#Ecko's todolist

1 messages · Page 1 of 1 (latest)

sly marsh
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This is just what was in my notes previously, will adjust fire as needed for group goals.

Xeno Borgs

AI tech tree (ss13 datanodes/server)

Cyborg Module overhaul
(More dynamic ways to interact with the chassis components. Move speed, resistences, Ionstorm chance, vision toggles, ect ect.
(Rework whitelist names, starting modules, to acheive a pro/con state of swapping modules. Borgs have a ridiculous amount of module slots currently)

Re-do ion-storm laws to be less non-sensical (so get ignored by player) and be more interesting/specific

More device networking for lots of machines

More traps and systems to reward player creativity and set-up

Propose cloning rework (Increase respawn timers, but add DNA bank server, re-implement storing/scanning players dna so they can be remotely cloned after death

More ghost-roles

Expedition re-work (Possibly re-use my old code if not too depreciated at this point? Probably easier to build from scratch.)

Hunt down more client auth events (Various consoles seem to be able to brute force access)

Hunt down more Network event spamming every tick. (Battery draw system, and radar blips)

Planet world borders?

sly marsh
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and finish mounted guns. Still have no idea if this has any place being in the game yet

sly marsh
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Add intellicards to AI research and make printable. Add way to respawn the AI ghost role (like a positronic brain)

obsidian violet
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they should be fully yaml and not whatever yaml frankensteinage they are now

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plus radar blips are already rather optimised but it can be done further and redrover wanted to do it one time, search for our conversation to see how i proposed to do it

sly marsh
obsidian violet
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if you want to code/refactor any systems you can ask me how to design it well

sly marsh
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thank you very much! will likley need it

sly marsh
obsidian violet
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copypaste mappainter's guts into a test for the making it into a test part of that

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or put it into shipyard tests, probably better

sly marsh
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that sounds good, do have to actually learn the shipmaking guidelines and more mapping stuff, which is also helpfull

obsidian violet
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a command and tests

sly marsh
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see about making holofans spawn on ship grid with repair data when walls are destroyed but lattice/hull remains underneith

sly marsh
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revisit my old projectile override code so we can define projectile on the gun instead of the ammo. would make de-bloating ammo types without affecting balancing so much easier

obsidian violet
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may need its own new ProjectileTypePrototype that just has an id and acts like a tag

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we can use tags for this but it'd have to iterate every tag on the ammo

sly marsh
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id have to see how i did it before, but i hate tags so much

obsidian violet
sly marsh
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low priority: labler use on mechs

sly marsh
sly marsh