My antag will have 500hp, be able to teleport, stealth board, repair any ship, and have free escal on half the server.
https://github.com/Monolith-Station/Monolith/pull/3301
#Undo ADM Buffs
1 messages · Page 1 of 1 (latest)
my only issue with the borgs is the stealth jetpack theres basically no counterplay to that once they board you
also they come EQUIPPED with a door hack so
Adm needed some buffs with some things, but this is grossly overtuned
like my post please
like my post please
so that the maints
see it
and see that nobody asked for this
the fact they can self repair is also stupid strong
Still recovering from the maint who said they’d remove my X reaction from a suggestion because I didn’t send a message
i didnt know that had a scram but it explains how i lost it when i was chasing it in a mech
Literally no fucking reason. There was no community voting or even any public complaints about ADM being underpowered
This buff was made for nothing.
Who made the PR
They could have atleast made a poll
Isn’t that the guy who said they could do anything they wanted code wise because they were a maint…
Welp
No use then
Literally just this round I engaged an ADM, fired off first, got it into near crit as I heard the warning buzzer
it panics, grabs the pulse rifle, mag dumps me in less than a second
Mind you I had an enforcer suit with the shield activated
They didn't even damage the shiled
Liberals when they realize the reward for killing the bossfight is the bossfight's gear if they choose to make a borg
Liberals when the scary force is LE scary force.. HOOOOOOOOOOOOOOOOLY SHIIIIIIIIIIT!! FUCK!! OH FUCK!! NO FUCKING WAY!!
It was completely ignored
maybe HP could be nerfed
Nerf the HP and pulse rifle
those are the biggest offenders
the rifle does a bunch of weird damage types yea
You should fight borgs differently
the rifle wasnt necessary nor was the HP
Borgs have weaknesses most people don’t (EMPs)
btw might be fastest maldthread ive seen pop up
So the counterplay is spamming EMPs that instantly make the ADM unable to play
While the other is.....dying to the borg and being unable to play
whoever made ADMs is an agent of mossad and i have played this server for 1 round
Wow, compelling gameplay!
thats all there is to say
my small repairer drone will be stronger than an endgame faction member
There IS a counterplay
A single one
Which is not fun for anyone involved
And is iffy at best
so true
just carry 10 emp nades with you
what? you're a merc that spawned 1 hour ago? gg
good joke
Dog
they can just scram out of the radius
do flashes work against borgs
I had a WSPR and a enforcer suit
LOL TRUE
yea the pulse rifle just melted him through shield
1 emp
zero damage to the shield
Some Borgs, I dunno if it affects ADM borgs or not
I was flabbergasted
1 emp of which the only effective ones arnt available to 80% of the server
Like this shit is literally unfun to deal with
Having a single counterplay that isn’t fun probably isn’t the best thing
im not saying emp nades are bad, its just that the borgs have a literal one click counter to their entire existence
its like 2 seconds in CQC
okay but here's the thing: if the only way to beat an antag fairly like that is to carry the silver bullet on you 24/7 idk if thats good design
like
yeah it oneshots borgs
Cant you mix EMPs out of round start reagents? Like im not saying that makes it much better but mercs need to start carrying that shit
Mind you we engaged the ADS because it wanted to start fucking with people 600ms near camelot
It wasn't even we were frag hunting
you gotta carry emp on you 24/7
yes
it literally
glassed a ship
and killed its 2 members
i think its bad game design if u have to use one specific tool to defeat an enemy
Yes, but very few shuttles have the supplies round start
counters exist to make engagements easier
EMPs are uranium, iron, and aluminum? I think?
chem mix is really easily made, but thats just a worse emp nade
Something like that
do drone slop for like five minutes, research chemical payloads, then go to camelot to make some EMPS chuddy. Is this fun? No. But its what you have to do
but there shouldnt be "if u dont have this tool u get melted"
It’s not particular good
yeah thats not good
its not good design sar
if its not fun why is it in the game
250 hp.
