#Add a CC/MD tech tree

1 messages · Page 1 of 1 (latest)

unkempt obsidian
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Adding a tech tree for people working in staff positions would help incentivize players to play these factions more often, give the factions direction and purpose when nothing else is currently happening, and allow them to ramp in power similar to everyone else in the sector. Currently, Colossus Central and Medical Dispatch staff are the only faction to not have their own tech tree. Even the factionless mercenaries have the USSP tech tree for themselves. These additions seems like a natural next step, and a somewhat necessary development in order for staff positions, CC staff especially, to stay relevant much later into a round.

While I think any sort of tech tree would be better than the nothing they have now, I do have some suggestions for direction if that's what's missing for something like this to be added. Perhaps the CC tech tree would be more focused on lasers and less lethal options to help with dealing with chimera infestations and bandits, the two things CC Judges will most often be dealing with, and it allows CC to fill a niche no other faction currently fills. Disabler tech seems like a good choice especially since currently no one really uses it, which results in people taking traits like lethargic with little to no consequence practically ever. some branches to help with other CC jobs, like mailmen janitors and valets getting tech to help with tracking people in space, cleaning and maintaining ships and stations, and providing some form of service and assistance would also be cool, since they're part of the CC team as well and should get some representation. Some medical technology to help with the recovering and reconstructing of the dead would be cool for MD as well, maybe a way to research cloning technology later into the shift.

Again, this doesn't have to be the route taken for the tech tree. As long as something gets added it would be a large benefit. As is, hardly anyone plays CC staff and I truly believe it's for this reason especially.

frank granite
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CC doesn't need a tech tree if I am being honest as it's well..
A safe zone that's supposed to make people want to leave and do other things

If you give people a reason to stay ie: do research
Then they will and they won't leave the safe zone
Same kinda goes for MD

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Sec fabs should just have everything available to them so they can do their full job to the best of their ability pretty much round start
It would also not clutter the research tree

fickle citrus
unkempt obsidian
fervent valve
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mech busts down door and heals you

dark cape
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Then to frag sector threats

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Job is called judge

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Not mallcop or sec

vapid cedar
vapid cedar
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I forgot the last part

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coordinated pirate ships

dark cape
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Still not big threat

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If you fix lattices on manus

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And move esentials to the back for empproofing

vapid cedar
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Aye

unkempt obsidian
dark cape
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Why would i stay on cc if rules enforce peace there?

unkempt obsidian
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I've played overseer a few times, and safe zone rules aren't enough.

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There has to be someone able to act in The moment.

dark cape
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Every safezone raid must be annouced

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Aka i can get there in time

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Also

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You can look at safezones with shuttle console to look for chimera ships

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Or just use your brain and craft turrets

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Chimeras hate rip turrets

unkempt obsidian
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Maybe better automated defenses would make good potential research for a CC tech tree?

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I see it used so little as is, that there must be something wrong with it that can be improved.

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And it would guide Judges to using the proper strats you're talking about, if it was clearly visible on a tech tree.

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All in all, I see this as more reason to add one.

polar fossil
# frank granite CC doesn't need a tech tree if I am being honest as it's well.. A safe zone that...

MD researcher: Fix research lab, go salvaging for artifacts (preferably far out), come back, research artifacts, use research to sell exclusive items, fly to TM to sell used artifacts
MD responder: Fly to wounded, Bring to MD, Fix up, Fly to another wounded
MD director: Stay at MD so people can reach you and you can develop equipment
Mercenary: (bunch of other stuff) fly to MD for exclusive items/medical, fly away again

dark cape
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first one is that sec turrets are restricted to secfab

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and second problem is that crafting recipe requires diamonds

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but they are very op against sector threats

unkempt obsidian
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so if different levels of turrets came with different tiers of tech, with a cheaper, weaker option at low tier and the more powerful one at higher tier that would be more balanced?

dark cape
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its skill issue of judges

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they have the best ships for dronehunting

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yet they dont abuse them for getting most sci and mats in 1 hour

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1.13 diamond requirement for super upgraded and hyper converted secfab isnt much

unkempt obsidian
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maybe if there was more goin on with Judges, like their own tech tree, it would incentivize better players to play as them more often?

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A tech tree could also be used to help guide people towards a certain playstyle more indicative of what you'd want from a judge, by leaning into what they're meant to do.

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It'd be more useful to add these sorts of indirect guiding features to help newer players become better at the game, rather than just say they all suck and leave it at that.

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Unless we either up the required playtime or make the role whitelist only, no one playing judge should be expected to know the meta strats for their job going in. That's why tools like these would be useful.

marble summit
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We should kill MD entirely, why does lawless danger sector have free healthcare?

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Rich mercs will probably do the exact same thing anyways, they already do half the time

fickle citrus
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Why do the judges exist?

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Why does a faction as large as the TSF or PDV only have three soldiers sometimes?

dark cape
fickle citrus
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Sometimes gameplay works against the setting.

dark cape
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tbh

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free heathcare suck ass

plucky python
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i havent read any of this btw

fickle citrus
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I think that the gameplay loop of md could be improved

plucky python
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but what would a CC tech tree even have

plucky python
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as well as MD already has the medical tree

plucky python
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i just cant see CC tech tree having much in it unless we add more stuff lol

rustic stag
polar fossil
torn tartan
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u shouldn't see him as the face of insurance

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all he does is talk about it

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but rarely does he actually practice it or collect money

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im inclined to agree that it's strange that there's free healthcare in a violent place like this

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but the problem financially is that md makes like 90% of its money from bounty pods

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so there is absolutely no need for people to pay you

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if that were changed you would see more use of insurance and such

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alternatively you could also think of it this way

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this sector is not so different to our world

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people are not so simply defined by the world and others

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what I mean is there are many different kinds of people, in this case people who are cutthroat or people who are charitable

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you could change the financial mechanics of md, or remove it entirely, but the truth is there will always be people who save others not for money but for good will

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you may even force those people out with more changes to the games rules, but then your sector would be all the more homogenous and bland for it

rustic stag
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So they wont get thrown out the airlock if they have no insurance in our documents

torn tartan
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I'm shocked everyone hasn't realized this yet, but he's only doing this insurance bit as a way to annoy and infuriate people

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yes, a bit is the best way to describe it

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its a joke that's gone on too long

rustic stag
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I love the bit tbh

torn tartan
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feel free to correct me if I'm wrong

rustic stag
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Once I brought a trio of miners to MD after one of em croaked. These two were arguing in front of the Doc's office like New Yorkers about who would fit the bill and what level they should pay for

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Straight out of a sitcom and just for that it's worth it.

And then still, I could have just ignored the bit! Treated the guy then and there and Auro wouldn't have cared. So yea I like the RP opportunity it gives me. Can show up at a dead drone hunter and be like

"Heya, welcome back to the living. Have you considered getting insured for future workplace accidents?" points at withdrawl-only ATM

rustic stag
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Any moment spent not looking for emergency pods or treating them is a moment where you are not making money, and that includes going out and doing what you signed up for, rescuing people from space.

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I remember some shifts where it was just two ERs and DoC, us working around the clock and having no money in our account because we never got any pods in

dark cape