#Add Major Destruction of the Station to Safezone Rules

1 messages · Page 1 of 1 (latest)

trail owl
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As seen recently with stations being rammable (MD incident #1, 2 ,3, ect), despite that being reverted there are still plenty of ways to cause debilitating damage to a safezone sufficient to render it useless and unrepairable.

Something along the lines of "Minimizing damage to the safezone includes avoiding damaging important components of the station, such as its generators, atmospherics, shipyard terminals, administration consoles, ect".

The "clarification" for what the rule is intended to do is prevent the use of ramming, syndicate bombs, maxcaps, wide-scale glassing, AME bombs, and whatever else comes to mind against "Safezones". The rule inherently requires a degree of admin interpretation to still allow combat to occur (IE, repairable damage is fine, ect whatever), but so does the safezone rule in general.

Why bother protecting ships on the "Safezone" if the station itself is vulnerable to being destroyed on a whim, ect.

unborn sluice
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Nah ill ram it

trail owl
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also because I don't know, was the Chimera who rammed MD yesterday banned for breaking the explicitly stated part of its ghostrole rules of not breaking safezone rules, which it did by ramming a Saturn into ships docked to MD?

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idk who that was I just want to know if it was enforced or not

knotty sluice
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That was so epic

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No idea if legal

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Also the ghost role rules are prb a holdover

trail owl
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"Chimeras are expected to read their guidebook" -> "Chimeras must follow safezone rules"

tough tree
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im under the impression safe zones arent a thing anymore

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the only closest rule i know thats still in effect is portstriking rules for factions

trail owl
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the rule doesn't actually clarify that safezones themselves shouldn't be the target of combat

misty haven
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they just don’t know how to read

knotty sluice