hey didnt you pr this
okay
than you
remove it
ADS should be ship based, and ADMs for their repair from ship battles
They have 250 hp and 75% explosive resistance
And only chem (not a lot of those) and shuttles with a reagent grinder can make EMPs roundstart, and they need to sacrifice some uranium for it
I think this is just le mald
it is when they can desword
can we gut the pulse rifle doe
I didnt touch their hp at all
The biggest offender is all the damage types on the pulse rifle
The desword is melee
Shock is almost universally AP
desword has reflection
@sweet timber kind of agree
other combat borgs dont get infinite scram implants, and one of the most effective ground weapons there is
Deswords fine, it's melee
They cant shoot at you with a desword out
borg should be melee
It's the pulse rifle that I am pissed off at
I do think people mald too much about ADS but it does seem a little overtuned if you dont know exactly what you're doing which sort of just encourages swearty powergaming mercs
I don’t remember the number
yeah combined with the hp its insane
melee is fine as long as u can properly counter it
without getting 1tapped into hell
50% is still a lot
50% is in fact still a lot
But whatever, not too bad
u can switch weapons
They just
Have a lot to their name
Yes but then you lose the deflect
Desword is its own separate module
can we go back to the topic that nobody asked for this and that there should have been a poll before ADM buffs went into place
the fact that the desword has a 50% chance of reflecting is nuts
50% reflect, 75% explosion resist innately, a gun that has 10 damage that’s AP, along with like 20-25 heat
I forget numbers for the pulse rifle?
the problem with ADS and ADM is that its they their targets range from the weakest mercs to the strongest factions. How do you balance it so its still fun for both factions and mercs without just buffing the shit out of mercs? Should mercs just power game harder?
The thing is adm isn't gonna be fighting mercs
I saw someone say they had a pulse rifle, I’m assuming it is the NT pulse rifle
this is a question that has been asked to no end about the ADS. maints and staff swear by god that its fun. it is not
If you are trying to board an ads
@sweet timber Look, I genuinely do think the pulse rifle needs to be toned down heavily, make it do heat damage instead of the shock it does for whatever reason
ADM borg boarded my vessel (stealthpack so I only knew it was there because I heard the little fucker impact on my hull)
I prepared for it, WSPR and all, fired first, knocked it onto the verge of crit
It panic grabs it's pulse and magdumps me in half a second and kills me despite all this, mind you, I was in an enforcer suit with the shield active, and the laser completely ignored the shield.
And to top it all off, we engaged because the ship wanted to fuck with a mining ship 600m from camelot
it literally did
it fought mercs
Hey, that’s uh
Not true! Unless mercs lose MIL shuttles (awful idea) or ADS is changed to only after TSF/PDV
it glassed a ship outside camelot and got its ship glassed in return
This is way overtuned
so
Also
it is fighting mercs
Its a plasma weapon, its always ignored the shield
Not energy
ok can we gut it for ADS
I gave them the Asakim plasma weapon
So it's just a free stat check with zero counterplay
It was suggested I buff it further
can we gut it
I can transition the extra shock into heat if its too much
Please do
just gut it
Heat damage is more mangeable as you can at the least armor up for it
dont even nerf it
We try the damage tweak first
There is a reason why you are not a maintainer I see
Then we see where we're at
Relax
bro it can already repair ships infinitely, stealth board, hack any door, has 250 hp and 70% explosion resist, and a desword with 50% reflect, and can self repair easily
The shock damage is far
far too much however
Heat damage would be much more manageable to deal with
you neverplayers think your prs are always righteous
you dont listen to the community at fucking all
You are not helping the case in the slightest
And I'm the guy who just got bent over the table by an ADM
all of fibe minutes ago
Chill
We tweak
dude
We fix
they didnt even poll
they buff adms without saying anything
like
people already complain
about them
Be a maintainer and make PRs yourself then
and they decide to buff?
