#Make the recent size PR also change speeds

1 messages · Page 1 of 1 (latest)

slender linden
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Smaller hitboxes are kinda useless if you run experts, so giving them more speed would be nice

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In reference to @icy belfry PR

long vector
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so small = fast
big = more health?

rustic ravine
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I'm pretty sure the goal of the PR is to reduce your health depending on size to amount for the smaller hitbox

slender linden
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yea but as the thing says thats

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kinda useless for PVE

rustic ravine
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not a flat nerf

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I don't really care for the argumentation I'm adding that here since you didn't mention it.

slender linden
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cause now you just have less health sense PVE doesnt care much about hitbox

fierce belfry
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another massive L for melee users

muted mural
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vGroids are neat

slender linden
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and expeds

muted mural
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Expeds can be fun

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If this becomes Exped discussion I’m gonna cry

slender linden
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valid LOL

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like im all for this PR but like

long vector
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I think it should just stay how it is right now because I mean I've had to fight small people and I think its the same as fighting someone with a large one.
My shots hit them anyway so unless there was more to being small then I think that would be better than just small = less health

slender linden
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it just makes it so much more difficult for people with low height when it c omes to PVE

slender linden
icy belfry
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they have identical hitboxes

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so the only difference would be left-click melee hits

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clicking on the sprite

icy belfry
slender linden
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still, there should definitly be some other benefit for small people, smaller hitboxes really isnt worth a couple of bullets missing you when most people run guns with high spread

slender linden
icy belfry
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but it was removed because people complained about it

muted mural
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It’s time to play minisize resomi Avali

slender linden
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resomi got removed

icy belfry
muted mural
icy belfry
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lowered mass means

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a few things

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easier to carry people with less mass

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or drag

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or throw

slender linden
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so now someone can throw you easier in combat..?

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thats not really

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selling it for me tbh

icy belfry
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no

muted mural
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It’s just like for fun

icy belfry
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Ilya suggested 50% HP at minsize so I'd consider this a significant difference smh

muted mural
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Not combat

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weight that it

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Ig its easier to drag prone bodies

icy belfry
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I can make the scaling for lower size less impactful

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85% or 90% at minsize

muted mural
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And max size?

icy belfry
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but really, I feel like its not super necessary

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120% is fine?

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maxsize is a lot more impactful than minsize

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also

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you can also just not play minsize

muted mural
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More maximum HP would make size “meta” and thus height averages rise by 70%

icy belfry
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if you play like half-minsize you are like 90%

icy belfry
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and the way its coded uses the diagonal

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just increasing one stat will not scale you much

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you have to increase both

muted mural
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Size not height

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Mb

icy belfry
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return MathF.Sqrt(MathF.Pow(humanoid.Height, 2) + MathF.Pow(humanoid.Width, 2)) / MathF.Sqrt(2.0f);

muted mural
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I don’t really mind because I I think TTk would mostly still be the same

icy belfry
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is the formula

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or

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sqrt((y^2 + x^2 )) / sqrt2

muted mural
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Remove size caps and mono is saved

slender linden
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the only real issue i hav ewith this is

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its pretty useless for PVE

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if anything it just makes you more vulnerable

icy belfry
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if that's a significant issue I can make size scaling impact mob hit chance

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it would be easy, actually

slender linden
muted mural
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Simple mobs can’t predict diagonals

icy belfry
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I'll put that on my todolist for the pr

slender linden
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sense otherwise mobs dont care about hitboxes

icy belfry
slender linden
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then yeah if that gets added im fine with the PR

muted mural
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Move in space horizontally and vertically near a sharkminow then diagonally

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🥜

icy belfry
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no like

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they cheat basically

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unless you move outside of their range and juke the ai like that I guess

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mob hits are just rng "does it hit or not"

long vector
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I think there should be buffs to both sides and have no debuffs so everyone gets buffs! but not normal hight people

icy belfry
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for the record

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I'd rather have a 20% health decrease over any amount of movement penalty beyond like

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5%

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lol

long vector
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what about wide people

There should be like 4 things 2 for hight (Tall or short) and 2 for wide or thin

slender linden
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theres only 1 height bar, unless we've changed that

icy belfry
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btw if you

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max height only

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1.2x height, 1x width

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scale is 1.04x

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so basically little to no difference

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same the other way around

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advantages of high size: You are slightly more tanky, and can drag hard

disadvantages: You hit your head on the airlock's frame, and are a bullet sponge

long vector
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I think we should just not change it because me like how it is godo

icy belfry
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fuck

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now I need to think about maybe having it impact melee damage lmao

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or

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unarmed

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I mean

long vector
icy belfry
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yes

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or play reptilian

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become a xenomorph

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tl;dr

long vector
icy belfry
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hydrakin...

long vector
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hydrakin buffs soon trust 🚬

cloud umbra
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max size hydra...

silver bramble
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you can btfo a large player as a small player by spam constructing rails in 1x1 chokepoints

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both sides covered

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every single tile

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large is a tempting poison that will fuck your day up in the worst possible ways

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actually

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rails interspersed with directional windows

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no climbing allowed

muted mural
icy belfry
silver bramble
icy belfry
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The main deal is that hitboxes should match the size

flat jetty
quick loom
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wait what pr is talk here ? size change hp ?

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can you link pr ?

silver bramble
robust leaf
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More speed is just gonna get minmaxed and abused

white rain
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Everyone pretty much always still gets dropped in under a second I really don't see the benefit of becoming massive

white rain
silver bramble
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not a lot, maybe like 25% at maximum fat

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so your 12% movespeed reduction becomes 9% instead which is nice but not game melting

remote spade
near ember
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being smaller makes it harder to get hit and allows you to fit through smaller spaces, so you probably need more incentives to be bigger...

silver bramble
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the most incentive is being around 1x1 in size with no bias under this proposal which is ok imo

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80% hp is a considerable penalty whereas getting fucking stuck on random shit is also a considerable penalty even with 120% hp and 25% less armor slowdown

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you can effectively make your ship giant resistant with dglass blockers

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forcing them to spend ammo freeing up their path or stowing their gun to address the obstacle

cloud umbra
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and what if they walk in with a laser...

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oh right, plasma/uranium glass

icy belfry
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oh yeah

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oni are

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20% larger already

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so basically playing maxsize would be equivalent to oni lol

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maxsize oni on the other hand..

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(its fucked)

silver bramble
icy belfry
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0.504 so you are

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literally bigger than a tile

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XD