This is just what was in my notes previously, will adjust fire as needed for group goals.
Xeno Borgs
AI tech tree (ss13 datanodes/server)
Cyborg Module overhaul
(More dynamic ways to interact with the chassis components. Move speed, resistences, Ionstorm chance, vision toggles, ect ect.
(Rework whitelist names, starting modules, to acheive a pro/con state of swapping modules. Borgs have a ridiculous amount of module slots currently)
Re-do ion-storm laws to be less non-sensical (so get ignored by player) and be more interesting/specific
More device networking for lots of machines
More traps and systems to reward player creativity and set-up
Propose cloning rework (Increase respawn timers, but add DNA bank server, re-implement storing/scanning players dna so they can be remotely cloned after death
More ghost-roles
Expedition re-work (Possibly re-use my old code if not too depreciated at this point? Probably easier to build from scratch.)
Hunt down more client auth events (Various consoles seem to be able to brute force access)
Hunt down more Network event spamming every tick. (Battery draw system, and radar blips)
Planet world borders?