All we can do
i think in general having overpowered roles for one purpose or another is bad
Is give feedback
And try to get it fixed
its liberty station all over again
Well
ads has always been controversial but nobody fucking argues about chimera or anything
Right, so, @sweet timber what's the exact numbers for the pulse rifles projectiles
like
Tbh calling Red Snowths a „neverplayer“ is one of the stupidest things I heard (respectfully of course)
Red, are you going to keep malding or can we actually figure something out here?
i already got to my point tbh
This is going to go nowhere
axe the pulse rifle
but if it was up to me
we'd remove ADS as a concept
or rework it entirely
I am listening to you right now.
You are angry. That is reasonable. Its not productive. Please take a moment to reorganize your thoughts. I dont disagree with you entirely.
.
Let's start at square one
As this IS overtuned
you have the IQ capacity of a summer rat
mald over
How to make your proposal look unappealing to everyone 101:
So for one emps just hard counter them
Like actually hard counter
Its important to get that out of the way
They're a bit like mechs but weaker
yea thats cool but thats not necessarily good design
counters r to exploit one's weakness
not to be a silver bullet that actually affects while all other tools r dogshit and useless
Addressing this as well, ADMs are far more silent and nimble than any of the mechs, with the ability to hide themselves from radar as well
Which I get it, their the OP endgame role or whatever
The pulser has 70 shots in battery
The pulser does 15 heat and 6 shock per projectile at a firerate of 6 rps
yeah if youve played asakim
It has heavy spread
they have 70 shots and it self recharges
It's self recharging, I know that for certain
you can also set it to burst
Its a bit like a smg
6 shock is absurd
It's free AP
Especially at that firerate
I'd say change it to 22 heat
It used to be 6 radiation, but I was told it was weak and should have shock.
That’s
That’s 36 AP damage per second
That’s 3 seconds to crit
At point blank
In almost any hardsuit
Quite literally what happened, yes
A bit strong yes
I was crit instantly despite having the jump on the borg
With a WSPR, mind
All shots connected
36 isn’t even ALL the damage, it’s just the AP damage
I was initially going to give them a L6 Saw instead
The other mildly overexcessive thing I did was give them 75% explosive resistance.
This was because I didnt consider them having scram.
Now i did give
Even if you have 90% heat resistant, that’s 45 damage
In a second
I think
I will tune both down
the pulser very much needs to be touched
The shock is clearly unnecessary
If anything I'd give them a pulse pistol
That I do like, faction borgs should be innately more durable
-# Also they should be unlocked with basic faction robotics research, so merc borgs can get them
Or a Borg armor item
But
This is a standard asakim weapon
Still effective, and encourages them to use their desword more
I buffed it to shock, that was an error
That’s neither here nor there, this is for a different thread
For the context of this
The main goal was to move ADS strength away from op ships
Into having strong ADMs as support
Where before uh
I mean
ADS always has been a force to be reckoned with
:(
Ads is stupid powercrept
Their guns are
I've been nerfing them a bit already
Sorry, the desword dug up Starlight trauma /s
This pr nerfed harbringer and reworked the scythe
And removed the latters excessive damage
I also tuned the leviathan down to something less destructive but instead slightly faster firing than a Charon
please no im loving the gear
There was a brief period where nukies on SL could, instead of buying each individual borg, buy a generic borg that selected its chassis
The problem was that it cost 20 TC.
There is a reason assault borgs there are 40 TC.
i love looting the gear
so good unbalanced
I LOVE ITTT
i love adm gear
its so good
Also adm are
please dont remove it
Stupid good loot
i need this speed
This is another aspect of their strength
You want stealth jetpacks, you can earn it by killing an ADM
you can literally return to 100% combat effectiveness from literally just thin air without returning to base
thats a great loot
Question
(Who can already use innate borg space maneuvering as a psuedo weaker thruster)
Are ADM modules universal
Not entirely sure
But I do know the pulser one is
Because they should be if not, to give even more incentive to fighting ADM for loot
Probably
Also borgs just
Need more weapons modules in general
most adm modules are universal yes
A normal mercenary only has easy access to the merc module, and possibly syndicate modules if they’re smuggling or just super lucky
Borgs modules? Or???
