#Remove jetpacking on grids

1 messages · Page 1 of 1 (latest)

tidal hedge
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Yes it’s nice QOL but maybe a mechanic that gets rid of a major balancing point for ground combat (mobility) is kind of not super healthy. You can have like 5 minute duels with another guy cause you are both grid jetpacking and have meds and heavy armor and also it’s kind of cheesy using juggsuit in no grav you just become almost immortal. This is also a problem off-grid but at least that’s mitigated by PD existing

wind hamlet
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One message removed from a suspended account.

wispy breach
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Does weight not affect turning?

tidal hedge
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Pretty sure it doesn’t and even if it does it’s by a very negligible amount

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It’s also not only a juggsuit issue, pretty much any armor with high armor low speed has this issue, like tac suit shield on

deep lagoon
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Total removal would not be ideal

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Jetpack turning off automatically on grids sucked

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This might be an issue with slowdown not impacting jetpacks

vapid moss
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The only way this would work is if there's no gravity anyway I don't think moon boots work with jetpacks

deep lagoon
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also that

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I haven't seen anyone use moonboots with jetpacks

wispy breach
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They don’t

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What if slowdown affected turning speed? Or it might already I don’t know

deep lagoon
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I don't think its that big of a deal

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just have a gravity generator

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I think having more counterplay against jetpacks would be good, perhaps an exotic gravity grenade or whatever that forces gravity onto a target and disables their jetpack

woeful mauve
wind hamlet