#Bounty reward rework

1 messages · Page 1 of 1 (latest)

sharp kestrel
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Okay so you know how you can go to the decommissioned station that once held commies. (forgot the name)
And know the bounty station there only gives you like 60k 100k for a S4 mech?

Well I think we should make them give more than just money.
They should give you items actual physical rewards and not just faux gain.

The better the bounty the better the items.
They should also come in many different crates so you can have many different kind from many different companies' and faction's and so players don't have to walk in the dark to decide if they want nondescript crate or grey crate.

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(So essentially in short making a mech and selling it gives you crates)

fresh vector
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down with expedslop, sell to players

opaque junco
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This is unrelated to expeditions

opaque junco
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Expeditions should stop giving money but instead have guaranteed vaults with actually good loot. Move away from economical rewards for most gameplay loops.

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As for this suggestion specifically, I don’t think different crates matter. Put them all in USSP crate to reflect their origin.

foggy heron
opaque junco
earnest wharf
foggy heron
opaque junco
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yes... but imagine the effort they would put in if failure meant a ghostrole syndicate operative spawning in your vent network

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anyways this is offtopic for this thread

foggy heron
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As for the actual suggestion here, I think bounties is a better way to have people get USSP gear instead of just being able to buy it.

opaque junco
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also scrapping the USSP tech tree because it is semi-obscure and just weird

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make bounties the new USSP progression system. Could make players get progressively better rewards for completing more bounties