@sweet timber the biggest buff we can give is allow faction borgs to use engineering modules
Whitelists
i would love the ADM tool module as borg
you can only get their weapon and SRD module it seems
and not the inf welder/nanite applicator tool
Yeah sure
which requires you to be an engiborg
Why not
Some modules can only be used in certain chassis, like the RCD module can only be fitted into engiborgs.
Some modules however, like tools, are universal

@cedar needle are you sastified?
We should make a thread for borg modules, to not clutter this one with unrelated stuff
I’ll go make it
so
I'm here to inform you that
it doesn't do shock at all
I was mistaken.
It does 5 Radiation, 5 Caustic, and 14 heat?
all in all 24 damage per shot if unarmored, 10 of that damage is like AP?
is caustic bypass?
armor?
no
caustic does just a special type of heat damage
or
hm
yes this w
I edited the shipgun autopuplser
instead of the handheld autopulser
funny
most armours have their own stats to reduce caustic damage
Radiation is the opposite of AP actually
most armors have heavy radiation resistance.
anyways
in all's all
this is a standard gun asakim spawn with
I haven't edited it at all outside of mildly increasing the ADM's versions accuracy
you can't get mad at me
smh
To be fair those does not make it any less broken
70 shots with 6 RPS, infinite ammunition and incredible DPS
Is a bit wild
Mind you I'm not holding you at fault here
I haven't really seen complaints about asakim?
I just think this needs tweaking
its range is shit tho
it has nasty spread
Most combat in Mono is very close quarters
you die to it at close range and slaughter it with a rifle
yes
or counter it with a mech
which shrugs off rad and caustic easily
or a borg
or an ally I guess
But that then falls into the loop of 'mech powergaming'
Which people already are iffy on
Honestly I'd say a good tweak to test may be either
Reducing it's cell cap
Or it's ROF
ngl
I thought it was 40 shots cell cap
I only realized it was 70 when I did the math
so I will start from there
30 may be a good number, encourages hit and run gameplay
Especially what with the
stealth kit
it recharges one shot a second
btw
its not infinite ammo by any metric
Im aware
you can't call me
I've sort of used it a few times
.
you can't say 144 DPS is
that incredible
most SMGs beat that number easily
at best, its the damage type carrying the weight.
Most SMGs also check ballistic armor and can be countered by plates/shields
is the thing
sure
I defo think reducing it's cell cap may be a good place to start
Make ADMs pick their battles
mechs😀
Encouraging mech usage only pisses people off
People already mald at mechs enough as is
Yeah I am in fact one of the greatest mech haters there are
But I have to admit I think this isn't that this isn't that big of issue
I dislike mechs too
they're too centralized
they should require infantry support and be much slower
Stealth kits kind of eh but it is interesting
S1s?
literally standard asakim weapon
btw
honestly we can completely get rid of the S2 Sabre variant red
Refer to my earlier comment
have you seen the movespeed of that
Mechs could use a HP cut or a movespeed cut
or both
specifically boarding mechs
S1s or whatever
It should be noted asakim can also be bled and all that jazz
Borgs are relatively more tanky
you say that one species has a weakness and then ignore the fact the other also has a weakness
The ADM player being unable to play because they got EMP'd
I think asakim were worse so 500hp borgs that don't have easily available reflection chance melee weapons that completely forgot the point of their melee weakness
which will only last as long as they're disabled
they have self-recharging cells
Compared to having the ability to play removed as compared to.....
Checks notes
backing off to use a suture
nasty but not too bad unless someone is using gross shit like emp ammo
Is a poor comparison
then why bring bleeding up in the first place if it doesn't matter?
