

Expected Result:
I exit the warehouse stock and take the medkit (by dumping glitch, I get free 2x Food and 2x Fuel)

Actual Result: After I ordered a second set of warehouse stock and exit the menu, the screen got a temporary blackout...fortunately the vision returns back to normal. It is odd.
Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:

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Bug #10 Evacuation failed 😏

Description:
I have not enough survivors to begin evacuation

Steps to Reproduce:

Step one

You need less than 4 survivors by Day 4 in Survivor Block

Step two

Go to evacuation computer in Command Post, receive a message the evacuation is cancelled

Step three

Go to bed

Expected Result:
Go straight to day 5 with the survivors still remaining in the block

Actual Result: You are still doing the escort section (minus the survivors loaded)
Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:
I do have to remind myself that this is a demo and is entirely a tutorial. Even I dont have the survivors to extract then I am still responsible to escort the trucks out of the checkpoint safely, without its cargo

late tendon
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Frostwolf103's Bug reporting Gallery (10+ bugs)

late tendon
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10 bugs

late tendon
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Bug #11 Day 3 softlock

Description:
I have not enough survivors to begin evacuation

Steps to Reproduce:

Step one

Head into the warehouse Day 3 for tutorial

Step two

Open the warehouse stock menu, make a order of supplies and go to the next step

Step three

When the game instructs you how to load supplies into the cart, go do parkour out of bounds and stand outside warehouse gatedoor

(you can also jump to top of another barbwires like the one by the truck and jump ahead towards the checkpoint)

Expected Result:
Parkour and back to business by following the tutorial in warehouse

Actual Result: The gate door by warehouse block remains closed until you loaded the fuel/food into the cart, by out of bounds temporarily you cannot enter
Screenshots / Videos:
(If applicable, add screenshots or videos to help explain the problem)

System Specification:

RAM: 16,0 GB
GPU: Nvidia GeForce GTX 970
CPU: Intel Core i7-5820K CPU 3.30 GHz
OS: Windows 10 Home

Additional Information:
#1377238901261078549 message
(You can actually reach the quarantine block on Day 3)