#anoms on asteroids
1 messages · Page 1 of 1 (latest)
do they not ask for help?
add ape to all mining ships
Last round dude did
By the time I got to him
He gibbed
People don't do research anymore
Not to the same degree
They hunt disks
well
step one, tell them to remove their helmet in space
Or remove infection anoms from astroids lol
Leaving regular ones
I could change the anomaly spawn pool pretty easily, light yaml work. I don’t want to remove them entirely because I think they make mining slightly less braindead for a very small cost. Afaik the lower boundary for time it takes for an infectious anom to go supercrit and gib someone is 15ish minutes (time between pulses is longer on avg), which should be more than enough time to research, make, buy from cargo, or get a scientist’s help in fixing.
I’m glad anomaly artifact ore spawnrate was decreased though, I didn’t test it enough
I think reducing their spawnrate contributes to uninformed people who don’t know how to solve the problem though. I’m down to Guidebook it up, modify the infectious anomalies, and i’m already scheming on how to make them more beneficial to keep around beyond the points value.
I think if we did a guidebook on it, nothing crazy but just "here's how to not die"
Would be a great help.
If they know how to mine and everything else, but can't open a guidebook, they're beyond helping.
Sad
It really is but like...
Anoms are incredibly dangerous and the points are just so slow.
Compared to simply killing bots, or salvage.
Same with artifacts.
They are decent to have secondary, but as your main thing?
It takes to much work.
Especially because by the time you get research done, chimera kill you, or you turned off iff to avoid chimera and ADS kills you, or you dodge both and a pirate kills you.
I think it's pretty lame to have a research check for a mining vessel for something entirely unrelated to what you're doing, especially when it's something that just straight up gibs your corpse. So the choices are: die, hope you can squeeze out the research you didn't know you needed before you die or run around and hope someone wants to help you. (good luck getting to them on time.) It's like having a check on expeds where you explode if you don't have a carp caller built for whatever arbitrary reason.
Just to be clear, you can buy APEs from any cargo pallet and the cost of getting the tech from research is 8k. The worst possible tech disk you get from a blue wreck is 10k.
If you’re walking around on an asteroid you’re mining and suddenly fall over with an anomaly possession message i’d hope players have the sense to start looking for a solution instead of wait for it to kill them.
Can you also buy the scanners? Because if you can't, you're still just fucked if you're deep space mining unless you make an IMMEDIATE beeline for there and hope you have one on hand.
And that in itself isn't very fun, either. "Haha, you dared mine a rock. Now run to the trade mall with this timer. Hoo hoo hee hee."
And, I mean, newer players and people who just are mining probably wont have a research setup just going on their rig.
Yes, it’s the whole kit.
Still think this feature is a major bummer. Not trying to be super negative here, but I strongly dislike it.
I’m already thinking about modifying anomalies in general, and in particular making infectious anomalies come with benefits to keeping beyond just the points (IE, spells)
Have you personally encountered a situation where an infectious anomaly would have resulted in you getting gibbed before having the chance to fix it
IE, before 15 minutes or some other generalized amount of time
Yep! I was deep space mining, got infected. Wasn't aware it was even a thing, so it hit me out of the blue. Didn't know I could just buy a scanner. Didn't have the research to unlock it. So I hit a wall. Asked on cooms if anyone could sell me a scanner, no one hit. Flew to anom lab to get a scanner and an ape. Someone had looted every single scanner in the lab. Every single one. Killed some time looking for it, found an APE. Continued to beg for a scanner. Someone finally said they had one. Got to CC to meet them and gibbed.
How long did that entire process take?
Around ten to fifteen minutes or so.
It seems like a bit much to throw gibbing at someone for mining. Like, if I just died, that'd be more chill. At least some hope of recovery, lol.
Alright, that’s probably fine then. Clarifying the infection messages is something else I can easily do. I already said i’d modify the ingame guidebook pages for it, which will hopefully also help.
If I had known about the trade mall, I definitely would have survived.
Mid rim is out to 9k for mining access, even with a slow ship that doesn’t have an FTL drive that’d take at most 3 minutes to get from the outermost edge back to CC
Well, beelining. Maybe assume 4-5 for steering around asteroids. If you have an FTL that goes down to a flat 1 minute or so
Yeah, better informed is always good. I don’t intend this to just be “new player gibber 9000”
I'm not really new, just stupid.
I did lol
Someone asked for help, no one would help them.
They offered 30k, still no one
by the time I got to them, they gibbed
I was asking specifically that person because they could give me a timeframe for their situation I could judge off of. I can't compensate directly for people just straight up not pursuing sources of anomaly removal for whatever reason
Fair enough
making them not gib is a good step to start from though
that was me they're talking about. I am realizing that I might be the only one who was skill issued on this.
For now
If you dont want Anomalies avoid ice asteroids
Other asteroids have very low anomaly spawnrates
it would be nice if there was more benefit to infection besides making yourself invisible
i just did a lot with the new anom roids and i dunno if its been mentioned before but it would be nice if there was a mining vessel equipped with an ape, portable generator and anomaly container for taking advantage of them
also a tip if your about to pop from an anom infection is to just kill yourself it prevents you from gibbing
my guess is most new players go "WTf just happened"
this is completely unsurprising, nobody cares enough in this game
i mean i think the other problem is who the heck has anom gear unless someone runs the ruby(rip) all the time i think most players are not gonna know where to get the equipment for it especally when it requires research to print out
i've been looking at their code to try and remove the gibbing and apparently that doesn't always work
some anomalies aren't removed on death, I don't have a list I just know it's possible
rip well at least theres a chance to survive instead of waiting to gib
Instead of gibbing maybe it should heavily irradiate you and give you some genetic damage, enough to kill you and be difficult to treat but still savable by MD with some work
\o/