I don't think borgs are offensive at least compared to their predecessor
Because you keep saying 'Asakim have this too btw'
We've said repeatedly that doesn't change it being broken, and Asakim are relatively easier to deal with
Asakim were not relatively easier to deal with
Their only true weakness was melee builds
Which was supplemented by the fact that they had the best melee weapon in the game
and
whats supposed to be the point
its great that borgs have 1 weakness but they r still tanky and fast
and in this case ADS has a pulserifle that melts u in a second or 2
Oh I haven’t seen you around for a while huh
At least compared to borgs
There is something to actually do against them instead of just dying
After laying them with four mags and half of the bullets ricocheting back at you
Ello
It empties the pulse rifle when you EMP it btw
Stops it from recharging for like 30 seconds
Empties their Esword and anaconda too
They’re basically stuck empty
You bring up bleeding like its some important asakim weakness because without bleeding a borg is more tanky
asakim can wear armor
yeah but this is a silver bullet
a counter is obviously cool but combat shouldnt be centered around hard counters
Asakim bleeding???
They literally have a syringe that stops them from bleeding that is not a weakness 😭
shields
eshields
borgs are strong because they are weak
otherwise borgs are unplayable
an ADM isn't gonna steal your rocket launcher and blow your head off
they don't have hands
they're not gonna have 3 guns in their bag
all rapidfire SMGs
ADM rocket launcher module please.
i dont think overbuffing borgs is the solutino doe
no, anaconda is not defined as an energy weapon prototype, it is not effected by emp
there is a significant difference
u ever watched game of thrones
then code a better one
or read
it is a ballistic weapon with an ammo replicator
ur the one who pred it doe
make a better balance
I need to watch game of thrones in order to understand space station 14 ship fork?
why are u mad at feedback
no theres just a cool quote
hes of the opinion that 3 axes is better than two
boarding action doesnt matter unless its unavoidable like in the case of ports imoo
who gaf if ADM can teleport 50 meter
my ship can move 100 meters a second
and shell it from 1km away
and ADS is specifically forbid from operating in ports anyway
I have better things to do in my life than rework how EMPs affect borgs
go make a suggestion with your ideasguy idea
or shut up
this is not about EMPs
I mean yeah you have three axes you could sell the 3th Axe
Throw it at your enemy
Share it with a friend
Why wouldn't you have a third axe?
this is just about EMPs being le prophesied silver bullet to borgs while undermining all other ways to combat le borg
this is erm
not good design
counters r cool but as i said combat shouldnt be centered around hard counters
ok y did u argue here in the first place
You are absolutely correct but in my opinion this is just a massive step up from asakim
While also not having ADM the end game enemy being a pushover
because I am fixing ADM
this is completely unrelated to the topic
Who changed this?
im not following you
I’ve been EMP’d and lost my anaconda charge
no one
anacondas are bullet based
always have been
anaconda is bullet based
only energy weapons get effected
itts a ballistic with a ammo replicator prototype
its not energy
yes
same case for the Borg L6 SAW
its okay if the endgame enemy in question has its strengths and weaknesses
I might be wrong tho
also you shouldnt lose the esword at all?? idk
not good...
i think it shows red dots as its ammo counter instead of bullet sprite, mayhaps
I mean it literally does it has damn right oppressive firepower
And it's weakness is EMP
Which can be used around corners to massively weakenen the borg
all in all
its weakness is EMP and people treat emp grenades as le silver bullet
but dats just lame
suggestion denied.
I have made a PR to nerf the obviously bad powercreep
but that's it
May I make one more point?
you are open to make a #1336406728614477944 or #1396167982337495210
It may be looked at later.
It's an argument not a suggestion so whatever
ok so you joined 1 day ago
you joined the Monolith discord one day ago
yea hello
and you have "such strong opinions" on balance already? sheesh
ye
bro get a life
i dont need to be a chef to say the food is dogshit
?
y u mad
you died once to an ADM
Btw as ADM I wiped LPB because I was immortal
Even with the Instakill bulldog Borg point blanking me
Warp / repair / warp
Impossible to kill without a do after
you know like
Make scram have a do after that requires you to sit still
I can wipe LPB too
Honestly are they that much different than like a gygax? etc
that's not particularly impressive
With the pre nerf both
Borg
With the Instakill shotgun
this is entirely irrelevant
Point blank spamming you with a Instakill bulldog
+Borgs cant heal mid combat or get back up from crit like biologics can
ADMs aren't any more innately tankier than faction borgs
Theyre impossible to kill in 1 on 1 combat from that experience
Yes but they have a warp
faction borgs are just tanky
They can warp and heal
No
It has a cool-down
Ilya made it so they have 20
Charges
2 charges then long cool-down
Then you can do 2 warps again
Feel like your gonna meet a ton of people malding that a borg can suddenly take em in a fight for the first time.
20 is not infinite however due to the nature of combat in this server it on a practical level is
Despite the giant glowing weakspot that is emp
Since you have the like 30 second cool-down
So you effectively have a minimal depletion rate of like 10 minutes
lol
Of straight warping effort
bro
Use delay
what are you talking about
you said they have 20 charges?????
I inspected it wrong
Mb
They have infinite warps

yes
Still
That’s the easiest balance fix to avoid them using it in conjunction with warping in combat 40 metres away instantly.
3 second do after and stopped movement is good imo
I'm just going to crank up the cooldown to a large amount
if
that's an issue
I am not doing that now
Still doesnt solve the issue with them Uhm
look arctic I get it
they're strong
can we not turbo nerf them so soon
you can change it yourself if you want
but I'm not going to bother doing anymore changes
for a while
That’s the only critique I have. Nazrin said the same with the instakill energy weapons
💔
“Nazrin I need to change this its super unbalanced” “leave them for a bit”
And I had to speed patch when I did tests and showed fluffen
?
Red
I was talking about PVP
The Borgs
The syndicate player Borg that has the super firerate bulldog
I wasn’t talking about the NPCs
They don’t target ADMs
LOL
how is this related
ok
I see
please don't ping me about this thread anymore
@hazy laurel
It shows how neigh unkillable it is - to where a weapon being used against it that is overpowered had no affect on me due to being competent in combat (warping, healing, warping)
I am not going to be looking at it
Ok.
It does not change how I’m relevantly talking about how in practical situations it is unfair to fight against.
I will need to conduct a test if this works with EMP activated. If it does? Then it should be at a minimum be nerfed.
Otherwise it should just get a DO-AFTER that is stopped by movement
you can nerf it if you feel its necessary
It’s a slight alteration that’s all. Yeah.
you say so
It keeps it very powerful but it only stops immediate combat warping
except you don't realize what you are suggesting is C# work
and therefore "not slight at all"
I've already said I'm not doing extensive PRing this week
you can't tell me to do this
I flat out refuse
stop
its so annoying
and frustrating
Okay. Then it should be removed until further review
he's really
I’ll bother Ilya about it
the one you should be arguing with
Yes I didn’t know because it was your PR
I apologise
I didn't add it because I couldn't be bothered to
Ilya decided to fix up scram code in order to add it
scram has always been a very strong ability
being able to escape from danger
@urban rune suggestion ^
this is undeniable
in ss14 and otherwise
just because an antag can scram away to escape doesn't mean its uber broken
I think the cooldowns or two charges might be excessive tho
the fact is that you are
basing your results off
people who have no idea how to deal with the new ADMs
Refer to Ilya rather as stated by Red. it is clearly out of my expertise if requires C#
10min seems reasonable lowkey
agreed
You dont need teleport every 40 seconds
two teleports per 40 seconds
Is it 20? 💀